Player Matchup

Hachiman
Hachiman
Timothy0920
Hachiman
Level 92
God Stats
5W - 3L
1,731 SR
Queue Stats
79W - 56L
1,475 Elo+
Solo
Sol
Sol
firefight021
Sol
Level 154
God Stats
9W - 7L
1,386 SR
Queue Stats
262W - 257L
1,548 Elo+
Solo
Chaac
Chaac
high225floppy
Chaac
Level 82
God Stats
6W - 0L
1,757 SR
Queue Stats
50W - 46L
1,510 Elo+
Solo
Chronos
Chronos
kalabeGOLDEN
Chronos
Level 36
God Stats
30W - 21L
1,478 SR
Queue Stats
93W - 102L
1,500 Elo+
Solo
Thanatos
Thanatos
zApPLeBeeS2
Thanatos
Level 67
God Stats
22W - 13L
1,559 SR
Queue Stats
188W - 156L
1,572 Elo+
Solo
Team Averages
Level 86
1,582 SR
1,521 Elo+

VS

Team Averages
Level 121
1,395 SR
1,475 Elo+
Bellona
Bellona
 
Bellona
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Killerbobo14
Charybdis
Level 146
God Stats
8W - 9L
1,149 SR
Queue Stats
186W - 170L
1,499 Elo+
Party 1
Maui
Maui
NotSoSocialGuy
Maui
Level 156
God Stats
3W - 8L
1,327 SR
Queue Stats
105W - 108L
1,433 Elo+
Party 1
Thor
Thor
Tabletopdragon
Thor
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,248 Elo+
Party 1
Sol
Sol
soomireh
Sol
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Timothy0920
Hachiman
16
3 / 1 / 4
9,966
623
7,323
10,828
3,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 0 / 3
10,168
636
10,152
7,877
3,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 1 / 7
7,766
485
6,147
10,324
10,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
kalabeGOLDEN
Chronos
15
5 / 0 / 6
9,479
592
9,944
9,451
4,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
zApPLeBeeS2
Thanatos
15
7 / 0 / 4
9,005
563
8,339
10,120
5,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 8 / 0
7,017
439
7,603
16,627
19,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Killerbobo14
Charybdis
14
0 / 3 / 0
7,950
497
4,271
11,133
4,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 0
7,083
443
4,526
13,874
12,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 1
6,454
403
4,317
13,013
5,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
0 / 4 / 0
6,622
414
5,170
9,032
3,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
18
Kills
2
2
Deaths
18
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
8
0
0.13
L
Charybdis
Killerbobo14
Charybdis
0
3
0
0
L
1
1
0
1
L
0
2
1
0.25
W
Hachiman
Timothy0920
Hachiman
3
1
4
5
W
3
0
3
4.5
W
0
1
7
3.5
W
Chronos
kalabeGOLDEN
Chronos
5
0
6
8
L
0
4
0
0
W
Thanatos
zApPLeBeeS2
Thanatos
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,905
Damage
25,887
48,600
Taken
63,679
27,495
Mitigated
44,594
29,113
Healing
13,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,603
3,134
0
1,836
16,627
19,859
0
2,389
14,238
0
43,135
L
Charybdis
Killerbobo14
Charybdis
4,271
2,319
0
2,311
11,133
4,607
0
5,938
5,195
0
76,852
L
4,526
782
0
2,968
13,874
12,073
0
5,144
8,730
27,698
571
L
4,317
964
0
5,556
13,013
5,041
0
2,017
10,996
0
45,687
W
Hachiman
Timothy0920
Hachiman
7,323
4,799
0
6,054
10,828
3,937
4,193
386
10,062
0
79,969
W
10,152
4,157
0
6,118
7,877
3,278
1,092
778
7,099
78,876
16,722
W
6,147
766
0
4,986
10,324
10,475
94
3,526
6,712
1,114
25,276
W
Chronos
kalabeGOLDEN
Chronos
9,944
2,266
0
2,816
9,451
4,400
788
3,769
5,682
60,467
3,069
L
5,170
1,954
0
1,286
9,032
3,014
0
3,873
5,159
40,678
0
W
Thanatos
zApPLeBeeS2
Thanatos
8,339
3,033
0
9,139
10,120
5,405
233
787
9,166
0
66,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,384
Gold Earned
35,126
489
Minions Killed
408
0
Camps Cleared
0
1,630,867
Distance Traveled
1,457,689
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,017
439
70
4
0
236,985
2
L
Charybdis
7,950
497
133
8
0
285,686
0
L
Maui
7,083
443
46
3
0
333,647
6
L
Thor
6,454
403
80
5
0
304,980
0
W
Hachiman
9,966
623
121
8
0
283,852
0
W
Sol
10,168
636
155
10
0
299,331
0
W
Chaac
7,766
485
32
2
0
346,857
5
W
Chronos
9,479
592
95
6
0
327,328
1
L
Sol
6,622
414
79
5
0
296,391
5
W
Thanatos
9,005
563
86
5
0
373,499
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role