Player Matchup

Fenrir
Fenrir
BigPharmas
Fenrir
Level 7
God Stats
9W - 4L
1,739 SR
Queue Stats
198W - 233L
1,365 Elo+
Party 2
Sylvanus
Sylvanus
KingJohnGamer
Sylvanus
Level 77
God Stats
5W - 6L
1,706 SR
Queue Stats
62W - 110L
1,378 Elo+
Party 2
Gilgamesh
Gilgamesh
Maglesh
Gilgamesh
Level 25
God Stats
6W - 4L
1,514 SR
Queue Stats
151W - 215L
1,404 Elo+
Party 2
Anhur
Anhur
Siegen821
Anhur
Level 82
God Stats
19W - 21L
1,707 SR
Queue Stats
190W - 232L
1,475 Elo+
Party 2
Yu Huang
Yu Huang
Trucklover34
Yu Huang
Level 18
God Stats
3W - 3L
1,565 SR
Queue Stats
14W - 16L
1,434 Elo+
Party 2
Team Averages
Level 42
1,646 SR
1,411 Elo+

VS

Team Averages
Level 74
1,606 SR
1,515 Elo+
Thanatos
Thanatos
Deibergamers_
Thanatos
Level 97
God Stats
0W - 1L
1,870 SR
Queue Stats
8W - 8L
1,666 Elo+
Solo
Fenrir
Fenrir
Noodlezartu
Fenrir
Level 56
God Stats
5W - 5L
1,180 SR
Queue Stats
17W - 24L
1,157 Elo+
Solo
Thoth
Thoth
Tindangler
Thoth
Level 67
God Stats
1W - 2L
1,507 SR
Queue Stats
225W - 210L
1,476 Elo+
Party 1
Kuzenbo
Kuzenbo
UberKatzchen
Kuzenbo
Level 87
God Stats
7W - 7L
1,754 SR
Queue Stats
120W - 110L
1,556 Elo+
Party 1
Geb
Geb
brrrdzinthetrap
Geb
Level 63
God Stats
8W - 9L
1,718 SR
Queue Stats
133W - 144L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigPharmas
Fenrir
9
1 / 2 / 2
5,356
536
3,212
8,032
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
KingJohnGamer
Sylvanus
10
2 / 2 / 5
5,728
573
3,387
6,157
3,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
Maglesh
Gilgamesh
10
0 / 2 / 0
6,021
602
3,604
9,601
7,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
Siegen821
Anhur
10
7 / 1 / 2
6,822
682
7,331
7,405
2,488
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
Trucklover34
Yu Huang
10
0 / 1 / 1
5,642
564
2,676
3,531
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Deibergamers_
Thanatos
8
2 / 6 / 0
5,227
523
2,954
7,474
1,915
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
12
3 / 1 / 0
5,852
585
4,198
7,845
3,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
10
0 / 1 / 0
5,306
531
742
5,216
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
UberKatzchen
Kuzenbo
12
2 / 0 / 1
6,481
648
5,937
6,853
6,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 3 / 1
4,725
473
1,807
7,840
5,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
7
8
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BigPharmas
Fenrir
1
2
2
1
L
Thanatos
Deibergamers_
Thanatos
2
6
0
0.33
W
Sylvanus
KingJohnGamer
Sylvanus
2
2
5
2.25
W
Gilgamesh
Maglesh
Gilgamesh
0
2
0
0
L
Fenrir
3
1
0
3
W
Anhur
Siegen821
Anhur
7
1
2
8
L
Thoth
0
1
0
0
W
Yu Huang
Trucklover34
Yu Huang
0
1
1
0.5
L
Kuzenbo
UberKatzchen
Kuzenbo
2
0
1
2.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,210
Damage
15,638
34,726
Taken
35,228
18,008
Mitigated
19,020
6,537
Healing
9,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BigPharmas
Fenrir
3,212
994
0
1,008
8,032
3,454
0
745
7,271
0
38,252
L
Thanatos
Deibergamers_
Thanatos
2,954
487
0
2,805
7,474
1,915
0
1,048
6,426
0
23,241
W
Sylvanus
KingJohnGamer
Sylvanus
3,387
1,635
120
1,249
6,157
3,794
0
546
5,611
13,071
4,306
W
Gilgamesh
Maglesh
Gilgamesh
3,604
1,116
0
2,240
9,601
7,039
0
5,076
4,265
0
42,427
L
Fenrir
4,198
1,611
0
1,187
7,845
3,615
0
1,028
6,807
0
42,198
W
Anhur
Siegen821
Anhur
7,331
4,277
0
1,920
7,405
2,488
600
1,184
6,221
0
39,319
L
Thoth
742
0
0
1,250
5,216
1,540
0
2,521
2,449
39,398
818
W
Yu Huang
Trucklover34
Yu Huang
2,676
135
0
0
3,531
1,233
0
650
2,881
32,599
663
L
Kuzenbo
UberKatzchen
Kuzenbo
5,937
2,664
0
2,250
6,853
6,722
0
0
6,120
37,478
0
L
1,807
379
0
2,287
7,840
5,228
0
783
7,057
10,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,569
Gold Earned
27,591
300
Minions Killed
248
0
Camps Cleared
0
978,822
Distance Traveled
1,045,100
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,356
536
59
6
0
220,111
0
L
Thanatos
5,227
523
27
3
0
200,439
2
W
Sylvanus
5,728
573
28
3
0
204,636
0
W
Gilgamesh
6,021
602
101
10
0
178,082
0
L
Fenrir
5,852
585
64
6
0
234,306
0
W
Anhur
6,822
682
54
5
0
197,135
0
L
Thoth
5,306
531
69
7
0
187,440
0
W
Yu Huang
5,642
564
58
6
0
178,858
0
L
Kuzenbo
6,481
648
78
8
0
213,954
0
L
Geb
4,725
473
10
1
0
208,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role