Player Matchup

Ganesha
Ganesha
Gold IV
IMightBeHard
Ganesha
Gold IV
Level 145
God Stats
3W - 8L
1,493 SR
Queue Stats
57W - 43L
1,628 MMR
Party 3
Bellona
Bellona
Gold III
ImGoingBerzerk
Bellona
Gold III
Level 164
God Stats
12W - 16L
1,574 SR
Queue Stats
237W - 210L
1,828 MMR
Party 3
Neith
Neith
Platinum V
SidRnr
Neith
Platinum V
Level 149
God Stats
19W - 22L
1,505 SR
Queue Stats
89W - 73L
1,708 MMR
Solo
Kukulkan
Kukulkan
Gold IV
Sinaranian
Kukulkan
Gold IV
Level 115
God Stats
5W - 1L
1,998 SR
Queue Stats
8W - 4L
1,707 MMR
Solo
Hun Batz
Hun Batz
Gold I
quepasohija
Hun Batz
Gold I
Level 153
God Stats
15W - 13L
1,410 SR
Queue Stats
348W - 336L
1,720 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 145
1,596 SR
1,718 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 152
1,705 SR
1,720 MMR
Agni
Agni
Gold III
Alementor
Agni
Gold III
Level 152
God Stats
17W - 7L
1,950 SR
Queue Stats
95W - 75L
1,613 MMR
Party 1
Fenrir
Fenrir
Platinum III
BluesComandos16
Fenrir
Platinum III
Level 126
God Stats
3W - 3L
1,768 SR
Queue Stats
177W - 164L
1,838 MMR
Party 1
Osiris
Osiris
Gold I
TR1PisBACK
Osiris
Gold I
Level 170
God Stats
7W - 3L
1,805 SR
Queue Stats
59W - 45L
1,701 MMR
Solo
Ullr
Ullr
Gold III
Yiggdra
Ullr
Gold III
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
213W - 212L
1,724 MMR
Party 2
Bacchus
Bacchus
Gold III
КраљБошковић
Bacchus
Gold III
Level 156
God Stats
4W - 5L
1,500 SR
Queue Stats
205W - 203L
1,724 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
IMightBeHard
Ganesha
13
1 / 3 / 4
8,288
488
5,357
13,411
9,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 2 / 0
9,265
545
14,392
21,012
29,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
SidRnr
Neith
16
1 / 3 / 0
9,084
534
6,463
9,144
3,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
Sinaranian
Kukulkan
15
1 / 4 / 1
8,951
527
5,743
9,138
4,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
quepasohija
Hun Batz
13
1 / 4 / 2
7,608
448
3,595
17,526
6,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
Maman BrigitteAo KuangAtlasBake Kujira

VS

Bans
MercuryThorAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
5 / 0 / 2
10,597
623
8,712
6,523
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 4 / 7
9,347
550
8,998
17,207
7,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
TR1PisBACK
Osiris
16
1 / 0 / 3
9,742
573
16,915
20,877
28,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
Yiggdra
Ullr
18
5 / 0 / 3
10,748
632
8,158
8,665
4,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 1 / 8
7,961
468
6,779
12,461
11,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
5
Kills
16
16
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Agni
5
0
2
6
W
5
4
7
2.13
L
Ganesha
IMightBeHard
Ganesha
1
3
4
1
L
1
2
0
0.5
L
Neith
SidRnr
Neith
1
3
0
0.33
L
Kukulkan
Sinaranian
Kukulkan
1
4
1
0.38
W
Osiris
TR1PisBACK
Osiris
1
0
3
2.5
W
Ullr
Yiggdra
Ullr
5
0
3
6.5
L
Hun Batz
quepasohija
Hun Batz
1
4
2
0.5
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,550
Damage
49,562
70,231
Taken
65,733
53,341
Mitigated
54,520
19,943
Healing
20,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
8,712
583
100
2,653
6,523
2,447
0
1,948
4,575
100,227
1,765
W
8,998
2,868
0
7,192
17,207
7,913
0
4,297
12,910
0
70,759
L
Ganesha
IMightBeHard
Ganesha
5,357
768
1,722
3,136
13,411
9,941
0
4,633
8,684
21,880
0
L
14,392
5,082
0
5,138
21,012
29,033
759
2,959
16,242
528
84,694
L
Neith
SidRnr
Neith
6,463
1,608
0
2,792
9,144
3,333
0
526
8,618
0
86,529
L
Kukulkan
Sinaranian
Kukulkan
5,743
261
0
1,069
9,138
4,099
0
4,701
4,437
88,114
342
W
Osiris
TR1PisBACK
Osiris
16,915
3,051
0
5,522
20,877
28,549
0
681
18,773
10,752
82,786
W
Ullr
Yiggdra
Ullr
8,158
3,867
0
1,843
8,665
4,066
131
580
8,085
0
101,376
L
Hun Batz
quepasohija
Hun Batz
3,595
1,548
0
6,086
17,526
6,935
0
4,571
12,919
0
66,485
W
6,779
1,082
0
3,276
12,461
11,545
29
3,837
8,540
22,493
607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,196
Gold Earned
48,395
575
Minions Killed
630
0
Camps Cleared
0
1,664,792
Distance Traveled
1,745,811
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,597
623
190
11
0
343,088
4
W
Fenrir
9,347
550
93
5
0
377,715
4
L
Ganesha
8,288
488
6
0
0
346,548
3
L
Bellona
9,265
545
124
7
0
318,099
5
L
Neith
9,084
534
170
10
0
304,027
4
L
Kukulkan
8,951
527
167
10
0
313,387
5
W
Osiris
9,742
573
148
9
0
336,506
0
W
Ullr
10,748
632
173
10
0
346,584
1
L
Hun Batz
7,608
448
108
6
0
382,731
0
W
Bacchus
7,961
468
26
2
0
341,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role