Player Matchup

Skadi
Skadi
Bronze III
DiegoTVA
Skadi
Bronze III
Level 108
God Stats
1W - 2L
1,504 SR
Queue Stats
1W - 4L
1,448 MMR
Party 1
Agni
Agni
Bronze III
EDER GUERO08
Agni
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,506 MMR
Party 1
Mercury
Mercury
Bronze III
Mariodragon1000
Mercury
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,448 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,501 SR
1,467 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 124
1,408 SR
1,443 MMR
Sol
Sol
Silver V
BarbieDepartment
Sol
Silver V
Level 123
God Stats
5W - 5L
1,197 SR
Queue Stats
24W - 31L
1,395 MMR
Party 2
Shiva
Shiva
Bronze III
DismayGodzilla
Shiva
Bronze III
Level 128
God Stats
2W - 2L
1,527 SR
Queue Stats
7W - 8L
1,436 MMR
Party 2
Ares
Ares
Bronze III
JaqKnights
Ares
Bronze III
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DiegoTVA
Skadi
14
1 / 3 / 1
8,627
616
7,262
9,483
3,770
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 4 / 0
8,369
598
6,261
11,677
4,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 9 / 1
8,063
576
3,770
13,045
4,730
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Ao KuangPersephoneThoth

VS

Bans
AchillesKuzenboBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 11
10,494
750
3,716
7,148
3,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
7 / 0 / 9
11,738
838
17,229
13,301
16,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
5 / 1 / 10
10,303
736
7,105
12,005
15,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
2
Kills
16
16
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
1
11
9.5
L
Skadi
DiegoTVA
Skadi
1
3
1
0.5
W
7
0
9
11.5
L
0
4
0
0
W
5
1
10
10
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,293
Damage
28,050
34,205
Taken
32,454
12,670
Mitigated
34,753
1,316
Healing
10,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,716
650
0
1,999
7,148
3,253
1,596
2,016
5,132
41,663
677
L
Skadi
DiegoTVA
Skadi
7,262
2,394
0
448
9,483
3,770
0
2,952
6,028
0
35,015
W
17,229
1,947
220
5,065
13,301
16,214
296
2,647
10,654
486
72,625
L
6,261
186
0
828
11,677
4,170
0
3,316
7,601
39,079
0
W
7,105
427
566
2,831
12,005
15,286
579
1,832
10,173
17,143
0
L
3,770
1,442
0
40
13,045
4,730
0
4,075
7,984
0
22,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,059
Gold Earned
32,535
139
Minions Killed
184
0
Camps Cleared
0
713,266
Distance Traveled
792,147
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,494
750
56
4
0
244,984
4
L
Skadi
8,627
616
50
4
0
236,391
4
W
Shiva
11,738
838
103
7
0
278,359
1
L
Agni
8,369
598
56
4
0
237,022
1
W
Ares
10,303
736
25
2
0
268,804
2
L
Mercury
8,063
576
33
2
0
239,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role