Player Matchup

Izanami
Izanami
Hollowserpent
Izanami
Level 42
God Stats
14W - 13L
1,691 SR
Queue Stats
102W - 110L
1,462 Elo+
Solo
Tsukuyomi
Tsukuyomi
Paddewaa
Tsukuyomi
Level 63
God Stats
9W - 15L
1,420 SR
Queue Stats
403W - 395L
1,466 Elo+
Solo
Bacchus
Bacchus
SpopyRL
Bacchus
Level 52
God Stats
4W - 7L
1,357 SR
Queue Stats
29W - 38L
1,485 Elo+
Solo
Shiva
Shiva
aedanwolf
Shiva
Level 126
God Stats
8W - 6L
1,500 SR
Queue Stats
381W - 375L
1,438 Elo+
Solo
Kumbhakarna
Kumbhakarna
cMaxElitex1
Kumbhakarna
Level 50
God Stats
3W - 4L
1,500 SR
Queue Stats
99W - 115L
1,425 Elo+
Solo
Team Averages
Level 67
1,493 SR
1,455 Elo+

VS

Team Averages
Level 131
1,320 SR
1,431 Elo+
Nu Wa
Nu Wa
Itz_Yo_Dad559
Nu Wa
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 172L
1,512 Elo+
Solo
Baron Samedi
Baron Samedi
RFLSN3
Baron Samedi
Level 147
God Stats
7W - 12L
1,416 SR
Queue Stats
391W - 398L
1,489 Elo+
Solo
Surtr
Surtr
Sir_Sphere
Surtr
Level 184
God Stats
2W - 3L
1,254 SR
Queue Stats
95W - 101L
1,342 Elo+
Solo
Mercury
Mercury
SoggySlopper
Mercury
Level 95
God Stats
9W - 8L
1,176 SR
Queue Stats
312W - 312L
1,136 Elo+
Solo
Artio
Artio
madht
Artio
Level 114
God Stats
1W - 3L
1,253 SR
Queue Stats
60W - 58L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
1 / 7 / 1
9,367
468
9,308
15,033
6,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
Paddewaa
Tsukuyomi
17
3 / 6 / 0
9,730
487
15,097
24,823
12,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
SpopyRL
Bacchus
13
0 / 6 / 3
8,604
430
10,841
20,827
24,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
aedanwolf
Shiva
15
1 / 4 / 2
8,935
447
16,338
24,763
14,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
cMaxElitex1
Kumbhakarna
14
0 / 1 / 2
9,002
450
3,901
15,738
17,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 6
10,724
536
13,366
7,262
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
RFLSN3
Baron Samedi
17
4 / 1 / 7
10,568
528
11,375
15,302
9,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
18
4 / 1 / 6
11,772
589
19,586
23,039
17,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mercury
SoggySlopper
Mercury
19
11 / 2 / 8
11,358
568
17,415
22,325
11,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Artio
madht
Artio
16
4 / 0 / 14
10,825
541
11,560
20,610
25,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
65
5
Kills
24
24
Deaths
5
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
7
1
0.21
W
1
1
6
4
L
Tsukuyomi
Paddewaa
Tsukuyomi
3
6
0
0.5
W
Baron Samedi
RFLSN3
Baron Samedi
4
1
7
7.5
W
Surtr
4
1
6
7
W
Mercury
SoggySlopper
Mercury
11
2
8
7.5
L
Bacchus
SpopyRL
Bacchus
0
6
3
0.25
L
Shiva
aedanwolf
Shiva
1
4
2
0.5
L
Kumbhakarna
cMaxElitex1
Kumbhakarna
0
1
2
1
W
Artio
madht
Artio
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,485
Damage
73,302
101,184
Taken
88,538
75,759
Mitigated
68,477
25,805
Healing
33,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
9,308
6,732
0
1,603
15,033
6,598
1,882
7,363
7,560
0
77,160
W
13,366
2,789
0
912
7,262
3,170
2,493
1,204
5,911
81,834
2,294
L
Tsukuyomi
Paddewaa
Tsukuyomi
15,097
4,343
0
10,053
24,823
12,871
0
6,487
18,198
0
85,907
W
Baron Samedi
RFLSN3
Baron Samedi
11,375
1,881
2,405
6,850
15,302
9,765
1,298
3,627
11,623
79,864
7,832
W
Surtr
19,586
8,692
0
8,328
23,039
17,893
1,729
2,534
19,440
5,204
95,275
W
Mercury
SoggySlopper
Mercury
17,415
11,443
0
4,694
22,325
11,765
2,501
2,978
19,251
0
97,139
L
Bacchus
SpopyRL
Bacchus
10,841
2,331
0
4,536
20,827
24,352
627
7,990
12,654
38,661
0
L
Shiva
aedanwolf
Shiva
16,338
2,500
310
7,713
24,763
14,577
0
8,161
15,676
0
86,694
L
Kumbhakarna
cMaxElitex1
Kumbhakarna
3,901
842
0
1,590
15,738
17,361
0
6,881
8,691
30,730
4,459
W
Artio
madht
Artio
11,560
1,510
2,532
7,998
20,610
25,884
1,388
4,454
15,865
38,921
556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,638
Gold Earned
55,247
462
Minions Killed
573
0
Camps Cleared
0
1,812,354
Distance Traveled
1,862,231
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,367
468
123
6
0
337,943
2
W
Nu Wa
10,724
536
120
6
0
365,049
0
L
Tsukuyomi
9,730
487
129
6
0
385,177
1
W
Baron Samedi
10,568
528
152
8
0
328,877
0
W
Surtr
11,772
589
153
8
0
347,169
1
W
Mercury
11,358
568
109
5
0
414,704
0
L
Bacchus
8,604
430
41
2
0
358,465
0
L
Shiva
8,935
447
128
6
0
369,591
0
L
Kumbhakarna
9,002
450
41
2
0
361,178
0
W
Artio
10,825
541
39
2
0
406,432
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role