Player Matchup

Discordia
Discordia
Eidayna
Discordia
Level 173
God Stats
7W - 5L
1,500 SR
Queue Stats
223W - 216L
1,456 Elo+
Solo
Zeus
Zeus
SBBeast
Zeus
Level 156
God Stats
9W - 1L
1,516 SR
Queue Stats
501W - 511L
1,528 Elo+
Solo
Kuzenbo
Kuzenbo
STEUpaladin
Kuzenbo
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 118L
1,520 Elo+
Party 1
Xing Tian
Xing Tian
WittyJackanorie
Xing Tian
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 40L
1,600 Elo+
Solo
Hun Batz
Hun Batz
Zena 2888
Hun Batz
Level 159
God Stats
6W - 4L
1,500 SR
Queue Stats
227W - 231L
1,468 Elo+
Party 1
Team Averages
Level 161
1,503 SR
1,514 Elo+

VS

Team Averages
Level 128
1,562 SR
1,469 Elo+
Janus
Janus
 
Janus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Malek_7900
Odin
Level 161
God Stats
9W - 8L
1,500 SR
Queue Stats
897W - 937L
1,490 Elo+
Solo
Ullr
Ullr
ManEnjoyer
Ullr
Level 25
God Stats
3W - 2L
1,591 SR
Queue Stats
63W - 56L
1,521 Elo+
Solo
Izanami
Izanami
anakha32
Izanami
Level 156
God Stats
2W - 3L
1,720 SR
Queue Stats
118W - 137L
1,368 Elo+
Solo
Athena
Athena
dobbrel92
Athena
Level 153
God Stats
6W - 7L
1,500 SR
Queue Stats
759W - 819L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Eidayna
Discordia
14
3 / 0 / 5
7,571
946
7,237
4,263
2,845
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Zeus
SBBeast
Zeus
12
1 / 3 / 5
6,614
827
3,957
6,476
2,708
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
STEUpaladin
Kuzenbo
12
1 / 2 / 7
7,267
908
3,916
8,549
9,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
WittyJackanorie
Xing Tian
13
1 / 1 / 9
7,506
938
8,063
9,750
11,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Zena 2888
Hun Batz
13
5 / 2 / 2
7,643
955
10,059
5,486
3,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 4 / 4
6,818
852
6,139
7,409
3,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 6
6,678
835
5,510
6,844
7,914
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 0 / 4
7,302
913
9,442
5,181
2,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
anakha32
Izanami
12
3 / 3 / 3
6,923
865
7,303
5,860
2,775
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
dobbrel92
Athena
11
1 / 3 / 6
6,932
867
3,143
10,751
11,060
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
11
Kills
8
8
Deaths
11
28
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
4
0.75
W
Discordia
Eidayna
Discordia
3
0
5
5.5
L
0
1
6
3
L
3
0
4
5
W
Zeus
SBBeast
Zeus
1
3
5
1.17
W
Kuzenbo
STEUpaladin
Kuzenbo
1
2
7
2.25
W
Xing Tian
WittyJackanorie
Xing Tian
1
1
9
5.5
W
Hun Batz
Zena 2888
Hun Batz
5
2
2
3
L
Izanami
anakha32
Izanami
3
3
3
1.5
L
Athena
dobbrel92
Athena
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,232
Damage
31,537
34,524
Taken
36,045
30,112
Mitigated
27,617
9,271
Healing
12,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,139
306
981
1,844
7,409
3,470
0
4,863
2,546
16,635
354
W
Discordia
Eidayna
Discordia
7,237
589
560
692
4,263
2,845
106
1,721
2,448
26,704
1,081
L
5,510
959
621
1,445
6,844
7,914
0
3,391
3,453
0
11,561
L
9,442
1,301
1,823
1,538
5,181
2,398
0
3,263
1,918
0
25,664
W
Zeus
SBBeast
Zeus
3,957
527
480
632
6,476
2,708
0
1,642
4,814
10,823
303
W
Kuzenbo
STEUpaladin
Kuzenbo
3,916
1,784
1,095
1,109
8,549
9,281
26
1,678
6,777
8,250
0
W
Xing Tian
WittyJackanorie
Xing Tian
8,063
552
986
1,607
9,750
11,820
0
2,452
7,156
8,491
2,909
W
Hun Batz
Zena 2888
Hun Batz
10,059
1,580
1,479
631
5,486
3,458
0
1,114
4,346
0
16,416
L
Izanami
anakha32
Izanami
7,303
5,257
310
539
5,860
2,775
0
4,281
1,579
0
14,864
L
Athena
dobbrel92
Athena
3,143
988
942
2,294
10,751
11,060
0
5,046
5,705
5,405
95

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,601
Gold Earned
34,653
94
Minions Killed
111
0
Camps Cleared
0
845,002
Distance Traveled
749,125
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,818
852
25
3
0
166,184
0
W
Discordia
7,571
946
41
5
0
172,410
0
L
Odin
6,678
835
18
2
0
137,049
0
L
Ullr
7,302
913
36
5
0
163,511
0
W
Zeus
6,614
827
19
2
0
156,718
0
W
Kuzenbo
7,267
908
15
2
0
164,488
0
W
Xing Tian
7,506
938
4
1
0
182,059
0
W
Hun Batz
7,643
955
15
2
0
169,327
0
L
Izanami
6,923
865
29
4
0
137,562
0
L
Athena
6,932
867
3
0
0
144,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role