Player Matchup

Osiris
Osiris
JDuls
Osiris
Level 193
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 221L
1,486 Elo+
Party 1
Merlin
Merlin
RageMurphturf
Merlin
Level 211
God Stats
1W - 3L
1,272 SR
Queue Stats
234W - 226L
1,471 Elo+
Party 1
Susano
Susano
SpookiMulder
Susano
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 56L
1,410 Elo+
Party 1
Heimdallr
Heimdallr
headhunterprooo
Heimdallr
Level 128
God Stats
13W - 11L
1,548 SR
Queue Stats
418W - 388L
1,546 Elo+
Solo
Ares
Ares
jabbascripter
Ares
Level 232
God Stats
0W - 3L
1,500 SR
Queue Stats
267W - 272L
1,495 Elo+
Party 1
Team Averages
Level 177
1,464 SR
1,482 Elo+

VS

Team Averages
Level 118
1,474 SR
1,531 Elo+
Thanatos
Thanatos
Aceinthe
Thanatos
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,627 Elo+
Party 2
Heimdallr
Heimdallr
PapaShmeeve
Heimdallr
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 16L
1,398 Elo+
Party 2
Sun Wukong
Sun Wukong
Sacker78
Sun Wukong
Level 119
God Stats
4W - 2L
1,500 SR
Queue Stats
199W - 150L
1,607 Elo+
Solo
Atlas
Atlas
SavageEvolved
Atlas
Level 158
God Stats
2W - 1L
1,310 SR
Queue Stats
15W - 27L
1,469 Elo+
Party 2
Merlin
Merlin
ShadowReed24
Merlin
Level 153
God Stats
3W - 1L
1,562 SR
Queue Stats
32W - 42L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
JDuls
Osiris
12
0 / 3 / 1
6,875
529
7,659
15,720
17,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 3 / 1
6,907
531
2,813
7,554
3,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Susano
9
1 / 1 / 0
5,591
430
1,559
6,177
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
headhunterprooo
Heimdallr
12
2 / 3 / 0
6,789
522
3,943
8,878
3,910
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

6
0 / 1 / 1
5,220
402
2,029
4,632
3,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aceinthe
Thanatos
14
5 / 0 / 1
7,840
603
5,327
10,235
4,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Heimdallr
PapaShmeeve
Heimdallr
13
2 / 1 / 4
7,419
571
5,515
7,089
3,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sun Wukong
Sacker78
Sun Wukong
14
4 / 1 / 1
8,517
655
11,089
11,354
11,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 1 / 2
6,617
509
2,291
7,616
5,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
13
0 / 0 / 3
7,881
606
1,700
2,829
1,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
11
11
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Aceinthe
Thanatos
5
0
1
5.5
L
Osiris
JDuls
Osiris
0
3
1
0.17
W
Heimdallr
PapaShmeeve
Heimdallr
2
1
4
4
L
0
3
1
0.17
W
Sun Wukong
Sacker78
Sun Wukong
4
1
1
4.5
W
0
1
2
1
W
Merlin
0
0
3
1.5
L
Susano
1
1
0
1
L
Heimdallr
headhunterprooo
Heimdallr
2
3
0
0.67
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,003
Damage
25,922
42,961
Taken
39,123
30,029
Mitigated
25,485
12,276
Healing
15,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Aceinthe
Thanatos
5,327
1,583
0
8,461
10,235
4,836
0
775
9,460
0
66,681
L
Osiris
JDuls
Osiris
7,659
2,908
0
6,142
15,720
17,487
0
0
14,631
0
51,117
W
Heimdallr
PapaShmeeve
Heimdallr
5,515
3,771
0
2,155
7,089
3,146
990
1,273
5,816
0
43,404
L
2,813
40
0
1,000
7,554
3,037
0
840
6,528
52,834
2,787
W
Sun Wukong
Sacker78
Sun Wukong
11,089
2,084
0
2,791
11,354
11,292
0
1,493
9,861
0
64,739
W
2,291
1,017
1,022
1,278
7,616
5,010
333
1,207
6,409
31,108
2,595
W
Merlin
1,700
40
0
226
2,829
1,201
462
17
2,812
65,557
757
L
Susano
1,559
462
0
2,594
6,177
2,158
0
430
5,747
0
27,079
L
Heimdallr
headhunterprooo
Heimdallr
3,943
1,726
0
1,362
8,878
3,910
0
1,343
7,535
0
58,461
L
2,029
167
0
1,178
4,632
3,437
0
988
3,644
11,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,382
Gold Earned
38,274
363
Minions Killed
479
0
Camps Cleared
0
1,048,402
Distance Traveled
1,344,811
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,840
603
105
8
0
304,571
0
L
Osiris
6,875
529
95
7
0
261,674
0
W
Heimdallr
7,419
571
87
7
0
266,055
0
L
Merlin
6,907
531
110
8
0
235,476
4
W
Sun Wukong
8,517
655
127
10
0
258,610
2
W
Atlas
6,617
509
38
3
0
256,783
3
W
Merlin
7,881
606
122
9
0
258,792
5
L
Susano
5,591
430
51
4
0
179,269
0
L
Heimdallr
6,789
522
100
8
0
231,292
4
L
Ares
5,220
402
7
1
0
140,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role