Player Matchup

Rama
Rama
 
Rama
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
ADHD1215
Achilles
Level 127
God Stats
6W - 3L
1,268 SR
Queue Stats
372W - 342L
1,546 Elo+
Solo
Fenrir
Fenrir
DiZe_Beast
Fenrir
Level 119
God Stats
10W - 10L
1,602 SR
Queue Stats
120W - 140L
1,377 Elo+
Party 3
Cerberus
Cerberus
ND4PIE
Cerberus
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 105L
1,398 Elo+
Party 3
Kukulkan
Kukulkan
R-I-P_XnX
Kukulkan
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 112L
1,398 Elo+
Party 3
Team Averages
Level 120
1,474 SR
1,443 Elo+

VS

Team Averages
Level 108
1,582 SR
1,433 Elo+
Tiamat
Tiamat
Hakobuu
Tiamat
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,506 Elo+
Solo
Aphrodite
Aphrodite
HealMain
Aphrodite
Level 102
God Stats
6W - 7L
1,677 SR
Queue Stats
105W - 102L
1,456 Elo+
Party 2
Awilix
Awilix
Sumner12
Awilix
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 115L
1,393 Elo+
Party 2
Ullr
Ullr
scarabax
Ullr
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 58L
1,373 Elo+
Party 1
Achilles
Achilles
vDeli
Achilles
Level 25
God Stats
1W - 4L
1,733 SR
Queue Stats
14W - 23L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
2 / 3 / 4
6,615
509
2,997
6,874
2,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
ADHD1215
Achilles
15
8 / 0 / 1
9,039
695
10,652
9,116
6,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
DiZe_Beast
Fenrir
13
1 / 0 / 5
6,933
533
6,990
11,896
6,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
ND4PIE
Cerberus
11
1 / 1 / 8
6,849
527
4,506
8,600
6,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
R-I-P_XnX
Kukulkan
13
2 / 0 / 3
7,635
587
4,019
4,320
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Hakobuu
Tiamat
11
0 / 1 / 0
5,696
438
2,218
5,567
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Aphrodite
HealMain
Aphrodite
11
0 / 3 / 3
6,249
481
2,574
8,892
3,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Awilix
Sumner12
Awilix
12
1 / 3 / 2
6,206
477
7,177
12,547
5,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
13
3 / 3 / 0
7,277
560
7,378
9,419
4,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
vDeli
Achilles
9
0 / 4 / 0
5,606
431
3,777
12,106
6,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
14
Kills
4
4
Deaths
14
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
3
4
1.33
W
Achilles
ADHD1215
Achilles
8
0
1
8.5
W
Fenrir
DiZe_Beast
Fenrir
1
0
5
3.5
L
Tiamat
Hakobuu
Tiamat
0
1
0
0
L
Aphrodite
HealMain
Aphrodite
0
3
3
0.5
W
Cerberus
ND4PIE
Cerberus
1
1
8
5
W
Kukulkan
R-I-P_XnX
Kukulkan
2
0
3
3.5
L
Awilix
Sumner12
Awilix
1
3
2
0.67
L
Ullr
3
3
0
1
L
Achilles
vDeli
Achilles
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,164
Damage
23,124
40,806
Taken
48,531
22,622
Mitigated
21,480
13,494
Healing
14,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,997
2,413
0
1,825
6,874
2,220
0
755
6,119
0
41,084
W
Achilles
ADHD1215
Achilles
10,652
2,288
0
3,070
9,116
6,581
0
51
8,561
0
58,108
W
Fenrir
DiZe_Beast
Fenrir
6,990
2,963
0
4,093
11,896
6,006
0
925
10,971
0
59,166
L
Tiamat
Hakobuu
Tiamat
2,218
268
0
1,465
5,567
2,206
0
2,148
3,301
35,617
0
L
Aphrodite
HealMain
Aphrodite
2,574
328
4,416
3,423
8,892
3,451
0
3,175
5,639
28,504
0
W
Cerberus
ND4PIE
Cerberus
4,506
259
0
2,824
8,600
6,236
0
2,770
5,830
20,017
1,993
W
Kukulkan
R-I-P_XnX
Kukulkan
4,019
485
0
1,682
4,320
1,579
0
963
3,357
55,212
1,193
L
Awilix
Sumner12
Awilix
7,177
3,208
0
816
12,547
5,039
0
1,544
10,858
0
56,825
L
Ullr
7,378
2,732
0
1,209
9,419
4,132
546
1,311
7,996
0
66,091
L
Achilles
vDeli
Achilles
3,777
1,012
0
2,840
12,106
6,652
0
0
11,379
0
27,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,071
Gold Earned
31,034
397
Minions Killed
353
0
Camps Cleared
0
1,364,500
Distance Traveled
1,229,015
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,615
509
70
5
0
259,371
3
W
Achilles
9,039
695
103
8
0
268,395
2
W
Fenrir
6,933
533
85
7
0
318,805
0
L
Tiamat
5,696
438
69
5
0
253,531
0
L
Aphrodite
6,249
481
37
3
0
241,316
0
W
Cerberus
6,849
527
40
3
0
265,387
0
W
Kukulkan
7,635
587
99
8
0
252,542
0
L
Awilix
6,206
477
95
7
0
279,644
0
L
Ullr
7,277
560
102
8
0
238,563
0
L
Achilles
5,606
431
50
4
0
215,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role