Player Matchup

Cupid
Cupid
BioMxss
Cupid
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,850 Elo+
Party 1
Nike
Nike
Gothoney
Nike
Level 43
God Stats
3W - 6L
1,283 SR
Queue Stats
40W - 46L
1,331 Elo+
Party 1
Merlin
Merlin
Zwelc
Merlin
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,692 Elo+
Party 1
Team Averages
Level 56
1,428 SR
1,624 Elo+

VS

Team Averages
Level 51
1,573 SR
1,575 Elo+
Danzaburou
Danzaburou
Artemmen
Danzaburou
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 28L
1,500 Elo+
Party 2
Chaac
Chaac
Lecha21
Chaac
Level 60
God Stats
5W - 2L
1,500 SR
Queue Stats
32W - 31L
1,500 Elo+
Party 2
Scylla
Scylla
UniosekPL
Scylla
Level 45
God Stats
2W - 0L
1,718 SR
Queue Stats
2W - 0L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BioMxss
Cupid
17
5 / 5 / 2
12,394
729
19,235
19,900
9,510
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
16
2 / 5 / 3
11,373
669
7,764
20,803
12,668
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Zwelc
Merlin
15
1 / 5 / 4
10,322
607
7,995
9,357
4,094
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Artemmen
Danzaburou
18
6 / 4 / 8
13,233
778
15,748
15,185
6,989
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
Lecha21
Chaac
17
5 / 2 / 9
12,846
756
15,040
21,180
20,421
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
UniosekPL
Scylla
17
4 / 2 / 7
12,302
724
10,523
11,552
4,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
8
Kills
15
15
Deaths
8
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Artemmen
Danzaburou
6
4
8
2.5
L
Cupid
BioMxss
Cupid
5
5
2
1.2
L
Nike
2
5
3
0.7
W
Chaac
Lecha21
Chaac
5
2
9
4.75
W
Scylla
UniosekPL
Scylla
4
2
7
3.75
L
Merlin
Zwelc
Merlin
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,994
Damage
41,311
50,060
Taken
47,917
26,272
Mitigated
31,935
10,554
Healing
12,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Artemmen
Danzaburou
15,748
8,011
0
3,226
15,185
6,989
1,497
2,365
12,806
0
57,899
L
Cupid
BioMxss
Cupid
19,235
11,842
776
5,839
19,900
9,510
0
5,175
14,725
0
71,113
L
Nike
7,764
1,153
226
2,747
20,803
12,668
0
3,261
17,496
0
35,712
W
Chaac
Lecha21
Chaac
15,040
6,055
484
7,289
21,180
20,421
1,071
3,668
17,512
0
44,367
W
Scylla
UniosekPL
Scylla
10,523
588
0
1,326
11,552
4,525
716
2,288
9,264
42,201
0
L
Merlin
Zwelc
Merlin
7,995
789
352
614
9,357
4,094
0
2,184
7,127
29,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,089
Gold Earned
38,381
180
Minions Killed
181
0
Camps Cleared
0
855,449
Distance Traveled
925,041
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,233
778
74
4
0
269,782
0
L
Cupid
12,394
729
90
5
0
291,219
0
L
Nike
11,373
669
44
3
0
323,159
1
W
Chaac
12,846
756
44
3
0
344,448
0
W
Scylla
12,302
724
63
4
0
310,811
0
L
Merlin
10,322
607
46
3
0
241,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role