Player Matchup

Tsukuyomi
Tsukuyomi
BONEDADDY_23
Tsukuyomi
Level 84
God Stats
1W - 1L
1,268 SR
Queue Stats
36W - 23L
1,514 Elo+
Party 1
Artio
Artio
CuriousAngell
Artio
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 80L
1,216 Elo+
Solo
Neith
Neith
HurtBoyKMS
Neith
Level 102
God Stats
249W - 246L
1,500 SR
Queue Stats
510W - 522L
1,466 Elo+
Solo
Anubis
Anubis
RogueBEASTIN21
Anubis
Level 67
God Stats
17W - 8L
1,736 SR
Queue Stats
33W - 21L
1,574 Elo+
Party 1
Bellona
Bellona
TFL_foot_kind301
Bellona
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 92L
1,445 Elo+
Solo
Team Averages
Level 80
1,501 SR
1,443 Elo+

VS

Team Averages
Level 63
1,500 SR
1,452 Elo+
Danzaburou
Danzaburou
CLEM_DAD420
Danzaburou
Level 86
God Stats
19W - 13L
1,600 SR
Queue Stats
385W - 326L
1,482 Elo+
Solo
Aphrodite
Aphrodite
Damecrazylegs88
Aphrodite
Level 68
God Stats
92W - 68L
1,544 SR
Queue Stats
166W - 145L
1,498 Elo+
Solo
Nemesis
Nemesis
Maurice Wade869
Nemesis
Level 41
God Stats
4W - 5L
1,301 SR
Queue Stats
142W - 383L
1,164 Elo+
Solo
Fenrir
Fenrir
QCMcdo
Fenrir
Level 54
God Stats
1W - 1L
1,555 SR
Queue Stats
14W - 23L
1,404 Elo+
Solo
Achilles
Achilles
diagonal-survey7
Achilles
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,709 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BONEDADDY_23
Tsukuyomi
15
3 / 3 / 2
8,456
604
4,796
13,020
5,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 3
6,882
492
2,758
10,550
8,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
12
2 / 1 / 1
7,631
545
5,728
8,113
2,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 3 / 1
7,933
567
10,983
7,851
3,573
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
11 / 1 / 2
9,210
658
13,187
14,365
19,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CLEM_DAD420
Danzaburou
13
4 / 2 / 0
7,988
571
10,243
9,377
4,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Aphrodite
Damecrazylegs88
Aphrodite
6
0 / 1 / 3
5,704
407
2,911
6,037
3,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

7
0 / 13 / 1
5,107
365
1,333
14,400
4,660
Fenrir
QCMcdo
Fenrir
13
5 / 1 / 1
7,153
511
8,553
15,774
7,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
2 / 1 / 2
6,421
459
6,578
10,879
8,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
18
Kills
11
11
Deaths
18
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BONEDADDY_23
Tsukuyomi
3
3
2
1.33
L
Danzaburou
CLEM_DAD420
Danzaburou
4
2
0
2
W
0
3
3
0.5
L
Aphrodite
Damecrazylegs88
Aphrodite
0
1
3
1.5
W
Neith
2
1
1
2.5
L
0
13
1
0.04
L
Fenrir
QCMcdo
Fenrir
5
1
1
5.5
W
2
3
1
0.83
W
11
1
2
12
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,452
Damage
29,618
53,899
Taken
56,467
39,995
Mitigated
28,336
18,636
Healing
12,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BONEDADDY_23
Tsukuyomi
4,796
1,500
0
5,721
13,020
5,639
0
310
12,677
0
63,333
L
Danzaburou
CLEM_DAD420
Danzaburou
10,243
5,799
0
3,104
9,377
4,079
132
1,201
8,176
0
74,230
W
2,758
524
365
1,855
10,550
8,706
497
1,290
9,164
15,662
0
L
Aphrodite
Damecrazylegs88
Aphrodite
2,911
212
1,293
3,122
6,037
3,860
0
990
5,047
13,062
0
W
Neith
5,728
849
0
1,433
8,113
2,986
2,003
1,311
6,757
0
48,089
L
1,333
354
0
525
14,400
4,660
0
1,836
12,564
0
14,728
L
Fenrir
QCMcdo
Fenrir
8,553
2,264
0
2,359
15,774
7,456
0
5,025
10,749
0
46,982
W
10,983
1,318
0
3,793
7,851
3,573
1,750
0
7,526
69,940
0
W
13,187
5,342
0
5,469
14,365
19,091
93
0
14,317
0
58,949
L
6,578
1,329
0
1,612
10,879
8,281
0
4,689
6,190
0
31,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,112
Gold Earned
32,373
384
Minions Killed
243
0
Camps Cleared
0
1,290,216
Distance Traveled
1,155,977
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,456
604
103
7
0
297,702
0
L
Danzaburou
7,988
571
105
8
0
223,801
2
W
Artio
6,882
492
18
1
0
265,046
0
L
Aphrodite
5,704
407
9
1
0
145,363
0
W
Neith
7,631
545
93
7
0
264,356
1
L
Nemesis
5,107
365
21
2
0
239,512
0
L
Fenrir
7,153
511
63
5
0
284,544
0
W
Anubis
7,933
567
104
7
0
222,108
0
W
Bellona
9,210
658
66
5
0
241,004
0
L
Achilles
6,421
459
45
3
0
262,757
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role