Player Matchup

Baron Samedi
Baron Samedi
DopeSloth420
Baron Samedi
Level 46
God Stats
18W - 24L
1,462 SR
Queue Stats
27W - 36L
1,419 Elo+
Party 2
Achilles
Achilles
MemeLordBeefBoy
Achilles
Level 80
God Stats
87W - 86L
1,603 SR
Queue Stats
248W - 229L
1,454 Elo+
Party 2
Atlas
Atlas
MrCocaColaJr
Atlas
Level 49
God Stats
7W - 10L
1,393 SR
Queue Stats
38W - 57L
1,341 Elo+
Party 2
Chernobog
Chernobog
OfficerZaza
Chernobog
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 52L
1,412 Elo+
Party 2
Mercury
Mercury
SadMrNarwhal
Mercury
Level 107
God Stats
6W - 3L
1,500 SR
Queue Stats
43W - 49L
1,435 Elo+
Party 2
Team Averages
Level 70
1,492 SR
1,412 Elo+

VS

Team Averages
Level 67
1,403 SR
1,406 Elo+
Artemis
Artemis
ALPHABUD86889
Artemis
Level 98
God Stats
11W - 17L
1,561 SR
Queue Stats
11W - 17L
1,563 Elo+
Solo
Ymir
Ymir
BonecoJosiasPin
Ymir
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 38L
1,429 Elo+
Solo
Nu Wa
Nu Wa
Damocles164336
Nu Wa
Level 28
God Stats
0W - 2L
1,278 SR
Queue Stats
0W - 4L
1,309 Elo+
Party 1
Gilgamesh
Gilgamesh
One_Geese
Gilgamesh
Level 86
God Stats
4W - 9L
1,396 SR
Queue Stats
18W - 24L
1,386 Elo+
Party 1
Heimdallr
Heimdallr
x1AceClutch1x
Heimdallr
Level 59
God Stats
0W - 2L
1,278 SR
Queue Stats
6W - 9L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DopeSloth420
Baron Samedi
16
5 / 0 / 4
10,560
556
11,287
8,824
4,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
17
6 / 2 / 1
11,209
590
11,599
19,322
18,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
4 / 1 / 3
9,625
507
6,889
15,626
15,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
OfficerZaza
Chernobog
14
1 / 1 / 5
8,792
463
10,090
10,697
4,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
SadMrNarwhal
Mercury
17
4 / 0 / 4
9,970
525
6,780
20,533
8,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
2 / 5 / 0
7,899
416
8,796
13,805
4,890
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
1 / 0 / 1
6,829
359
4,323
9,905
8,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 5 / 0
7,200
379
9,291
10,410
3,977
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
One_Geese
Gilgamesh
12
1 / 6 / 1
7,794
410
5,934
18,191
9,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
x1AceClutch1x
Heimdallr
11
0 / 4 / 2
7,106
374
3,592
12,383
5,375
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
20
Kills
4
4
Deaths
20
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
2
5
0
0.4
L
1
0
1
1.5
L
0
5
0
0
W
Baron Samedi
DopeSloth420
Baron Samedi
5
0
4
7
W
Achilles
6
2
1
3.25
W
4
1
3
5.5
W
Chernobog
OfficerZaza
Chernobog
1
1
5
3.5
L
Gilgamesh
One_Geese
Gilgamesh
1
6
1
0.25
W
Mercury
SadMrNarwhal
Mercury
4
0
4
6
L
Heimdallr
x1AceClutch1x
Heimdallr
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,645
Damage
31,936
75,002
Taken
64,694
52,252
Mitigated
31,540
35,056
Healing
15,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
8,796
2,216
0
3,379
13,805
4,890
0
1,358
11,735
0
47,229
L
4,323
1,174
0
3,724
9,905
8,213
0
1,930
7,975
22,178
0
L
9,291
3,843
0
1,680
10,410
3,977
0
5,382
4,916
42,092
0
W
Baron Samedi
DopeSloth420
Baron Samedi
11,287
590
268
4,875
8,824
4,762
1,923
3,314
5,510
66,340
4,057
W
Achilles
11,599
1,502
0
8,233
19,322
18,477
63
2,532
16,790
0
87,847
W
6,889
2,274
686
3,126
15,626
15,500
668
3,403
12,223
25,779
4,137
W
Chernobog
OfficerZaza
Chernobog
10,090
5,393
0
4,649
10,697
4,604
4,569
3,004
7,693
0
60,852
L
Gilgamesh
One_Geese
Gilgamesh
5,934
1,462
0
4,556
18,191
9,085
0
5,887
12,148
0
59,640
W
Mercury
SadMrNarwhal
Mercury
6,780
3,520
0
13,219
20,533
8,909
1,390
1,361
19,172
0
81,207
L
Heimdallr
x1AceClutch1x
Heimdallr
3,592
1,290
0
1,870
12,383
5,375
0
2,719
9,664
0
39,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,156
Gold Earned
36,828
494
Minions Killed
320
0
Camps Cleared
0
1,824,960
Distance Traveled
1,397,066
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,899
416
68
4
0
276,335
0
L
Ymir
6,829
359
18
1
0
240,685
1
L
Nu Wa
7,200
379
63
3
0
282,830
0
W
Baron Samedi
10,560
556
107
6
0
341,824
0
W
Achilles
11,209
590
123
6
0
324,167
0
W
Atlas
9,625
507
37
2
0
431,430
0
W
Chernobog
8,792
463
92
5
0
343,348
2
L
Gilgamesh
7,794
410
95
5
0
322,502
0
W
Mercury
9,970
525
135
7
0
384,191
2
L
Heimdallr
7,106
374
76
4
0
274,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role