Player Matchup

Vamana
Vamana
 
Vamana
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Phoenix7451
Janus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 41L
1,532 Elo+
Party 1
Aphrodite
Aphrodite
ScrotTheWise
Aphrodite
Level 86
God Stats
0W - 3L
1,677 SR
Queue Stats
0W - 8L
1,500 Elo+
Solo
Arachne
Arachne
Stampid88
Arachne
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 48L
1,576 Elo+
Party 1
Anhur
Anhur
ThatDoodDyl
Anhur
Level 14
God Stats
1W - 1L
1,715 SR
Queue Stats
17W - 36L
1,760 Elo+
Solo
Team Averages
Level 50
1,578 SR
1,574 Elo+

VS

Team Averages
Level 63
1,477 SR
1,309 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
And_Mon08
Hera
Level 66
God Stats
1W - 0L
1,732 SR
Queue Stats
5W - 13L
1,022 Elo+
Solo
Artemis
Artemis
GodDynamo5186
Artemis
Level 42
God Stats
1W - 0L
1,204 SR
Queue Stats
22W - 33L
1,561 Elo+
Solo
Loki
Loki
GrumpyIGY6
Loki
Level 69
God Stats
2W - 5L
1,500 SR
Queue Stats
35W - 45L
1,417 Elo+
Solo
King Arthur
King Arthur
sirjojojo
King Arthur
Level 13
God Stats
1W - 6L
1,448 SR
Queue Stats
73W - 74L
1,043 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
3 / 1 / 1
7,645
849
3,352
8,737
8,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 1 / 1
6,524
725
2,337
5,852
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
ScrotTheWise
Aphrodite
11
1 / 1 / 0
6,434
715
489
2,239
1,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Stampid88
Arachne
13
0 / 2 / 2
6,674
742
2,676
7,346
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 3 / 1
6,894
766
1,230
7,261
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
1 / 0 / 2
7,185
798
5,712
3,294
1,517
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Hera
13
1 / 0 / 5
7,271
808
6,665
2,818
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Artemis
15
0 / 0 / 5
7,828
870
8,448
2,917
1,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
3 / 1 / 2
7,585
843
4,715
7,207
3,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
sirjojojo
King Arthur
13
3 / 3 / 4
7,261
807
2,158
8,187
8,192
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
8
8
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
3
1
1
3.5
W
Ah Puch
 
Ah Puch
1
0
2
2
W
Hera
1
0
5
3.5
W
Artemis
0
0
5
2.5
W
3
1
2
4
L
0
1
1
0.5
L
Aphrodite
ScrotTheWise
Aphrodite
1
1
0
1
L
Arachne
Stampid88
Arachne
0
2
2
0.5
L
0
3
1
0.17
W
King Arthur
sirjojojo
King Arthur
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,084
Damage
27,698
31,435
Taken
24,423
18,124
Mitigated
15,048
4,920
Healing
4,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,352
1,085
0
550
8,737
8,068
0
2,553
6,008
0
15,457
W
Ah Puch
 
Ah Puch
5,712
169
146
2,494
3,294
1,517
746
272
2,996
20,747
943
W
Hera
6,665
1,469
334
640
2,818
927
423
707
1,990
22,396
526
W
Artemis
8,448
3,119
0
0
2,917
1,333
72
233
2,589
0
33,263
W
4,715
1,039
0
259
7,207
3,079
275
83
6,992
0
24,380
L
2,337
263
0
250
5,852
2,499
0
4,101
1,751
9,130
0
L
Aphrodite
ScrotTheWise
Aphrodite
489
34
976
986
2,239
1,063
0
918
1,321
6,621
522
L
Arachne
Stampid88
Arachne
2,676
1,475
0
1,658
7,346
3,598
0
3,345
3,916
0
10,828
L
1,230
220
0
500
7,261
2,896
180
1,425
5,813
0
14,723
W
King Arthur
sirjojojo
King Arthur
2,158
206
0
225
8,187
8,192
198
1,194
6,536
0
8,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,171
Gold Earned
37,130
139
Minions Killed
216
0
Camps Cleared
0
770,046
Distance Traveled
882,985
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,645
849
33
4
0
180,418
0
W
Ah Puch
7,185
798
51
6
0
164,816
0
W
Hera
7,271
808
45
5
0
174,441
0
W
Artemis
7,828
870
65
7
0
162,186
0
W
Loki
7,585
843
40
4
0
212,855
0
L
Janus
6,524
725
35
4
0
183,652
0
L
Aphrodite
6,434
715
18
2
0
64,034
0
L
Arachne
6,674
742
25
3
0
207,261
0
L
Anhur
6,894
766
28
3
0
134,681
0
W
King Arthur
7,261
807
15
2
0
168,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role