Player Matchup

Pele
Pele
Burlone1
Pele
Level 118
God Stats
4W - 3L
1,683 SR
Queue Stats
73W - 70L
1,511 Elo+
Party 1
Freya
Freya
Elhey
Freya
Level 129
God Stats
6W - 8L
1,475 SR
Queue Stats
7W - 14L
1,384 Elo+
Solo
Ymir
Ymir
Illaesis
Ymir
Level 139
God Stats
6W - 4L
1,680 SR
Queue Stats
96W - 101L
1,502 Elo+
Party 1
Neith
Neith
Luxight
Neith
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 55L
1,359 Elo+
Party 1
Mulan
Mulan
osmanmertty
Mulan
Level 83
God Stats
2W - 1L
1,840 SR
Queue Stats
59W - 56L
1,513 Elo+
Party 1
Team Averages
Level 106
1,636 SR
1,454 Elo+

VS

Team Averages
Level 87
1,575 SR
1,506 Elo+
Hercules
Hercules
 
Hercules
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
BINEV
Baba Yaga
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,538 Elo+
Solo
Arachne
Arachne
m0th1
Arachne
Level 54
God Stats
6W - 7L
1,662 SR
Queue Stats
18W - 25L
1,450 Elo+
Solo
Atlas
Atlas
mrleft101
Atlas
Level 98
God Stats
6W - 1L
1,712 SR
Queue Stats
93W - 89L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
4 / 5 / 0
6,288
629
8,840
12,724
5,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Freya
Elhey
Freya
5
0 / 5 / 1
4,301
430
1,750
5,799
1,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
9
1 / 2 / 0
5,054
505
3,358
8,447
6,865
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
Luxight
Neith
10
0 / 1 / 0
5,406
541
1,932
4,702
1,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 0 / 1
6,012
601
4,983
9,280
6,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 0 / 2
6,561
656
5,114
7,310
7,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
 
Charybdis
11
0 / 1 / 1
6,376
638
3,820
6,337
2,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
BINEV
Baba Yaga
10
3 / 3 / 5
6,221
622
5,608
6,310
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
m0th1
Arachne
12
7 / 0 / 1
7,241
724
7,808
9,490
3,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
mrleft101
Atlas
10
2 / 1 / 4
6,298
630
4,290
7,447
5,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
5
Kills
12
13
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
0
2
1
W
Charybdis
 
Charybdis
0
1
1
0.5
W
Baba Yaga
BINEV
Baba Yaga
3
3
5
1.83
L
Pele
4
5
0
0.8
L
Freya
Elhey
Freya
0
5
1
0.1
L
Ymir
1
2
0
0.5
L
Neith
Luxight
Neith
0
1
0
0
W
Arachne
m0th1
Arachne
7
0
1
7.5
W
Atlas
mrleft101
Atlas
2
1
4
4
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,863
Damage
26,640
40,952
Taken
36,894
22,376
Mitigated
21,017
8,872
Healing
13,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,114
1,790
0
3,648
7,310
7,396
0
0
7,310
0
44,168
W
Charybdis
 
Charybdis
3,820
1,753
0
4,000
6,337
2,110
610
298
6,039
0
58,470
W
Baba Yaga
BINEV
Baba Yaga
5,608
803
0
463
6,310
2,182
0
2,964
3,346
35,228
2,147
L
Pele
8,840
3,088
0
4,104
12,724
5,161
0
1,509
11,170
0
56,810
L
Freya
Elhey
Freya
1,750
811
0
1,022
5,799
1,836
0
3,385
2,414
11,408
1,305
L
Ymir
3,358
560
0
250
8,447
6,865
0
3,424
5,023
23,803
0
L
Neith
Luxight
Neith
1,932
689
0
891
4,702
1,662
0
1,059
3,643
0
39,826
W
Arachne
m0th1
Arachne
7,808
6,365
0
4,029
9,490
3,680
88
282
9,208
0
52,199
W
Atlas
mrleft101
Atlas
4,290
1,721
0
1,756
7,447
5,649
0
1,524
5,923
24,053
0
L
4,983
278
0
2,605
9,280
6,852
0
453
8,290
0
42,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,061
Gold Earned
32,697
334
Minions Killed
353
0
Camps Cleared
0
931,196
Distance Traveled
1,011,866
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,561
656
82
8
0
192,203
0
W
Charybdis
6,376
638
101
10
0
204,817
0
W
Baba Yaga
6,221
622
57
6
0
189,204
0
L
Pele
6,288
629
96
10
0
234,334
2
L
Freya
4,301
430
26
3
0
96,636
0
L
Ymir
5,054
505
44
4
0
199,021
0
L
Neith
5,406
541
84
8
0
195,852
0
W
Arachne
7,241
724
73
7
0
216,930
0
W
Atlas
6,298
630
40
4
0
208,712
2
L
Mulan
6,012
601
84
8
0
205,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role