Player Matchup

Artio
Artio
ALEDRAKO
Artio
Level 184
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 46L
1,474 Elo+
Solo
Gilgamesh
Gilgamesh
BadSlang
Gilgamesh
Level 109
God Stats
8W - 2L
2,020 SR
Queue Stats
41W - 46L
1,565 Elo+
Solo
Hachiman
Hachiman
Gremista
Hachiman
Level 156
God Stats
5W - 8L
1,405 SR
Queue Stats
130W - 139L
1,494 Elo+
Solo
Nu Wa
Nu Wa
TaKKarBlack
Nu Wa
Level 29
God Stats
154W - 100L
1,170 SR
Queue Stats
790W - 785L
1,039 Elo+
Party 1
Mercury
Mercury
allensheen
Mercury
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 129L
1,282 Elo+
Party 1
Team Averages
Level 127
1,519 SR
1,371 Elo+

VS

Team Averages
Level 122
1,420 SR
1,434 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DarixxNooob_SAWN
Hercules
Level 146
God Stats
8W - 13L
1,301 SR
Queue Stats
213W - 229L
1,513 Elo+
Party 2
Kukulkan
Kukulkan
FakunHyuga
Kukulkan
Level 129
God Stats
0W - 2L
1,292 SR
Queue Stats
84W - 91L
1,449 Elo+
Party 2
Arachne
Arachne
gokugamer51
Arachne
Level 106
God Stats
186W - 168L
1,508 SR
Queue Stats
186W - 170L
1,433 Elo+
Solo
Ra
Ra
ksy_KaLiFha
Ra
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
ALEDRAKO
Artio
11
3 / 0 / 5
7,274
606
3,291
12,479
9,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
BadSlang
Gilgamesh
12
0 / 0 / 0
7,172
598
5,026
7,778
7,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hachiman
Gremista
Hachiman
12
5 / 0 / 3
7,335
611
8,179
5,612
2,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
0 / 0 / 0
6,577
548
3,128
889
319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
allensheen
Mercury
10
0 / 1 / 1
5,797
483
439
9,362
3,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
0 / 0 / 0
6,337
528
3,257
9,735
3,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 5 / 0
5,369
447
3,169
10,394
4,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
FakunHyuga
Kukulkan
10
0 / 3 / 0
5,465
455
3,280
6,404
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
gokugamer51
Arachne
12
0 / 0 / 1
5,638
470
1,284
2,752
1,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

1
0 / 0 / 0
2,481
207
0
700
189

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
8
Kills
1
1
Deaths
8
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
0
0
0
W
Artio
ALEDRAKO
Artio
3
0
5
5.5
W
Gilgamesh
BadSlang
Gilgamesh
0
0
0
0
L
1
5
0
0.2
L
Kukulkan
FakunHyuga
Kukulkan
0
3
0
0
W
Hachiman
Gremista
Hachiman
5
0
3
6.5
W
0
0
0
0
W
Mercury
allensheen
Mercury
0
1
1
0.5
L
Arachne
gokugamer51
Arachne
0
0
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,063
Damage
10,990
36,120
Taken
29,985
23,032
Mitigated
11,097
13,447
Healing
7,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,257
919
0
4,608
9,735
3,348
0
527
8,548
0
44,822
W
Artio
ALEDRAKO
Artio
3,291
556
312
4,815
12,479
9,850
42
2,087
10,357
24,112
0
W
Gilgamesh
BadSlang
Gilgamesh
5,026
1,176
0
1,509
7,778
7,050
0
0
7,778
0
54,041
L
3,169
417
0
1,245
10,394
4,401
0
2,287
7,995
0
29,011
L
Kukulkan
FakunHyuga
Kukulkan
3,280
419
0
115
6,404
2,118
0
2,056
4,236
41,663
0
W
Hachiman
Gremista
Hachiman
8,179
4,416
0
2,268
5,612
2,321
690
682
4,912
0
54,812
W
3,128
0
0
208
889
319
504
308
570
44,245
2,943
W
Mercury
allensheen
Mercury
439
0
0
4,335
9,362
3,492
0
139
9,223
0
40,760
L
Arachne
gokugamer51
Arachne
1,284
882
0
1,775
2,752
1,041
0
415
2,239
0
31,636
L
0
0
0
0
700
189
0
588
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,155
Gold Earned
25,290
383
Minions Killed
271
0
Camps Cleared
0
1,206,786
Distance Traveled
905,230
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,337
528
86
7
0
209,960
4
W
Artio
7,274
606
27
2
0
254,713
2
W
Gilgamesh
7,172
598
91
8
0
219,900
4
L
Hercules
5,369
447
59
5
0
218,886
3
L
Kukulkan
5,465
455
59
5
0
227,875
2
W
Hachiman
7,335
611
94
8
0
236,692
2
W
Nu Wa
6,577
548
95
8
0
221,273
0
W
Mercury
5,797
483
76
6
0
274,208
1
L
Arachne
5,638
470
67
6
0
248,509
4
L
Ra
2,481
207
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role