Player Matchup

Tyr
Tyr
Gold III
 
Tyr
Gold III
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Silver II
AdvancedC44897
Izanami
Silver II
Level 105
God Stats
1W - 1L
1,266 SR
Queue Stats
33W - 36L
1,332 MMR
Solo
Discordia
Discordia
Gold III
Reyben25
Discordia
Gold III
Level 170
God Stats
4W - 2L
1,554 SR
Queue Stats
65W - 64L
1,477 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,440 SR
1,436 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,450 SR
1,327 MMR
Kukulkan
Kukulkan
Bronze III
GoodOleDom
Kukulkan
Bronze III
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 23L
1,432 MMR
Party 1
Bastet
Bastet
Silver III
OanLi
Bastet
Silver III
Level 109
God Stats
5W - 4L
1,487 SR
Queue Stats
244W - 273L
1,363 MMR
Solo
Hercules
Hercules
Bronze III
ProtoZeroMan
Hercules
Bronze III
Level 137
God Stats
20W - 34L
1,364 SR
Queue Stats
67W - 81L
1,187 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
3 / 1 / 5
8,090
809
8,494
10,272
8,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 2 / 4
8,459
846
6,809
9,105
3,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Reyben25
Discordia
15
2 / 0 / 8
8,732
873
9,500
4,236
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KuzenboVulcanAchillesAthenaNe Zha

VS

Bans
ShivaThothNeithAgniMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GoodOleDom
Kukulkan
11
1 / 4 / 1
7,286
729
4,739
7,985
3,410
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
OanLi
Bastet
12
2 / 2 / 0
7,235
724
7,213
9,464
4,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hercules
ProtoZeroMan
Hercules
11
0 / 4 / 1
6,947
695
5,477
12,931
6,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
3
3
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
1
5
5.5
W
5
2
4
3.5
L
Kukulkan
GoodOleDom
Kukulkan
1
4
1
0.38
L
Bastet
OanLi
Bastet
2
2
0
1
L
Hercules
ProtoZeroMan
Hercules
0
4
1
0.13
W
Discordia
Reyben25
Discordia
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,803
Damage
17,429
23,613
Taken
30,380
13,592
Mitigated
13,572
6,303
Healing
6,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
8,494
529
0
3,669
10,272
8,255
0
1,216
9,036
214
28,118
W
6,809
5,112
0
1,888
9,105
3,702
1,018
2,158
6,927
0
27,701
L
Kukulkan
GoodOleDom
Kukulkan
4,739
494
0
0
7,985
3,410
0
3,036
4,716
22,232
1,007
L
Bastet
OanLi
Bastet
7,213
2,500
0
2,463
9,464
4,051
0
2,172
7,199
0
28,408
L
Hercules
ProtoZeroMan
Hercules
5,477
1,954
0
3,601
12,931
6,111
0
4,106
8,658
0
22,831
W
Discordia
Reyben25
Discordia
9,500
609
0
746
4,236
1,635
147
1,104
3,132
39,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,281
Gold Earned
21,468
174
Minions Killed
114
0
Camps Cleared
0
637,191
Distance Traveled
580,595
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,090
809
35
4
0
235,203
0
W
Izanami
8,459
846
51
5
0
191,518
2
L
Kukulkan
7,286
729
37
4
0
174,844
2
L
Bastet
7,235
724
34
3
0
228,889
0
L
Hercules
6,947
695
43
4
0
176,862
1
W
Discordia
8,732
873
88
9
0
210,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role