Player Matchup

Cthulhu
Cthulhu
Downtownbaby
Cthulhu
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,496 Elo+
Solo
He Bo
He Bo
SWITCHMAYHEM
He Bo
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
274W - 252L
1,561 Elo+
Solo
Chang'e
Chang'e
kite520
Chang'e
Level 106
God Stats
9W - 1L
1,909 SR
Queue Stats
786W - 167L
1,797 Elo+
Party 1
Jormungandr
Jormungandr
小小的空白格
Jormungandr
Level 155
God Stats
9W - 4L
1,285 SR
Queue Stats
818W - 236L
1,771 Elo+
Party 1
Kukulkan
Kukulkan
钮钴禄一猫猫一
Kukulkan
Level 167
God Stats
8W - 5L
1,731 SR
Queue Stats
350W - 174L
1,247 Elo+
Party 1
Team Averages
Level 143
1,585 SR
1,574 Elo+

VS

Team Averages
Level 121
1,571 SR
1,466 Elo+
Heimdallr
Heimdallr
Datguyinthe
Heimdallr
Level 86
God Stats
2W - 1L
1,528 SR
Queue Stats
106W - 106L
1,457 Elo+
Solo
Chiron
Chiron
Jay_Jay_Dynamite
Chiron
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 38L
1,412 Elo+
Solo
Hercules
Hercules
MRDANKSTANKMAN
Hercules
Level 154
God Stats
5W - 9L
1,833 SR
Queue Stats
577W - 614L
1,520 Elo+
Solo
Sun Wukong
Sun Wukong
Vangertz
Sun Wukong
Level 104
God Stats
1W - 1L
1,710 SR
Queue Stats
47W - 44L
1,430 Elo+
Solo
Guan Yu
Guan Yu
scoobysaurio
Guan Yu
Level 154
God Stats
1W - 2L
1,285 SR
Queue Stats
100W - 87L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Downtownbaby
Cthulhu
14
2 / 1 / 8
8,698
725
11,647
10,294
12,765
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 1 / 12
8,762
730
8,014
5,798
2,564
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
kite520
Chang'e
16
11 / 3 / 6
10,016
835
15,983
15,756
9,525
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
小小的空白格
Jormungandr
16
0 / 2 / 12
8,127
677
12,977
13,883
15,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 1 / 7
8,600
717
6,956
6,044
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Datguyinthe
Heimdallr
14
1 / 5 / 5
8,006
667
12,169
11,452
6,056
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 6 / 4
7,720
643
6,553
12,718
6,737
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
17
3 / 4 / 4
9,865
822
6,864
23,094
20,598
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sun Wukong
Vangertz
Sun Wukong
15
2 / 1 / 4
8,145
679
12,819
11,449
10,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
scoobysaurio
Guan Yu
16
0 / 2 / 7
8,419
702
7,436
12,459
16,276
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
32
18
Kills
8
8
Deaths
18
45
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Datguyinthe
Heimdallr
1
5
5
0.7
W
Cthulhu
Downtownbaby
Cthulhu
2
1
8
6
L
2
6
4
0.67
L
Hercules
3
4
4
1.25
W
2
1
12
8
L
Sun Wukong
Vangertz
Sun Wukong
2
1
4
4
W
Chang'e
kite520
Chang'e
11
3
6
4.67
L
Guan Yu
scoobysaurio
Guan Yu
0
2
7
1.75
W
Jormungandr
小小的空白格
Jormungandr
0
2
12
3
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,577
Damage
45,841
51,775
Taken
71,172
44,178
Mitigated
59,751
17,412
Healing
29,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Datguyinthe
Heimdallr
12,169
4,978
495
293
11,452
6,056
12
9,804
1,462
0
26,935
W
Cthulhu
Downtownbaby
Cthulhu
11,647
317
796
2,107
10,294
12,765
0
0
10,294
16,515
2,589
L
6,553
1,668
230
2,244
12,718
6,737
130
11,403
1,044
0
14,193
L
Hercules
6,864
1,908
2,077
11,854
23,094
20,598
69
13,160
9,323
0
24,945
W
8,014
756
326
747
5,798
2,564
0
0
5,798
18,199
0
L
Sun Wukong
Vangertz
Sun Wukong
12,819
1,781
602
2,802
11,449
10,084
0
8,075
2,968
0
17,878
W
Chang'e
kite520
Chang'e
15,983
780
2,590
4,853
15,756
9,525
0
0
15,756
23,615
2,100
L
Guan Yu
scoobysaurio
Guan Yu
7,436
533
4,055
4,770
12,459
16,276
68
8,450
3,719
0
19,643
W
Jormungandr
小小的空白格
Jormungandr
12,977
1,822
801
3,573
13,883
15,662
0
0
13,883
24,928
285
W
6,956
472
631
988
6,044
3,662
0
0
6,044
23,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,203
Gold Earned
42,155
134
Minions Killed
137
0
Camps Cleared
0
1,209,529
Distance Traveled
1,116,612
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,006
667
38
3
0
197,655
0
W
Cthulhu
8,698
725
28
2
0
213,868
0
L
Chiron
7,720
643
18
2
0
185,600
0
L
Hercules
9,865
822
40
3
0
207,079
0
W
He Bo
8,762
730
16
1
0
240,425
0
L
Sun Wukong
8,145
679
17
1
0
244,630
5
W
Chang'e
10,016
835
21
2
0
244,909
0
L
Guan Yu
8,419
702
24
2
0
281,648
0
W
Jormungandr
8,127
677
26
2
0
230,649
0
W
Kukulkan
8,600
717
43
4
0
279,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role