Player Matchup

Khepri
Khepri
BBGUNLUNA2318
Khepri
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 9L
1,304 Elo+
Party 3
Raijin
Raijin
KobeDaOneTTV
Raijin
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 9L
1,304 Elo+
Party 3
Pele
Pele
OvalPigeon77292
Pele
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 15L
1,578 Elo+
Party 3
Hades
Hades
RE x Iceyy
Hades
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 34L
1,650 Elo+
Party 1
Medusa
Medusa
Serious3367
Medusa
Level 84
God Stats
1W - 1L
1,715 SR
Queue Stats
40W - 27L
1,538 Elo+
Party 1
Team Averages
Level 93
1,543 SR
1,475 Elo+

VS

Team Averages
Level 110
1,453 SR
1,482 Elo+
Hel
Hel
Kylef5
Hel
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 39L
1,425 Elo+
Party 2
Rama
Rama
UnBelieveABowl
Rama
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,340 Elo+
Solo
Geb
Geb
bubba744lee
Geb
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,453 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ch3lseaw0lfe
Cu Chulainn
Level 129
God Stats
1W - 2L
1,264 SR
Queue Stats
287W - 259L
1,634 Elo+
Solo
King Arthur
King Arthur
edible_key7
King Arthur
Level 128
God Stats
10W - 5L
1,500 SR
Queue Stats
151W - 159L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
8,173
481
4,222
10,813
11,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Raijin
15
2 / 0 / 3
9,127
537
7,645
6,599
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
4 / 2 / 4
7,764
457
6,668
10,515
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hades
16
5 / 0 / 5
10,155
597
10,674
12,015
8,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
16
6 / 0 / 4
10,027
590
12,597
9,100
5,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Kylef5
Hel
13
0 / 3 / 0
7,907
465
5,118
9,467
4,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 6 / 1
7,619
448
6,268
11,126
4,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 1
7,201
424
6,043
17,256
8,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
ch3lseaw0lfe
Cu Chulainn
16
0 / 2 / 1
9,272
545
6,132
11,177
10,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
edible_key7
King Arthur
12
2 / 4 / 0
7,073
416
4,760
15,295
12,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
18
Kills
3
3
Deaths
18
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
W
Raijin
2
0
3
3.5
L
Hel
Kylef5
Hel
0
3
0
0
W
4
2
4
3
W
Hades
5
0
5
7.5
W
Medusa
6
0
4
8
L
1
6
1
0.25
L
0
3
1
0.17
L
Cu Chulainn
ch3lseaw0lfe
Cu Chulainn
0
2
1
0.25
L
King Arthur
edible_key7
King Arthur
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,806
Damage
28,321
49,042
Taken
64,321
32,229
Mitigated
39,991
17,677
Healing
8,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,222
339
0
870
10,813
11,636
66
4,603
6,210
24,220
1,534
W
Raijin
7,645
443
0
1,695
6,599
2,831
0
1,390
5,209
60,922
893
L
Hel
Kylef5
Hel
5,118
488
561
2,636
9,467
4,186
0
5,512
3,577
61,427
651
W
6,668
1,796
0
4,294
10,515
3,756
0
1,709
8,806
0
38,703
W
Hades
10,674
1,367
636
8,492
12,015
8,893
252
2,201
9,814
75,923
1,667
W
Medusa
12,597
5,346
0
1,690
9,100
5,113
1,179
1,098
8,002
0
85,156
L
6,268
4,716
0
90
11,126
4,069
0
2,168
8,850
0
46,728
L
6,043
712
0
375
17,256
8,520
0
5,207
11,959
59,962
4,358
L
Cu Chulainn
ch3lseaw0lfe
Cu Chulainn
6,132
505
0
3,865
11,177
10,640
0
4,120
7,057
0
79,908
L
King Arthur
edible_key7
King Arthur
4,760
969
0
696
15,295
12,576
0
4,276
10,889
0
38,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,246
Gold Earned
39,072
480
Minions Killed
482
0
Camps Cleared
0
1,529,399
Distance Traveled
1,630,503
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,173
481
44
3
0
338,084
0
W
Raijin
9,127
537
121
7
0
324,235
0
L
Hel
7,907
465
118
7
0
323,906
4
W
Pele
7,764
457
61
4
0
216,716
0
W
Hades
10,155
597
126
7
0
337,456
0
W
Medusa
10,027
590
128
8
0
312,908
0
L
Rama
7,619
448
88
5
0
297,135
0
L
Geb
7,201
424
84
5
0
375,550
3
L
Cu Chulainn
9,272
545
140
8
0
289,205
5
L
King Arthur
7,073
416
52
3
0
344,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role