Player Matchup

Ravana
Ravana
Silver III
 
Ravana
Silver III
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver I
CallMeBrutalTTV
Achilles
Silver I
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,446 MMR
Solo
Anhur
Anhur
Silver III
EddieOnADC
Anhur
Silver III
Level 60
God Stats
5W - 1L
1,255 SR
Queue Stats
15W - 6L
1,448 MMR
Solo
Sol
Sol
Gold V
MeliodasJr
Sol
Gold V
Level 159
God Stats
5W - 4L
1,628 SR
Queue Stats
87W - 92L
1,436 MMR
Solo
Odin
Odin
Gold III
jefry31427
Odin
Gold III
Level 175
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 66L
1,437 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 147
1,477 SR
1,453 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 158
1,514 SR
1,443 MMR
Chiron
Chiron
Silver III
BMGDaMaGe
Chiron
Silver III
Level 184
God Stats
1W - 1L
1,722 SR
Queue Stats
30W - 40L
1,444 MMR
Solo
Ares
Ares
Silver III
Incarnari
Ares
Silver III
Level 144
God Stats
1W - 2L
1,304 SR
Queue Stats
32W - 36L
1,433 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
bubbhist
Sun Wukong
Gold IV
Level 153
God Stats
1W - 5L
1,500 SR
Queue Stats
213W - 215L
1,442 MMR
Solo
Kukulkan
Kukulkan
Gold III
obi_one_Shenobi
Kukulkan
Gold III
Level 158
God Stats
15W - 18L
1,545 SR
Queue Stats
277W - 278L
1,457 MMR
Party 1
Pele
Pele
Gold V
shifterboi41
Pele
Gold V
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 142L
1,437 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
2 / 1 / 4
7,851
604
4,209
7,004
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
13
1 / 1 / 0
7,557
581
8,691
13,601
14,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
16
11 / 0 / 0
10,002
769
15,042
9,848
4,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 0 / 4
8,724
671
4,567
5,799
1,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 0 / 7
7,667
590
4,638
8,909
6,634
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ThanatosSurtrNemesisHachiman

VS

Bans
AthenaBake KujiraThothBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BMGDaMaGe
Chiron
9
0 / 2 / 0
5,665
436
1,955
6,258
1,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
10
1 / 5 / 0
6,173
475
4,567
13,312
9,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sun Wukong
bubbhist
Sun Wukong
13
0 / 1 / 1
7,710
593
8,007
14,604
11,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
12
0 / 4 / 0
6,910
532
2,342
7,204
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
1 / 4 / 0
6,428
494
4,468
12,770
4,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
16
Kills
2
2
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
2
1
4
4
L
Chiron
BMGDaMaGe
Chiron
0
2
0
0
W
Achilles
1
1
0
1
W
Anhur
11
0
0
11
L
Ares
1
5
0
0.2
W
1
0
4
3
L
Sun Wukong
bubbhist
Sun Wukong
0
1
1
0.5
W
1
0
7
4.5
L
Kukulkan
0
4
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,147
Damage
21,339
45,161
Taken
54,148
31,030
Mitigated
30,079
19,008
Healing
12,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,209
1,383
0
3,843
7,004
3,267
0
591
6,355
0
69,277
L
Chiron
BMGDaMaGe
Chiron
1,955
688
257
2,057
6,258
1,419
0
0
6,258
0
30,417
W
Achilles
8,691
1,849
0
5,266
13,601
14,957
0
598
11,765
0
47,101
W
Anhur
15,042
11,609
0
6,152
9,848
4,183
2,424
2,934
6,914
0
90,964
L
Ares
4,567
333
0
1,850
13,312
9,937
0
336
12,976
30,852
0
W
4,567
1,744
0
2,192
5,799
1,989
0
2,043
3,747
69,310
9,229
L
Sun Wukong
bubbhist
Sun Wukong
8,007
1,176
0
5,338
14,604
11,245
0
138
13,285
0
64,632
W
4,638
904
0
1,555
8,909
6,634
17
2,228
6,672
474
20,234
L
Kukulkan
2,342
0
0
981
7,204
2,753
0
3,886
3,318
54,596
0
L
4,468
891
0
1,787
12,770
4,725
39
337
12,433
0
61,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,801
Gold Earned
32,886
501
Minions Killed
405
0
Camps Cleared
0
1,374,889
Distance Traveled
1,278,224
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,851
604
111
9
0
312,194
0
L
Chiron
5,665
436
49
4
0
217,284
0
W
Achilles
7,557
581
89
7
0
249,803
3
W
Anhur
10,002
769
157
12
0
262,314
6
L
Ares
6,173
475
36
3
0
247,448
3
W
Sol
8,724
671
124
10
0
266,242
4
L
Sun Wukong
7,710
593
116
9
0
264,709
1
W
Odin
7,667
590
20
2
0
284,336
2
L
Kukulkan
6,910
532
104
8
0
258,538
0
L
Pele
6,428
494
100
8
0
290,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role