Player Matchup

Jing Wei
Jing Wei
Army_of_One_2004
Jing Wei
Level 60
God Stats
0W - 3L
1,277 SR
Queue Stats
11W - 15L
1,461 Elo+
Party 1
Sun Wukong
Sun Wukong
Clowdzy-
Sun Wukong
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,476 Elo+
Party 1
Sol
Sol
Seitaw
Sol
Level 39
God Stats
0W - 4L
1,183 SR
Queue Stats
2W - 6L
1,366 Elo+
Party 1
Bacchus
Bacchus
Willdamoff
Bacchus
Level 105
God Stats
2W - 3L
1,306 SR
Queue Stats
23W - 23L
1,464 Elo+
Solo
Arachne
Arachne
harrydog9000
Arachne
Level 43
God Stats
0W - 2L
1,299 SR
Queue Stats
3W - 6L
1,476 Elo+
Party 1
Team Averages
Level 56
1,313 SR
1,448 Elo+

VS

Team Averages
Level 80
1,579 SR
1,480 Elo+
Nike
Nike
G1DER
Nike
Level 107
God Stats
9W - 5L
1,490 SR
Queue Stats
67W - 63L
1,487 Elo+
Solo
Nu Wa
Nu Wa
Gankoraide
Nu Wa
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,532 Elo+
Solo
Hachiman
Hachiman
Gym_Sgt
Hachiman
Level 43
God Stats
11W - 11L
1,440 SR
Queue Stats
25W - 29L
1,419 Elo+
Solo
Anubis
Anubis
TSRoi
Anubis
Level 42
God Stats
24W - 13L
1,730 SR
Queue Stats
210W - 235L
1,408 Elo+
Solo
Lancelot
Lancelot
shrisu
Lancelot
Level 103
God Stats
3W - 1L
1,735 SR
Queue Stats
104W - 97L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 2
7,955
468
6,518
15,084
5,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
Clowdzy-
Sun Wukong
13
0 / 3 / 0
7,670
451
7,090
14,991
10,713
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Seitaw
Sol
13
0 / 3 / 0
7,638
449
2,673
11,975
2,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
Willdamoff
Bacchus
12
2 / 1 / 3
8,163
480
6,193
15,266
16,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
harrydog9000
Arachne
12
1 / 3 / 0
7,091
417
5,922
16,120
7,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
G1DER
Nike
16
3 / 0 / 2
9,844
579
12,829
15,611
8,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
15
4 / 0 / 1
9,531
561
13,940
5,126
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Gym_Sgt
Hachiman
16
4 / 1 / 3
9,553
562
11,276
11,951
4,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
TSRoi
Anubis
13
1 / 3 / 5
7,570
445
5,583
9,748
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
shrisu
Lancelot
16
3 / 1 / 4
9,202
541
4,844
12,065
6,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
15
15
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
Sun Wukong
Clowdzy-
Sun Wukong
0
3
0
0
W
Nike
G1DER
Nike
3
0
2
4
W
Nu Wa
4
0
1
4.5
W
Hachiman
Gym_Sgt
Hachiman
4
1
3
5.5
L
Sol
Seitaw
Sol
0
3
0
0
W
Anubis
TSRoi
Anubis
1
3
5
1.17
L
Bacchus
Willdamoff
Bacchus
2
1
3
3.5
L
Arachne
harrydog9000
Arachne
1
3
0
0.33
W
Lancelot
shrisu
Lancelot
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,396
Damage
48,472
73,436
Taken
54,501
41,458
Mitigated
24,937
19,783
Healing
22,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,518
5,402
243
4,304
15,084
5,087
1,330
3,226
11,858
0
58,699
L
Sun Wukong
Clowdzy-
Sun Wukong
7,090
1,344
0
2,951
14,991
10,713
0
1,650
13,341
0
60,737
W
Nike
G1DER
Nike
12,829
1,641
0
6,912
15,611
8,227
306
857
14,754
0
79,138
W
Nu Wa
13,940
5,924
0
778
5,126
1,979
315
2,308
2,818
65,131
1,575
W
Hachiman
Gym_Sgt
Hachiman
11,276
6,891
0
6,967
11,951
4,471
588
1,882
10,069
0
71,064
L
Sol
Seitaw
Sol
2,673
803
0
3,553
11,975
2,576
198
7,190
4,785
61,238
0
W
Anubis
TSRoi
Anubis
5,583
380
0
678
9,748
3,963
235
2,079
7,669
38,290
0
L
Bacchus
Willdamoff
Bacchus
6,193
437
0
3,527
15,266
16,016
0
4,780
10,486
24,672
1,124
L
Arachne
harrydog9000
Arachne
5,922
2,843
0
5,205
16,120
7,066
0
2,634
13,486
0
63,145
W
Lancelot
shrisu
Lancelot
4,844
332
0
6,970
12,065
6,297
0
1,450
10,615
0
81,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,517
Gold Earned
45,700
385
Minions Killed
508
0
Camps Cleared
0
1,612,603
Distance Traveled
1,653,683
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,955
468
73
4
0
318,242
2
L
Sun Wukong
7,670
451
86
5
0
343,825
0
W
Nike
9,844
579
125
7
0
342,067
0
W
Nu Wa
9,531
561
96
6
0
313,268
0
W
Hachiman
9,553
562
108
6
0
320,797
0
L
Sol
7,638
449
114
7
0
290,358
0
W
Anubis
7,570
445
60
4
0
281,394
0
L
Bacchus
8,163
480
26
2
0
327,520
7
L
Arachne
7,091
417
86
5
0
332,658
0
W
Lancelot
9,202
541
119
7
0
396,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role