Player Matchup

Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ItsAkZOne
Izanami
Level 23
God Stats
15W - 18L
1,551 SR
Queue Stats
36W - 67L
1,440 Elo+
Party 1
Bacchus
Bacchus
XX_Qusa1_DA
Bacchus
Level 102
God Stats
15W - 3L
1,299 SR
Queue Stats
128W - 138L
1,403 Elo+
Party 1
Anubis
Anubis
i_xX-ibrahem-Xx
Anubis
Level 85
God Stats
17W - 29L
1,419 SR
Queue Stats
149W - 174L
1,394 Elo+
Party 1
Surtr
Surtr
jalal945
Surtr
Level 66
God Stats
2W - 2L
1,480 SR
Queue Stats
106W - 124L
1,416 Elo+
Party 1
Team Averages
Level 87
1,450 SR
1,431 Elo+

VS

Team Averages
Level 79
1,519 SR
1,438 Elo+
Sol
Sol
BINEV
Sol
Level 97
God Stats
1W - 1L
1,708 SR
Queue Stats
9W - 12L
1,568 Elo+
Solo
Ratatoskr
Ratatoskr
BLACK-styleh
Ratatoskr
Level 109
God Stats
5W - 4L
1,500 SR
Queue Stats
247W - 223L
1,547 Elo+
Solo
Susano
Susano
HamsterBoyz
Susano
Level 46
God Stats
3W - 3L
1,500 SR
Queue Stats
45W - 47L
1,357 Elo+
Solo
Charon
Charon
Kempzilla
Charon
Level 111
God Stats
1W - 1L
1,384 SR
Queue Stats
12W - 17L
1,319 Elo+
Solo
Guan Yu
Guan Yu
Lincoln_KING17
Guan Yu
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
2
0 / 0 / 0
4,763
318
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
ItsAkZOne
Izanami
12
0 / 4 / 5
7,295
486
3,921
9,512
3,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
XX_Qusa1_DA
Bacchus
13
7 / 1 / 1
8,587
572
8,504
12,799
11,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
9 / 3 / 3
9,581
639
13,915
12,030
6,232
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Surtr
jalal945
Surtr
15
5 / 0 / 1
9,021
601
10,044
11,197
9,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BINEV
Sol
12
1 / 6 / 1
7,371
491
4,670
10,753
2,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
BLACK-styleh
Ratatoskr
13
5 / 6 / 2
8,001
533
4,917
13,987
5,348
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
11
2 / 2 / 1
6,422
428
8,677
9,886
4,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
Kempzilla
Charon
11
0 / 2 / 3
7,025
468
4,690
9,566
7,255
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 5 / 0
6,099
407
4,452
13,484
7,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
21
Kills
8
8
Deaths
21
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
0
0
L
Sol
BINEV
Sol
1
6
1
0.25
L
Ratatoskr
BLACK-styleh
Ratatoskr
5
6
2
1
L
Susano
2
2
1
1.25
W
Izanami
ItsAkZOne
Izanami
0
4
5
0.63
L
Charon
Kempzilla
Charon
0
2
3
0.75
L
0
5
0
0
W
Bacchus
XX_Qusa1_DA
Bacchus
7
1
1
7.5
W
9
3
3
3.5
W
Surtr
jalal945
Surtr
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,384
Damage
27,406
45,538
Taken
57,676
30,891
Mitigated
27,559
11,547
Healing
7,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
0
0
0
0
0
0
0
0
0
0
0
L
Sol
BINEV
Sol
4,670
1,383
0
904
10,753
2,609
1,283
8,901
1,852
47,424
23
L
Ratatoskr
BLACK-styleh
Ratatoskr
4,917
1,124
0
1,294
13,987
5,348
0
4,166
9,777
0
62,363
L
Susano
8,677
1,903
0
2,002
9,886
4,513
0
4,219
5,667
0
40,287
W
Izanami
ItsAkZOne
Izanami
3,921
2,745
8
1,394
9,512
3,322
583
1,974
7,538
0
53,921
L
Charon
Kempzilla
Charon
4,690
810
0
1,743
9,566
7,255
0
4,164
5,357
22,977
0
L
4,452
631
136
1,713
13,484
7,834
0
1,164
11,535
0
31,324
W
Bacchus
XX_Qusa1_DA
Bacchus
8,504
1,234
185
3,319
12,799
11,587
0
2,233
10,530
29,126
1,116
W
13,915
461
0
4,368
12,030
6,232
332
5,079
6,906
74,421
346
W
Surtr
jalal945
Surtr
10,044
3,761
0
2,273
11,197
9,750
310
51
10,628
1,685
66,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,247
Gold Earned
34,918
338
Minions Killed
284
0
Camps Cleared
0
1,153,481
Distance Traveled
1,382,494
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,763
318
0
0
0
6,934
0
L
Sol
7,371
491
81
5
0
223,457
0
L
Ratatoskr
8,001
533
91
6
0
299,310
1
L
Susano
6,422
428
50
3
0
281,131
4
W
Izanami
7,295
486
81
5
0
264,109
0
L
Charon
7,025
468
26
2
0
264,344
3
L
Guan Yu
6,099
407
36
2
0
314,252
0
W
Bacchus
8,587
572
42
3
0
331,864
0
W
Anubis
9,581
639
114
8
0
250,140
5
W
Surtr
9,021
601
101
7
0
300,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role