Player Matchup

Danzaburou
Danzaburou
LordMarinus1
Danzaburou
Level 81
God Stats
129W - 102L
1,691 SR
Queue Stats
299W - 293L
1,555 Elo+
Solo
He Bo
He Bo
MauuriFlop
He Bo
Level 59
God Stats
1W - 2L
1,549 SR
Queue Stats
14W - 17L
1,474 Elo+
Solo
Anubis
Anubis
Zancrus0000
Anubis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,651 Elo+
Solo
Achilles
Achilles
amgraham21
Achilles
Level 86
God Stats
47W - 47L
1,416 SR
Queue Stats
235W - 223L
1,496 Elo+
Solo
Xing Tian
Xing Tian
arolxx
Xing Tian
Level 39
God Stats
1W - 4L
1,428 SR
Queue Stats
52W - 64L
1,361 Elo+
Solo
Team Averages
Level 66
1,517 SR
1,508 Elo+

VS

Team Averages
Level 79
1,555 SR
1,530 Elo+
Kukulkan
Kukulkan
Opey24
Kukulkan
Level 55
God Stats
18W - 8L
1,632 SR
Queue Stats
196W - 180L
1,519 Elo+
Solo
Nemesis
Nemesis
goku1207006
Nemesis
Level 57
God Stats
15W - 13L
1,581 SR
Queue Stats
244W - 215L
1,466 Elo+
Solo
Bacchus
Bacchus
j2fjefferson
Bacchus
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 106L
1,549 Elo+
Solo
Artemis
Artemis
soomireh
Artemis
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,579 Elo+
Solo
Mulan
Mulan
zmanreborn7
Mulan
Level 127
God Stats
1W - 1L
1,562 SR
Queue Stats
10W - 9L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LordMarinus1
Danzaburou
9
0 / 3 / 1
5,260
526
3,779
6,005
2,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

He Bo
9
0 / 1 / 1
4,741
474
2,145
5,731
1,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
10
2 / 2 / 0
5,655
566
5,310
5,985
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
amgraham21
Achilles
8
0 / 3 / 0
4,600
460
4,539
10,513
7,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
arolxx
Xing Tian
7
1 / 3 / 1
4,889
489
3,008
8,404
6,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Opey24
Kukulkan
11
3 / 0 / 4
5,854
585
3,806
4,205
1,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
goku1207006
Nemesis
9
1 / 1 / 3
4,820
482
3,595
6,817
2,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
j2fjefferson
Bacchus
10
3 / 0 / 5
6,173
617
4,694
8,767
8,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
soomireh
Artemis
9
2 / 2 / 6
5,213
521
4,461
5,088
1,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 0 / 0
6,476
648
6,325
6,937
5,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
12
12
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
LordMarinus1
Danzaburou
0
3
1
0.17
L
He Bo
0
1
1
0.5
W
Kukulkan
Opey24
Kukulkan
3
0
4
5
L
Anubis
2
2
0
1
L
Achilles
amgraham21
Achilles
0
3
0
0
L
Xing Tian
arolxx
Xing Tian
1
3
1
0.5
W
Nemesis
goku1207006
Nemesis
1
1
3
2.5
W
Bacchus
j2fjefferson
Bacchus
3
0
5
5.5
W
Artemis
soomireh
Artemis
2
2
6
2.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,781
Damage
22,881
36,638
Taken
31,814
21,463
Mitigated
19,264
10,139
Healing
9,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
LordMarinus1
Danzaburou
3,779
1,488
0
952
6,005
2,387
0
2,233
3,730
0
39,571
L
He Bo
2,145
193
0
2,637
5,731
1,561
0
848
4,812
28,713
0
W
Kukulkan
Opey24
Kukulkan
3,806
997
0
1,055
4,205
1,457
0
2,550
1,493
37,734
0
L
Anubis
5,310
102
0
1,485
5,985
2,818
0
1,692
4,140
34,416
2,579
L
Achilles
amgraham21
Achilles
4,539
669
0
4,142
10,513
7,936
0
120
9,638
0
24,232
L
Xing Tian
arolxx
Xing Tian
3,008
389
0
923
8,404
6,761
0
3,324
5,024
11,431
0
W
Nemesis
goku1207006
Nemesis
3,595
1,376
0
1,639
6,817
2,234
0
3,199
3,480
0
23,736
W
Bacchus
j2fjefferson
Bacchus
4,694
1,065
0
3,676
8,767
8,123
0
2,515
6,153
25,776
0
W
Artemis
soomireh
Artemis
4,461
2,201
0
495
5,088
1,716
0
1,497
3,563
0
24,274
W
6,325
1,135
0
2,359
6,937
5,734
0
173
6,095
0
44,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,145
Gold Earned
28,536
253
Minions Killed
260
0
Camps Cleared
0
892,437
Distance Traveled
962,661
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,260
526
70
7
0
156,922
0
L
He Bo
4,741
474
55
6
0
211,617
2
W
Kukulkan
5,854
585
73
7
0
193,399
4
L
Anubis
5,655
566
73
7
0
168,443
0
L
Achilles
4,600
460
40
4
0
177,001
0
L
Xing Tian
4,889
489
15
2
0
178,454
0
W
Nemesis
4,820
482
34
3
0
219,111
2
W
Bacchus
6,173
617
35
4
0
199,219
1
W
Artemis
5,213
521
41
4
0
194,378
2
W
Mulan
6,476
648
77
8
0
156,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role