Player Matchup

Osiris
Osiris
 
Osiris
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
GregoryDavidson
Tiamat
Level 119
God Stats
23W - 28L
1,694 SR
Queue Stats
107W - 107L
1,603 Elo+
Solo
Jormungandr
Jormungandr
King Snazzyy
Jormungandr
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 34L
1,747 Elo+
Solo
Serqet
Serqet
PequenoTimmo98
Serqet
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 140L
1,561 Elo+
Solo
Hachiman
Hachiman
Toxrill
Hachiman
Level 182
God Stats
5W - 3L
1,980 SR
Queue Stats
56W - 25L
1,814 Elo+
Party 2
Team Averages
Level 150
1,635 SR
1,645 Elo+

VS

Team Averages
Level 148
1,667 SR
1,609 Elo+
Tsukuyomi
Tsukuyomi
Attolis
Tsukuyomi
Level 179
God Stats
2W - 0L
1,735 SR
Queue Stats
63W - 63L
1,681 Elo+
Party 1
Chronos
Chronos
Bunjimon
Chronos
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 12L
1,515 Elo+
Party 1
Kuzenbo
Kuzenbo
CJTheImmortal
Kuzenbo
Level 125
God Stats
4W - 1L
1,867 SR
Queue Stats
47W - 29L
1,651 Elo+
Party 1
Sun Wukong
Sun Wukong
GR33NMONST3R
Sun Wukong
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 54L
1,580 Elo+
Solo
Danzaburou
Danzaburou
Scyxurz
Danzaburou
Level 147
God Stats
2W - 0L
1,735 SR
Queue Stats
83W - 74L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
6
3 / 1 / 1
3,826
765
3,313
3,919
1,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 0
3,528
706
1,098
2,228
1,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
King Snazzyy
Jormungandr
2
0 / 1 / 0
2,523
505
36
1,605
809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 2
3,578
716
1,632
4,353
1,783
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Toxrill
Hachiman
5
1 / 0 / 0
3,103
621
1,403
2,731
691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Attolis
Tsukuyomi
6
2 / 2 / 0
3,653
731
2,710
3,131
865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chronos
Bunjimon
Chronos
7
0 / 0 / 2
3,702
740
499
1,335
378
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kuzenbo
5
0 / 1 / 0
3,345
669
1,847
4,251
2,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
GR33NMONST3R
Sun Wukong
7
1 / 0 / 0
4,014
803
1,758
2,401
1,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Scyxurz
Danzaburou
6
0 / 1 / 2
3,465
693
2,095
4,123
1,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
4
Kills
3
3
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
1
1
3.5
W
Tsukuyomi
Attolis
Tsukuyomi
2
2
0
1
W
Chronos
Bunjimon
Chronos
0
0
2
1
W
Kuzenbo
0
1
0
0
W
Sun Wukong
GR33NMONST3R
Sun Wukong
1
0
0
1
L
0
1
0
0
L
Jormungandr
King Snazzyy
Jormungandr
0
1
0
0
L
0
0
2
1
W
Danzaburou
Scyxurz
Danzaburou
0
1
2
1
L
Hachiman
Toxrill
Hachiman
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,482
Damage
8,909
14,836
Taken
15,241
6,224
Mitigated
7,057
4,643
Healing
6,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,313
1,941
0
1,159
3,919
1,910
0
262
3,657
0
16,885
W
Tsukuyomi
Attolis
Tsukuyomi
2,710
657
0
468
3,131
865
0
180
2,951
0
16,731
W
Chronos
Bunjimon
Chronos
499
204
0
1,008
1,335
378
0
327
1,008
18,385
306
W
Kuzenbo
1,847
1,049
0
1,586
4,251
2,845
0
0
4,251
8,095
0
W
Sun Wukong
GR33NMONST3R
Sun Wukong
1,758
346
0
892
2,401
1,718
0
36
2,365
0
21,230
L
1,098
148
0
564
2,228
1,031
0
473
1,755
17,748
0
L
Jormungandr
King Snazzyy
Jormungandr
36
36
0
500
1,605
809
0
0
1,504
2,336
0
L
1,632
743
0
1,533
4,353
1,783
0
1,108
3,124
0
7,213
W
Danzaburou
Scyxurz
Danzaburou
2,095
1,049
0
2,302
4,123
1,251
0
591
3,532
0
18,784
L
Hachiman
Toxrill
Hachiman
1,403
603
0
887
2,731
691
0
477
2,254
0
16,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,558
Gold Earned
18,179
114
Minions Killed
154
0
Camps Cleared
0
463,769
Distance Traveled
539,589
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
3,826
765
27
5
0
122,098
0
W
Tsukuyomi
3,653
731
26
5
0
124,422
1
W
Chronos
3,702
740
35
7
0
105,763
0
W
Kuzenbo
3,345
669
14
3
0
112,884
0
W
Sun Wukong
4,014
803
40
8
0
75,927
0
L
Tiamat
3,528
706
41
8
0
98,228
0
L
Jormungandr
2,523
505
5
1
0
22,364
0
L
Serqet
3,578
716
9
2
0
122,463
0
W
Danzaburou
3,465
693
39
8
0
120,593
0
L
Hachiman
3,103
621
32
6
0
98,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role