Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Aerondight11
Cthulhu
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 66L
1,369 Elo+
Party 1
Arachne
Arachne
Hellissy
Arachne
Level 49
God Stats
56W - 41L
1,900 SR
Queue Stats
157W - 129L
1,514 Elo+
Solo
Bellona
Bellona
SxTnJD
Bellona
Level 18
God Stats
15W - 17L
1,670 SR
Queue Stats
79W - 93L
1,376 Elo+
Party 1
Danzaburou
Danzaburou
oscar-cb24
Danzaburou
Level 27
God Stats
6W - 8L
1,500 SR
Queue Stats
53W - 55L
1,425 Elo+
Party 1
Team Averages
Level 54
1,614 SR
1,437 Elo+

VS

Team Averages
Level 55
1,564 SR
1,443 Elo+
Medusa
Medusa
CarbineElement
Medusa
Level 28
God Stats
8W - 2L
1,830 SR
Queue Stats
17W - 14L
1,456 Elo+
Party 2
Chaac
Chaac
CarbineExecute
Chaac
Level 37
God Stats
7W - 7L
1,503 SR
Queue Stats
9W - 9L
1,333 Elo+
Party 2
Serqet
Serqet
Ital1onnStall1on
Serqet
Level 42
God Stats
6W - 2L
1,500 SR
Queue Stats
149W - 136L
1,581 Elo+
Solo
Sylvanus
Sylvanus
TurtleTurtle29
Sylvanus
Level 58
God Stats
2W - 1L
1,489 SR
Queue Stats
14W - 9L
1,351 Elo+
Party 2
Thoth
Thoth
xpert2330
Thoth
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 11L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
1 / 4 / 0
5,078
508
2,855
7,973
2,033
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
Aerondight11
Cthulhu
8
1 / 4 / 0
5,479
548
2,412
8,206
4,714
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Hellissy
Arachne
10
1 / 1 / 2
5,507
551
2,947
8,514
3,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bellona
SxTnJD
Bellona
10
0 / 1 / 0
5,890
589
6,308
8,018
8,457
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
oscar-cb24
Danzaburou
8
0 / 2 / 1
4,660
466
3,440
5,172
1,696
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 2
6,177
618
8,729
3,858
1,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

10
1 / 0 / 0
5,443
544
5,034
10,582
6,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

11
2 / 1 / 4
5,711
571
3,877
9,109
4,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
9
1 / 1 / 6
5,722
572
2,615
7,478
5,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thoth
xpert2330
Thoth
11
3 / 1 / 1
6,251
625
6,081
3,200
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
12
12
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
4
0
0.25
L
Cthulhu
Aerondight11
Cthulhu
1
4
0
0.25
W
5
0
2
6
W
1
0
0
1
L
Arachne
Hellissy
Arachne
1
1
2
2
W
2
1
4
4
L
Bellona
SxTnJD
Bellona
0
1
0
0
W
Sylvanus
1
1
6
4
L
Danzaburou
oscar-cb24
Danzaburou
0
2
1
0.25
W
Thoth
xpert2330
Thoth
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,962
Damage
26,336
37,883
Taken
34,227
20,558
Mitigated
19,936
8,833
Healing
13,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,855
1,086
0
1,555
7,973
2,033
0
5,076
2,161
0
31,954
L
Cthulhu
Aerondight11
Cthulhu
2,412
309
771
1,365
8,206
4,714
0
1,182
6,790
9,313
1,200
W
8,729
3,984
0
1,990
3,858
1,509
0
1,038
2,820
0
51,389
W
5,034
1,050
0
5,694
10,582
6,993
0
0
9,768
0
35,181
L
Arachne
Hellissy
Arachne
2,947
1,873
0
2,282
8,514
3,658
0
879
7,440
0
37,654
W
3,877
1,037
0
1,319
9,109
4,656
0
189
8,920
0
46,515
L
Bellona
SxTnJD
Bellona
6,308
2,215
0
2,172
8,018
8,457
0
0
7,318
0
41,346
W
Sylvanus
2,615
1,068
856
3,772
7,478
5,891
0
1,069
6,409
16,916
0
L
Danzaburou
oscar-cb24
Danzaburou
3,440
1,483
0
688
5,172
1,696
0
1,027
4,145
0
22,099
W
Thoth
xpert2330
Thoth
6,081
185
0
115
3,200
887
0
0
3,200
43,282
2,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,614
Gold Earned
29,304
225
Minions Killed
329
0
Camps Cleared
0
945,511
Distance Traveled
1,042,314
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,078
508
40
4
0
176,258
2
L
Cthulhu
5,479
548
14
1
0
170,186
4
W
Medusa
6,177
618
76
8
0
197,142
1
W
Chaac
5,443
544
70
7
0
204,525
0
L
Arachne
5,507
551
65
7
0
225,237
0
W
Serqet
5,711
571
81
8
0
264,699
0
L
Bellona
5,890
589
67
7
0
184,060
0
W
Sylvanus
5,722
572
29
3
0
176,558
1
L
Danzaburou
4,660
466
39
4
0
189,770
2
W
Thoth
6,251
625
73
7
0
199,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role