Player Matchup

Da Ji
Da Ji
Jyouk3d
Da Ji
Level 89
God Stats
5W - 2L
1,751 SR
Queue Stats
262W - 251L
1,563 Elo+
Solo
Persephone
Persephone
KinkyLogic
Persephone
Level 123
God Stats
0W - 2L
1,251 SR
Queue Stats
14W - 13L
1,342 Elo+
Party 2
Cerberus
Cerberus
Maj-Loco
Cerberus
Level 154
God Stats
2W - 3L
1,533 SR
Queue Stats
10W - 9L
1,342 Elo+
Party 2
Charybdis
Charybdis
SadBoyDior-_
Charybdis
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,445 Elo+
Party 2
Achilles
Achilles
Spliita
Achilles
Level 139
God Stats
13W - 15L
1,740 SR
Queue Stats
283W - 254L
1,608 Elo+
Solo
Team Averages
Level 130
1,555 SR
1,460 Elo+

VS

Team Averages
Level 123
1,549 SR
1,556 Elo+
Hachiman
Hachiman
Audacityiscute
Hachiman
Level 89
God Stats
30W - 15L
1,582 SR
Queue Stats
43W - 30L
1,549 Elo+
Party 1
Charybdis
Charybdis
TruWeeb
Charybdis
Level 109
God Stats
16W - 16L
1,662 SR
Queue Stats
111W - 96L
1,582 Elo+
Party 1
Da Ji
Da Ji
UnequaledApollo
Da Ji
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 130L
1,484 Elo+
Party 3
Horus
Horus
deathbull43
Horus
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 136L
1,580 Elo+
Party 3
Osiris
Osiris
killergdove123
Osiris
Level 105
God Stats
9W - 10L
1,501 SR
Queue Stats
90W - 68L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jyouk3d
Da Ji
7
0 / 1 / 0
3,515
586
1,278
4,419
1,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
KinkyLogic
Persephone
7
0 / 1 / 0
3,636
606
877
3,731
865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Maj-Loco
Cerberus
5
1 / 1 / 0
3,642
607
1,617
4,130
2,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
SadBoyDior-_
Charybdis
7
1 / 1 / 1
3,964
661
3,372
4,439
988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
Spliita
Achilles
3
0 / 1 / 0
2,841
474
783
1,968
1,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
7
0 / 1 / 1
3,758
626
3,085
3,200
860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charybdis
TruWeeb
Charybdis
7
0 / 0 / 1
4,161
694
2,562
2,801
824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
3 / 0 / 1
4,478
746
1,366
3,695
1,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 1 / 0
4,174
696
2,542
4,268
2,607
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 0 / 0
4,857
810
1,476
3,028
1,825
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
5
5
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
0
1
1
0.5
L
Da Ji
Jyouk3d
Da Ji
0
1
0
0
L
Persephone
KinkyLogic
Persephone
0
1
0
0
L
Cerberus
Maj-Loco
Cerberus
1
1
0
1
L
Charybdis
SadBoyDior-_
Charybdis
1
1
1
1.5
L
Achilles
Spliita
Achilles
0
1
0
0
W
Charybdis
TruWeeb
Charybdis
0
0
1
0.5
W
3
0
1
3.5
W
1
1
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,927
Damage
11,031
18,687
Taken
16,992
7,001
Mitigated
7,624
6,506
Healing
7,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
3,085
2,184
0
1,384
3,200
860
0
255
2,945
0
24,129
L
Da Ji
Jyouk3d
Da Ji
1,278
383
0
706
4,419
1,687
0
0
4,419
0
20,173
L
Persephone
KinkyLogic
Persephone
877
0
0
1,471
3,731
865
0
0
3,730
23,020
0
L
Cerberus
Maj-Loco
Cerberus
1,617
177
0
1,353
4,130
2,352
0
0
4,088
8,398
0
L
Charybdis
SadBoyDior-_
Charybdis
3,372
1,837
0
2,286
4,439
988
0
0
4,439
0
24,555
L
Achilles
Spliita
Achilles
783
162
0
690
1,968
1,109
0
0
1,834
0
4,953
W
Charybdis
TruWeeb
Charybdis
2,562
1,311
0
1,859
2,801
824
0
1,154
1,647
0
27,839
W
1,366
370
0
1,318
3,695
1,508
0
73
3,622
0
24,306
W
2,542
1,240
120
1,601
4,268
2,607
0
765
3,503
0
9,775
W
1,476
416
0
1,186
3,028
1,825
293
247
2,680
0
32,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,598
Gold Earned
21,428
145
Minions Killed
194
0
Camps Cleared
0
533,347
Distance Traveled
623,261
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
3,758
626
40
7
0
110,082
0
L
Da Ji
3,515
586
40
7
0
130,272
0
L
Persephone
3,636
606
34
6
0
127,184
0
L
Cerberus
3,642
607
13
2
0
120,111
0
L
Charybdis
3,964
661
49
8
0
109,968
0
L
Achilles
2,841
474
9
2
0
45,812
0
W
Charybdis
4,161
694
46
8
0
120,497
2
W
Da Ji
4,478
746
48
8
0
146,141
0
W
Horus
4,174
696
7
1
0
144,580
0
W
Osiris
4,857
810
53
9
0
101,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role