Player Matchup

Sun Wukong
Sun Wukong
Arhum
Sun Wukong
Level 40
God Stats
3W - 4L
1,500 SR
Queue Stats
18W - 20L
1,349 Elo+
Party 1
Heimdallr
Heimdallr
BigBoyScruff
Heimdallr
Level 56
God Stats
1W - 5L
1,366 SR
Queue Stats
29W - 35L
1,390 Elo+
Party 1
Ares
Ares
DomTheFalcon
Ares
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
NoLollyGagin
Ao Kuang
Level 14
God Stats
6W - 5L
1,890 SR
Queue Stats
10W - 16L
1,369 Elo+
Party 1
Discordia
Discordia
sluu
Discordia
Level 70
God Stats
0W - 1L
1,572 SR
Queue Stats
23W - 20L
1,545 Elo+
Solo
Team Averages
Level 39
1,566 SR
1,431 Elo+

VS

Team Averages
Level 37
1,512 SR
1,458 Elo+
Tyr
Tyr
Dabby Chill
Tyr
Level 59
God Stats
1W - 3L
1,159 SR
Queue Stats
105W - 92L
1,468 Elo+
Party 2
Sylvanus
Sylvanus
KillShott337250
Sylvanus
Level 61
God Stats
16W - 19L
1,517 SR
Queue Stats
114W - 100L
1,503 Elo+
Party 3
Izanami
Izanami
McBeanie_-TTV
Izanami
Level 25
God Stats
20W - 15L
1,498 SR
Queue Stats
54W - 59L
1,435 Elo+
Party 3
Nu Wa
Nu Wa
Zikpah
Nu Wa
Level 23
God Stats
6W - 2L
1,716 SR
Queue Stats
88W - 91L
1,429 Elo+
Party 2
Arachne
Arachne
common-wire1
Arachne
Level 19
God Stats
13W - 8L
1,672 SR
Queue Stats
18W - 22L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arhum
Sun Wukong
10
0 / 0 / 0
5,519
502
4,581
8,179
4,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
BigBoyScruff
Heimdallr
9
2 / 5 / 1
5,533
503
5,257
9,415
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 1
4,588
417
1,079
9,078
5,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
NoLollyGagin
Ao Kuang
9
3 / 1 / 1
5,470
497
4,323
8,442
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
sluu
Discordia
11
1 / 1 / 1
5,779
525
5,600
3,713
1,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,511
501
4,302
8,169
6,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
11
6 / 2 / 3
6,611
601
7,236
7,823
3,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
11
3 / 2 / 7
6,650
605
6,580
6,173
2,405
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Zikpah
Nu Wa
11
1 / 0 / 3
6,298
573
2,524
4,958
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
common-wire1
Arachne
10
2 / 2 / 0
5,809
528
1,932
9,294
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
12
12
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Arhum
Sun Wukong
0
0
0
0
L
Heimdallr
BigBoyScruff
Heimdallr
2
5
1
0.5
W
0
0
0
0
L
0
5
1
0.1
W
Sylvanus
6
2
3
3.75
W
Izanami
3
2
7
3.25
L
Ao Kuang
NoLollyGagin
Ao Kuang
3
1
1
3.5
W
Nu Wa
Zikpah
Nu Wa
1
0
3
2.5
W
Arachne
common-wire1
Arachne
2
2
0
1
L
Discordia
sluu
Discordia
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,840
Damage
22,574
38,827
Taken
36,417
17,601
Mitigated
18,843
5,713
Healing
10,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Arhum
Sun Wukong
4,581
1,685
0
1,426
8,179
4,839
35
211
7,460
0
33,794
L
Heimdallr
BigBoyScruff
Heimdallr
5,257
2,574
0
2,132
9,415
3,298
0
2,792
6,623
0
35,799
W
4,302
1,017
0
783
8,169
6,930
0
112
8,057
0
31,587
L
1,079
361
0
119
9,078
5,194
0
1,834
7,244
9,843
399
W
Sylvanus
7,236
2,172
1,030
3,207
7,823
3,828
0
3,112
4,711
28,204
11,752
W
Izanami
6,580
4,977
0
1,498
6,173
2,405
540
883
5,290
0
44,870
L
Ao Kuang
NoLollyGagin
Ao Kuang
4,323
1,880
0
1,564
8,442
3,041
0
2,431
6,011
32,368
0
W
Nu Wa
Zikpah
Nu Wa
2,524
997
0
625
4,958
1,973
0
3,889
1,069
39,863
1,884
W
Arachne
common-wire1
Arachne
1,932
1,611
0
3,528
9,294
3,707
0
2,917
6,377
0
43,921
L
Discordia
sluu
Discordia
5,600
221
0
472
3,713
1,229
0
1,655
2,058
44,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,889
Gold Earned
30,879
236
Minions Killed
318
0
Camps Cleared
0
993,456
Distance Traveled
1,065,503
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,519
502
39
4
0
194,664
0
L
Heimdallr
5,533
503
57
5
0
172,749
1
W
Tyr
5,511
501
45
4
0
196,855
0
L
Ares
4,588
417
15
1
0
189,992
0
W
Sylvanus
6,611
601
52
5
0
224,804
4
W
Izanami
6,650
605
78
7
0
208,048
0
L
Ao Kuang
5,470
497
52
5
0
232,261
0
W
Nu Wa
6,298
573
66
6
0
211,743
5
W
Arachne
5,809
528
77
7
0
224,053
0
L
Discordia
5,779
525
73
7
0
203,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role