Player Matchup

Cthulhu
Cthulhu
AnthonyF01
Cthulhu
Level 8
God Stats
0W - 3L
1,176 SR
Queue Stats
3W - 14L
1,123 Elo+
Party 1
Cupid
Cupid
ElTioJonSnow
Cupid
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,347 Elo+
Party 3
Nox
Nox
Lestrange_29
Nox
Level 87
God Stats
0W - 1L
1,673 SR
Queue Stats
8W - 22L
1,123 Elo+
Party 1
Pele
Pele
SnickerDoodleJ
Pele
Level 26
God Stats
0W - 5L
1,500 SR
Queue Stats
2W - 11L
1,039 Elo+
Party 1
Guan Yu
Guan Yu
SpiredNutria36
Guan Yu
Level 11
God Stats
0W - 1L
1,244 SR
Queue Stats
8W - 10L
1,328 Elo+
Party 3
Team Averages
Level 48
1,419 SR
1,192 Elo+

VS

Team Averages
Level 38
1,524 SR
1,486 Elo+
Neith
Neith
FabrizioBasado
Neith
Level 3
God Stats
1W - 1L
1,750 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
Littleb0i
Ymir
Level 3
God Stats
1W - 2L
1,525 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Surtr
Surtr
Zeta9Dar2
Surtr
Level 45
God Stats
338W - 301L
1,616 SR
Queue Stats
364W - 342L
1,523 Elo+
Solo
He Bo
He Bo
felipe3709
He Bo
Level 40
God Stats
2W - 6L
1,231 SR
Queue Stats
30W - 40L
1,405 Elo+
Solo
Susano
Susano
francisco2013xd
Susano
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AnthonyF01
Cthulhu
12
0 / 4 / 2
6,463
359
6,673
14,802
10,118
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 8 / 2
7,859
437
5,049
12,568
4,931
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 7 / 1
7,806
434
4,371
13,809
5,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
6 / 4 / 2
8,886
494
7,968
15,698
7,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 4 / 0
8,062
448
5,021
17,235
19,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 6
8,801
489
15,482
9,104
4,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
15
4 / 2 / 11
8,882
493
7,435
11,279
6,699
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Surtr
Zeta9Dar2
Surtr
17
5 / 3 / 0
10,925
607
14,437
11,320
5,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

He Bo
17
6 / 2 / 5
10,664
592
8,469
9,356
3,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
5 / 1 / 4
10,319
573
11,292
15,620
7,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
11
Kills
25
27
Deaths
11
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AnthonyF01
Cthulhu
0
4
2
0.25
L
2
8
2
0.38
W
5
3
6
2.67
L
1
7
1
0.21
W
Ymir
4
2
11
4.75
L
6
4
2
1.75
L
2
4
0
0.5
W
Surtr
Zeta9Dar2
Surtr
5
3
0
1.67
W
He Bo
6
2
5
4.25
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,082
Damage
57,115
74,112
Taken
56,679
47,799
Mitigated
27,905
6,679
Healing
19,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AnthonyF01
Cthulhu
6,673
556
0
2,097
14,802
10,118
0
3,047
11,755
24,950
2,178
L
5,049
2,080
402
1,008
12,568
4,931
688
2,692
9,876
0
32,380
W
15,482
6,390
0
1,410
9,104
4,447
2,315
1,860
7,244
0
50,618
L
4,371
508
26
674
13,809
5,743
351
7,196
6,613
44,860
4,185
W
Ymir
7,435
1,158
0
1,398
11,279
6,699
508
3,158
8,121
34,444
588
L
7,968
3,687
0
1,810
15,698
7,424
0
2,466
13,232
0
50,886
L
5,021
932
66
596
17,235
19,583
0
927
16,308
0
49,345
W
Surtr
Zeta9Dar2
Surtr
14,437
8,460
0
3,979
11,320
5,343
2,658
181
11,139
1,341
79,777
W
He Bo
8,469
446
0
1,991
9,356
3,814
514
3,778
5,578
66,405
0
W
11,292
1,730
0
10,572
15,620
7,602
0
1,405
14,215
0
108,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,076
Gold Earned
49,591
316
Minions Killed
527
0
Camps Cleared
0
1,645,188
Distance Traveled
1,715,455
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,463
359
33
2
0
366,729
0
L
Cupid
7,859
437
48
3
0
272,633
0
W
Neith
8,801
489
79
4
0
293,788
0
L
Nox
7,806
434
73
4
0
309,456
6
W
Ymir
8,882
493
52
3
0
336,277
0
L
Pele
8,886
494
74
4
0
362,739
0
L
Guan Yu
8,062
448
88
5
0
333,631
2
W
Surtr
10,925
607
130
7
0
321,434
0
W
He Bo
10,664
592
119
7
0
329,348
3
W
Susano
10,319
573
147
8
0
434,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role