Player Matchup

Ares
Ares
EnglishIdiot
Ares
Level 11
God Stats
7W - 3L
1,829 SR
Queue Stats
10W - 15L
1,267 Elo+
Party 2
Vamana
Vamana
JumbaYumba
Vamana
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 7L
1,429 Elo+
Party 2
Anubis
Anubis
Yrkh
Anubis
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,598 Elo+
Solo
Susano
Susano
YungPhatSkep
Susano
Level 126
God Stats
1W - 2L
1,538 SR
Queue Stats
87W - 78L
1,533 Elo+
Solo
Neith
Neith
mpc31
Neith
Level 43
God Stats
6W - 7L
1,416 SR
Queue Stats
10W - 15L
1,288 Elo+
Party 2
Team Averages
Level 50
1,557 SR
1,423 Elo+

VS

Team Averages
Level 47
1,461 SR
1,433 Elo+
Osiris
Osiris
Bloodshed23
Osiris
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,389 Elo+
Party 1
Nemesis
Nemesis
NaRuToOoO2002
Nemesis
Level 89
God Stats
3W - 5L
1,500 SR
Queue Stats
223W - 241L
1,498 Elo+
Solo
Jormungandr
Jormungandr
Oktum
Jormungandr
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,524 Elo+
Party 1
Hachiman
Hachiman
TurboGrzeg
Hachiman
Level 3
God Stats
1W - 2L
1,303 SR
Queue Stats
1W - 2L
1,263 Elo+
Party 1
Ah Puch
Ah Puch
Villain_117
Ah Puch
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 36L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,458
546
3,678
6,202
4,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
JumbaYumba
Vamana
11
5 / 1 / 0
6,539
654
5,646
7,988
5,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Yrkh
Anubis
9
1 / 4 / 0
5,413
541
2,236
6,756
3,070
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Susano
2
0 / 0 / 0
3,573
357
72
1,298
410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
mpc31
Neith
9
5 / 1 / 0
5,761
576
7,518
5,283
2,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
8
0 / 5 / 1
4,790
479
3,364
8,547
7,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
13
3 / 0 / 0
6,421
642
2,047
6,815
3,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Oktum
Jormungandr
7
1 / 1 / 1
4,700
470
3,825
8,439
5,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hachiman
TurboGrzeg
Hachiman
7
0 / 4 / 0
4,036
404
2,997
5,641
1,755
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
Villain_117
Ah Puch
11
3 / 1 / 1
6,159
616
4,459
3,393
928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
11
Kills
7
7
Deaths
11
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
0
5
1
0.1
L
0
1
3
1.5
L
Vamana
JumbaYumba
Vamana
5
1
0
5
W
Nemesis
3
0
0
3
W
Jormungandr
Oktum
Jormungandr
1
1
1
1.5
W
Hachiman
TurboGrzeg
Hachiman
0
4
0
0
W
Ah Puch
Villain_117
Ah Puch
3
1
1
3.5
L
Anubis
Yrkh
Anubis
1
4
0
0.25
L
Susano
0
0
0
0
L
Neith
mpc31
Neith
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,150
Damage
16,692
27,527
Taken
32,835
14,790
Mitigated
19,236
8,300
Healing
2,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
3,364
1,459
0
933
8,547
7,562
0
0
8,547
1,886
20,325
L
3,678
420
0
1,213
6,202
4,117
0
2,364
3,838
20,494
340
L
Vamana
JumbaYumba
Vamana
5,646
3,116
0
3,164
7,988
5,177
0
521
7,467
0
36,057
W
Nemesis
2,047
622
0
446
6,815
3,333
15
298
6,517
0
54,479
W
Jormungandr
Oktum
Jormungandr
3,825
1,446
0
594
8,439
5,658
18
2,409
6,030
16,842
0
W
Hachiman
TurboGrzeg
Hachiman
2,997
2,175
0
210
5,641
1,755
0
914
4,727
0
12,531
W
Ah Puch
Villain_117
Ah Puch
4,459
340
0
278
3,393
928
0
2,154
1,239
35,272
0
L
Anubis
Yrkh
Anubis
2,236
0
0
2,045
6,756
3,070
0
4,406
2,350
29,352
480
L
Susano
72
0
0
549
1,298
410
0
53
1,245
0
5,362
L
Neith
mpc31
Neith
7,518
2,809
0
1,329
5,283
2,016
0
1,461
3,822
0
37,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,744
Gold Earned
26,106
233
Minions Killed
231
0
Camps Cleared
0
742,561
Distance Traveled
896,493
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
4,790
479
27
3
0
149,127
0
L
Ares
5,458
546
25
3
0
187,728
0
L
Vamana
6,539
654
66
7
0
162,175
0
W
Nemesis
6,421
642
93
9
0
230,876
0
W
Jormungandr
4,700
470
23
2
0
174,086
4
W
Hachiman
4,036
404
18
2
0
168,322
0
W
Ah Puch
6,159
616
70
7
0
174,082
3
L
Anubis
5,413
541
69
7
0
167,942
0
L
Susano
3,573
357
11
1
0
48,165
0
L
Neith
5,761
576
62
6
0
176,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role