Player Matchup

Baron Samedi
Baron Samedi
DopeSloth420
Baron Samedi
Level 46
God Stats
18W - 24L
1,485 SR
Queue Stats
27W - 36L
1,431 Elo+
Party 2
Achilles
Achilles
MemeLordBeefBoy
Achilles
Level 80
God Stats
87W - 86L
1,622 SR
Queue Stats
248W - 229L
1,464 Elo+
Party 2
Sobek
Sobek
MrCocaColaJr
Sobek
Level 49
God Stats
16W - 27L
1,400 SR
Queue Stats
38W - 57L
1,350 Elo+
Party 2
Hachiman
Hachiman
OfficerZaza
Hachiman
Level 68
God Stats
2W - 3L
1,660 SR
Queue Stats
48W - 52L
1,439 Elo+
Party 2
Mercury
Mercury
SadMrNarwhal
Mercury
Level 107
God Stats
6W - 3L
1,645 SR
Queue Stats
43W - 49L
1,447 Elo+
Party 2
Team Averages
Level 70
1,562 SR
1,426 Elo+

VS

Team Averages
Level 71
1,467 SR
1,513 Elo+
Jormungandr
Jormungandr
CallMeDrastic
Jormungandr
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 156L
1,626 Elo+
Party 1
Guan Yu
Guan Yu
GodTierMoron
Guan Yu
Level 85
God Stats
2W - 3L
1,500 SR
Queue Stats
78W - 75L
1,517 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MarinaraSaucee
Tsukuyomi
Level 68
God Stats
12W - 11L
1,474 SR
Queue Stats
140W - 133L
1,532 Elo+
Party 1
Nu Wa
Nu Wa
MrGameKillerPR
Nu Wa
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,444 Elo+
Party 3
Freya
Freya
YorkshireOG
Freya
Level 29
God Stats
4W - 5L
1,362 SR
Queue Stats
28W - 31L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DopeSloth420
Baron Samedi
15
1 / 4 / 1
9,072
504
9,597
13,525
7,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
14
2 / 6 / 0
8,549
475
11,539
23,710
20,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 6 / 0
7,046
391
6,217
19,340
17,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
OfficerZaza
Hachiman
11
0 / 4 / 1
6,940
386
11,587
13,317
5,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Mercury
SadMrNarwhal
Mercury
15
2 / 5 / 1
8,581
477
8,445
21,454
8,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CallMeDrastic
Jormungandr
17
4 / 2 / 6
11,001
611
18,410
20,390
19,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
GodTierMoron
Guan Yu
16
8 / 0 / 8
10,569
587
11,011
18,882
21,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
MarinaraSaucee
Tsukuyomi
15
2 / 1 / 6
8,525
474
6,863
15,191
6,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 3 / 6
9,485
527
14,741
12,414
5,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
7 / 0 / 7
10,003
556
14,810
11,130
5,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
58
5
Kills
25
25
Deaths
6
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CallMeDrastic
Jormungandr
4
2
6
3.5
L
Baron Samedi
DopeSloth420
Baron Samedi
1
4
1
0.38
W
Guan Yu
GodTierMoron
Guan Yu
8
0
8
12
W
Tsukuyomi
MarinaraSaucee
Tsukuyomi
2
1
6
5
L
Achilles
2
6
0
0.33
L
0
6
0
0
W
4
3
6
2.33
L
Hachiman
OfficerZaza
Hachiman
0
4
1
0.13
L
Mercury
SadMrNarwhal
Mercury
2
5
1
0.5
W
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,385
Damage
65,835
91,346
Taken
78,007
59,227
Mitigated
58,380
34,259
Healing
23,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CallMeDrastic
Jormungandr
18,410
5,491
0
4,324
20,390
19,371
790
604
18,923
97,996
2,332
L
Baron Samedi
DopeSloth420
Baron Samedi
9,597
559
432
3,999
13,525
7,343
419
9,728
3,699
65,729
3,368
W
Guan Yu
GodTierMoron
Guan Yu
11,011
1,452
3,509
5,442
18,882
21,627
192
3,143
15,350
6,974
27,189
W
Tsukuyomi
MarinaraSaucee
Tsukuyomi
6,863
1,351
0
6,052
15,191
6,843
0
2,173
12,883
0
62,790
L
Achilles
11,539
2,899
0
9,194
23,710
20,533
0
15,413
8,171
0
62,093
L
6,217
340
150
4,930
19,340
17,278
0
9,812
8,886
23,698
1,957
W
14,741
4,094
0
466
12,414
5,071
0
7,290
5,124
67,619
0
L
Hachiman
OfficerZaza
Hachiman
11,587
8,542
0
4,077
13,317
5,109
0
6,770
6,313
0
49,669
L
Mercury
SadMrNarwhal
Mercury
8,445
5,345
0
11,477
21,454
8,964
0
5,785
15,635
0
76,871
W
14,810
4,136
0
4,163
11,130
5,468
325
1,891
9,141
73,544
2,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,188
Gold Earned
49,583
423
Minions Killed
510
0
Camps Cleared
0
1,574,580
Distance Traveled
1,795,051
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,001
611
156
9
0
309,061
0
L
Baron Samedi
9,072
504
122
7
0
281,127
0
W
Guan Yu
10,569
587
43
2
0
376,332
4
W
Tsukuyomi
8,525
474
81
5
0
436,857
0
L
Achilles
8,549
475
101
6
0
337,361
0
L
Sobek
7,046
391
13
1
0
338,837
1
W
Nu Wa
9,485
527
117
7
0
302,134
2
L
Hachiman
6,940
386
67
4
0
297,902
2
L
Mercury
8,581
477
120
7
0
319,353
0
W
Freya
10,003
556
113
6
0
370,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role