Player Matchup

Mulan
Mulan
 
Mulan
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
AZZOOZ-011
Thor
Level 158
God Stats
3W - 2L
1,491 SR
Queue Stats
132W - 114L
1,584 Elo+
Party 2
Awilix
Awilix
Mr7seen
Awilix
Level 152
God Stats
11W - 10L
1,552 SR
Queue Stats
109W - 114L
1,507 Elo+
Party 2
Apollo
Apollo
T-ALi-37530
Apollo
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 43L
1,571 Elo+
Party 2
Team Averages
Level 139
1,509 SR
1,533 Elo+

VS

Team Averages
Level 145
1,481 SR
1,576 Elo+
Achilles
Achilles
Beetlejuicesses
Achilles
Level 152
God Stats
5W - 2L
1,500 SR
Queue Stats
253W - 207L
1,540 Elo+
Party 1
Medusa
Medusa
Iamriccky
Medusa
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,819 Elo+
Solo
Ne Zha
Ne Zha
Oshte
Ne Zha
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
252W - 192L
1,445 Elo+
Party 1
Ymir
Ymir
Shieett
Ymir
Level 108
God Stats
2W - 1L
1,404 SR
Queue Stats
16W - 13L
1,502 Elo+
Solo
Discordia
Discordia
Yxami
Discordia
Level 178
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 118L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
0 / 4 / 0
5,621
511
4,583
10,649
8,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
 
Baron Samedi
8
1 / 2 / 1
5,493
499
1,501
5,345
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 1
6,278
571
4,473
12,546
5,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
Mr7seen
Awilix
10
5 / 2 / 1
6,501
591
7,508
10,952
4,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Apollo
10
0 / 4 / 0
5,506
501
2,159
8,913
3,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
3 / 0 / 1
6,766
615
7,119
8,643
7,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Medusa
Iamriccky
Medusa
11
3 / 2 / 2
6,288
572
7,732
7,660
2,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Oshte
Ne Zha
12
2 / 4 / 4
6,211
565
4,397
10,267
3,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Shieett
Ymir
11
4 / 0 / 5
7,162
651
3,989
5,574
4,784
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Yxami
Discordia
12
4 / 1 / 2
6,698
609
8,440
5,475
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
7
Kills
16
16
Deaths
7
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
4
0
0
L
Baron Samedi
 
Baron Samedi
1
2
1
0.75
L
1
4
1
0.38
W
Achilles
3
0
1
3.5
W
Medusa
Iamriccky
Medusa
3
2
2
2
L
Awilix
Mr7seen
Awilix
5
2
1
2.75
W
Ne Zha
Oshte
Ne Zha
2
4
4
1
W
Ymir
Shieett
Ymir
4
0
5
6.5
L
Apollo
0
4
0
0
W
Discordia
Yxami
Discordia
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,224
Damage
31,677
48,405
Taken
37,619
24,659
Mitigated
20,842
13,162
Healing
10,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,583
297
0
2,875
10,649
8,321
0
3,430
7,219
0
31,085
L
Baron Samedi
 
Baron Samedi
1,501
72
122
1,366
5,345
2,619
0
2,849
2,496
24,773
2,099
L
4,473
1,541
0
3,994
12,546
5,980
0
1,032
10,940
0
40,292
W
Achilles
7,119
2,010
0
3,694
8,643
7,213
0
0
7,972
0
42,300
W
Medusa
Iamriccky
Medusa
7,732
3,852
0
945
7,660
2,934
0
0
7,660
0
55,956
L
Awilix
Mr7seen
Awilix
7,508
3,302
0
2,437
10,952
4,426
0
2,620
8,291
0
32,758
W
Ne Zha
Oshte
Ne Zha
4,397
1,763
0
3,830
10,267
3,982
0
527
9,571
0
47,960
W
Ymir
Shieett
Ymir
3,989
1,592
0
1,714
5,574
4,784
42
36
5,532
14,354
2,544
L
Apollo
2,159
1,484
0
2,368
8,913
3,313
0
2,177
6,736
0
38,678
W
Discordia
Yxami
Discordia
8,440
1,249
0
500
5,475
1,929
0
683
4,704
49,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,399
Gold Earned
33,125
312
Minions Killed
334
0
Camps Cleared
0
1,091,519
Distance Traveled
1,191,371
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,621
511
50
5
0
220,021
0
L
Baron Samedi
5,493
499
64
6
0
148,465
0
L
Thor
6,278
571
80
7
0
207,146
0
W
Achilles
6,766
615
59
5
0
227,572
0
W
Medusa
6,288
572
86
8
0
220,928
2
L
Awilix
6,501
591
48
4
0
275,612
0
W
Ne Zha
6,211
565
77
7
0
259,742
0
W
Ymir
7,162
651
22
2
0
251,657
3
L
Apollo
5,506
501
70
6
0
240,275
2
W
Discordia
6,698
609
90
8
0
231,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role