Player Matchup

Horus
Horus
Airopos
Horus
Level 141
God Stats
3W - 3L
1,737 SR
Queue Stats
13W - 15L
1,643 Elo+
Party 1
Danzaburou
Danzaburou
Krammp
Danzaburou
Level 156
God Stats
5W - 5L
1,500 SR
Queue Stats
94W - 76L
1,566 Elo+
Party 3
Jing Wei
Jing Wei
Semej
Jing Wei
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,566 Elo+
Party 3
Hades
Hades
SmiteIsWashed
Hades
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,549 Elo+
Party 1
Thoth
Thoth
ΕSCΔNΘR
Thoth
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 21L
1,587 Elo+
Party 1
Team Averages
Level 146
1,547 SR
1,582 Elo+

VS

Team Averages
Level 142
1,503 SR
1,617 Elo+
Martichoras
Martichoras
Dallas0
Martichoras
Level 131
God Stats
8W - 10L
1,485 SR
Queue Stats
52W - 48L
1,366 Elo+
Solo
Ne Zha
Ne Zha
EMANITOBRAVO10
Ne Zha
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 36L
1,546 Elo+
Solo
Lancelot
Lancelot
LittleAIDEN116
Lancelot
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
412W - 401L
1,668 Elo+
Solo
Ix Chel
Ix Chel
Maleficia
Ix Chel
Level 157
God Stats
8W - 5L
1,532 SR
Queue Stats
123W - 95L
1,867 Elo+
Party 2
Artio
Artio
WagWanBro
Artio
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 95L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Airopos
Horus
15
1 / 0 / 10
8,978
898
9,308
11,226
13,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Krammp
Danzaburou
15
2 / 1 / 6
8,944
894
9,513
7,973
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Semej
Jing Wei
14
0 / 2 / 7
8,044
804
5,942
8,244
3,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 2 / 4
8,308
831
6,386
12,288
8,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
17
7 / 0 / 3
9,416
942
13,418
6,504
2,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Dallas0
Martichoras
15
1 / 1 / 2
8,203
820
8,368
7,725
3,386
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

13
0 / 3 / 2
7,558
756
7,929
9,749
5,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Lancelot
15
2 / 2 / 1
8,072
807
9,705
12,653
11,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
Maleficia
Ix Chel
14
1 / 3 / 1
8,115
812
8,531
7,866
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
WagWanBro
Artio
14
1 / 3 / 3
8,213
821
2,921
14,923
13,564
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
12
Kills
5
5
Deaths
12
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
Airopos
Horus
1
0
10
6
L
Martichoras
Dallas0
Martichoras
1
1
2
2
L
0
3
2
0.33
W
Danzaburou
Krammp
Danzaburou
2
1
6
5
L
Lancelot
2
2
1
1.25
L
Ix Chel
Maleficia
Ix Chel
1
3
1
0.5
W
Jing Wei
Semej
Jing Wei
0
2
7
1.75
W
2
2
4
2
L
Artio
WagWanBro
Artio
1
3
3
0.83
W
Thoth
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,567
Damage
37,454
46,235
Taken
52,916
32,312
Mitigated
37,278
14,545
Healing
8,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Airopos
Horus
9,308
2,514
827
5,178
11,226
13,287
61
4,487
6,525
1,654
12,541
L
Martichoras
Dallas0
Martichoras
8,368
3,723
0
827
7,725
3,386
0
3,124
4,601
0
42,178
L
7,929
1,010
0
745
9,749
5,333
0
4,790
4,959
0
21,677
W
Danzaburou
Krammp
Danzaburou
9,513
5,122
0
2,839
7,973
4,160
430
2,106
5,733
0
32,867
L
Lancelot
9,705
1,095
0
2,026
12,653
11,819
0
3,868
8,785
2,582
25,696
L
Ix Chel
Maleficia
Ix Chel
8,531
1,053
1,040
1,226
7,866
3,176
0
4,231
3,635
31,158
379
W
Jing Wei
Semej
Jing Wei
5,942
4,364
0
2,173
8,244
3,845
146
1,905
6,128
0
28,284
W
6,386
625
195
2,853
12,288
8,290
200
2,452
9,698
26,506
1,325
L
Artio
WagWanBro
Artio
2,921
257
301
2,647
14,923
13,564
0
4,397
10,526
8,823
0
W
Thoth
13,418
577
0
480
6,504
2,730
161
844
5,622
35,627
441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,690
Gold Earned
40,161
237
Minions Killed
229
0
Camps Cleared
0
1,097,256
Distance Traveled
1,094,972
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,978
898
17
2
0
224,197
0
L
Martichoras
8,203
820
73
7
0
194,238
0
L
Ne Zha
7,558
756
36
4
0
228,082
0
W
Danzaburou
8,944
894
56
6
0
222,374
0
L
Lancelot
8,072
807
37
4
0
236,707
0
L
Ix Chel
8,115
812
67
7
0
200,984
0
W
Jing Wei
8,044
804
38
4
0
196,070
0
W
Hades
8,308
831
49
5
0
218,734
0
L
Artio
8,213
821
16
2
0
234,961
0
W
Thoth
9,416
942
77
8
0
235,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role