Player Matchup

Medusa
Medusa
Silver III
 
Medusa
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Bronze III
Clean_Vibez_
Loki
Bronze III
Level 90
God Stats
7W - 12L
1,830 SR
Queue Stats
85W - 99L
1,250 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze IV
JakeTheSnake5344
Morgan Le Fay
Bronze IV
Level 83
God Stats
0W - 2L
1,331 SR
Queue Stats
4W - 10L
1,272 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 110
1,554 SR
1,341 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 163
1,497 SR
1,212 MMR
Fenrir
Fenrir
Silver I
BMGDaMaGe
Fenrir
Silver I
Level 184
God Stats
14W - 12L
1,822 SR
Queue Stats
236W - 227L
1,464 MMR
Solo
Kukulkan
Kukulkan
Silver I
Boots_Malone
Kukulkan
Silver I
Level 148
God Stats
67W - 60L
1,397 SR
Queue Stats
347W - 374L
953 MMR
Solo
Ymir
Ymir
Silver I
Yungplague77
Ymir
Silver I
Level 156
God Stats
12W - 11L
1,271 SR
Queue Stats
292W - 319L
1,219 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 6 / 0
9,772
611
6,690
16,280
5,816
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 5 / 1
10,649
666
7,076
13,191
5,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
JakeTheSnake5344
Morgan Le Fay
16
0 / 6 / 3
10,514
657
11,915
16,988
7,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
BastetAchillesCabrakanNe Zha

VS

Bans
ThanatosBake KujiraZeusHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BMGDaMaGe
Fenrir
17
8 / 2 / 7
12,645
790
14,311
17,418
19,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Kukulkan
Boots_Malone
Kukulkan
20
7 / 1 / 7
13,381
836
15,441
7,273
4,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 0 / 14
11,729
733
9,807
15,689
21,427
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
3
Kills
17
17
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
6
0
0.33
W
Fenrir
BMGDaMaGe
Fenrir
8
2
7
5.75
W
Kukulkan
Boots_Malone
Kukulkan
7
1
7
10.5
L
1
5
1
0.3
L
Morgan Le Fay
JakeTheSnake5344
Morgan Le Fay
0
6
3
0.25
W
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,681
Damage
39,559
46,459
Taken
40,380
18,273
Mitigated
45,172
3,907
Healing
5,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,690
2,531
0
1,540
16,280
5,816
0
9,990
5,561
0
18,215
W
Fenrir
BMGDaMaGe
Fenrir
14,311
1,707
0
2,301
17,418
19,642
603
4,372
12,982
0
50,453
W
Kukulkan
Boots_Malone
Kukulkan
15,441
1,108
323
1,452
7,273
4,103
1,142
3,828
3,429
81,731
1,133
L
7,076
1,847
0
1,230
13,191
5,437
0
5,960
6,661
0
39,400
L
Morgan Le Fay
JakeTheSnake5344
Morgan Le Fay
11,915
2,015
0
1,137
16,988
7,020
0
8,625
7,625
57,536
0
W
9,807
2,046
0
1,676
15,689
21,427
222
4,492
11,133
23,128
4,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,935
Gold Earned
37,755
173
Minions Killed
221
0
Camps Cleared
0
787,085
Distance Traveled
975,343
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,772
611
19
1
0
220,526
0
W
Fenrir
12,645
790
45
3
0
331,235
0
W
Kukulkan
13,381
836
149
9
0
331,828
8
L
Loki
10,649
666
70
4
0
278,326
2
L
Morgan Le Fay
10,514
657
84
5
0
288,233
2
W
Ymir
11,729
733
27
2
0
312,280
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role