Player Matchup

Set
Set
ElMayer
Set
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 110L
1,529 Elo+
Solo
Ravana
Ravana
KILLERPANDA1126
Ravana
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,395 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Knight Floh
Morgan Le Fay
Level 125
God Stats
0W - 1L
1,231 SR
Queue Stats
18W - 26L
1,470 Elo+
Party 1
Cthulhu
Cthulhu
TrainingAI
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,448 Elo+
Solo
Jing Wei
Jing Wei
antonio002
Jing Wei
Level 65
God Stats
1W - 1L
1,586 SR
Queue Stats
13W - 11L
1,726 Elo+
Solo
Team Averages
Level 77
1,463 SR
1,514 Elo+

VS

Team Averages
Level 96
1,434 SR
1,538 Elo+
Surtr
Surtr
Black8aron96
Surtr
Level 124
God Stats
4W - 2L
1,500 SR
Queue Stats
258W - 257L
1,551 Elo+
Solo
Poseidon
Poseidon
badcooleagle
Poseidon
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 97L
1,533 Elo+
Party 2
Chronos
Chronos
louk1512
Chronos
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 116L
1,572 Elo+
Party 2
Vulcan
Vulcan
lyuzfer
Vulcan
Level 109
God Stats
2W - 0L
1,172 SR
Queue Stats
106W - 92L
1,522 Elo+
Solo
Ares
Ares
thinLord
Ares
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 61L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
13
1 / 9 / 6
8,187
585
9,361
14,822
8,000
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 8 / 3
9,427
673
7,200
14,639
7,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Knight Floh
Morgan Le Fay
20
4 / 2 / 7
10,551
754
15,401
10,127
5,221
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
TrainingAI
Cthulhu
16
4 / 8 / 1
9,613
687
13,876
19,837
19,419
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jing Wei
antonio002
Jing Wei
17
1 / 6 / 8
9,084
649
10,066
13,509
5,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 3 / 16
12,134
867
13,464
16,923
19,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Poseidon
badcooleagle
Poseidon
19
7 / 2 / 16
11,358
811
12,860
12,529
6,395
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
louk1512
Chronos
17
7 / 3 / 15
10,800
771
15,478
16,571
8,417
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
lyuzfer
Vulcan
19
3 / 2 / 22
11,438
817
13,513
10,908
6,526
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
18
5 / 3 / 17
11,657
833
12,521
18,186
24,343
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
119
13
Kills
33
33
Deaths
13
25
Assists
86
Player
Kills
Deaths
Assists
KDA
W
11
3
16
6.33
L
Set
1
9
6
0.44
L
3
8
3
0.56
L
Morgan Le Fay
Knight Floh
Morgan Le Fay
4
2
7
3.75
L
Cthulhu
TrainingAI
Cthulhu
4
8
1
0.56
L
Jing Wei
antonio002
Jing Wei
1
6
8
0.83
W
Poseidon
badcooleagle
Poseidon
7
2
16
7.5
W
Chronos
louk1512
Chronos
7
3
15
4.83
W
Vulcan
lyuzfer
Vulcan
3
2
22
7
W
Ares
5
3
17
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,904
Damage
67,836
72,934
Taken
75,117
45,866
Mitigated
64,999
12,318
Healing
23,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,464
3,807
1,376
3,157
16,923
19,318
1,635
5,445
11,478
401
20,854
L
Set
9,361
3,111
385
1,095
14,822
8,000
0
11,425
3,397
0
14,454
L
7,200
801
116
1,331
14,639
7,468
0
9,262
5,377
0
17,614
L
Morgan Le Fay
Knight Floh
Morgan Le Fay
15,401
912
834
2,635
10,127
5,221
0
7,432
2,695
52,261
688
L
Cthulhu
TrainingAI
Cthulhu
13,876
337
1,461
1,690
19,837
19,419
0
13,882
5,955
29,206
0
L
Jing Wei
antonio002
Jing Wei
10,066
7,676
839
1,932
13,509
5,758
35
11,750
1,759
0
21,244
W
Poseidon
badcooleagle
Poseidon
12,860
1,549
2,111
1,947
12,529
6,395
1,008
6,231
6,298
41,618
2,117
W
Chronos
louk1512
Chronos
15,478
7,630
2,052
2,518
16,571
8,417
2,641
4,732
11,839
23,492
1,139
W
Vulcan
lyuzfer
Vulcan
13,513
7,851
3,510
2,878
10,908
6,526
1,506
6,231
4,677
34,523
0
W
Ares
12,521
1,151
1,809
2,402
18,186
24,343
742
6,474
11,712
19,644
3,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,862
Gold Earned
57,387
186
Minions Killed
164
0
Camps Cleared
0
1,202,540
Distance Traveled
1,363,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
12,134
867
16
1
0
281,160
0
L
Set
8,187
585
7
1
0
208,523
0
L
Ravana
9,427
673
20
1
0
244,642
0
L
Morgan Le Fay
10,551
754
95
7
0
266,309
0
L
Cthulhu
9,613
687
23
2
0
243,638
0
L
Jing Wei
9,084
649
41
3
0
239,428
0
W
Poseidon
11,358
811
52
4
0
285,464
0
W
Chronos
10,800
771
23
2
0
254,122
0
W
Vulcan
11,438
817
53
4
0
287,386
0
W
Ares
11,657
833
20
1
0
255,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role