Player Matchup

Thor
Thor
Gold V
BondioIa
Thor
Gold V
Level 156
God Stats
5W - 5L
1,533 SR
Queue Stats
312W - 316L
1,610 MMR
Solo
Cthulhu
Cthulhu
Gold I
KaijuN0
Cthulhu
Gold I
Level 242
God Stats
13W - 19L
1,285 SR
Queue Stats
618W - 642L
1,657 MMR
Solo
Ares
Ares
Gold IV
MathiasElCarry
Ares
Gold IV
Level 125
God Stats
4W - 5L
1,500 SR
Queue Stats
49W - 48L
1,612 MMR
Solo
Thoth
Thoth
Gold IV
Sylphię
Thoth
Gold IV
Level 147
God Stats
6W - 3L
1,633 SR
Queue Stats
40W - 24L
1,653 MMR
Solo
Hou Yi
Hou Yi
Gold IV
blimblimboy
Hou Yi
Gold IV
Level 205
God Stats
4W - 2L
1,500 SR
Queue Stats
727W - 730L
1,606 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 175
1,490 SR
1,627 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,577 SR
1,558 MMR
Morgan Le Fay
Morgan Le Fay
Gold V
 
Morgan Le Fay
Gold V
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold V
Faykz
Achilles
Gold V
Level 208
God Stats
9W - 6L
1,885 SR
Queue Stats
141W - 125L
1,472 MMR
Party 2
Pele
Pele
Platinum IV
hµmb3r717099
Pele
Platinum IV
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 165L
1,677 MMR
Solo
Odin
Odin
Gold V
shỏtzzy
Odin
Gold V
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,640 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
2 / 1 / 0
4,718
674
1,755
4,962
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
KaijuN0
Cthulhu
8
0 / 3 / 1
4,797
685
4,108
7,560
4,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 0 / 1
4,125
589
1,612
4,301
2,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
Sylphię
Thoth
2
0 / 0 / 0
2,949
421
0
49
7
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
8
1 / 2 / 1
4,484
641
2,972
5,320
1,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Bake KujiraSobekAthena

VS

Bans
AphroditeVamanaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
1 / 0 / 0
4,996
714
1,307
2,376
968
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
 
Medusa
7
0 / 2 / 2
3,880
554
4,224
4,785
1,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Achilles
Faykz
Achilles
8
2 / 1 / 1
4,713
673
4,309
7,891
5,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 0 / 2
4,935
705
2,122
3,172
1,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
6
0 / 0 / 1
3,740
534
1,222
2,507
1,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
3
Kills
6
6
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
0
0
1
W
Medusa
 
Medusa
0
2
2
0.5
L
Thor
2
1
0
2
W
Achilles
Faykz
Achilles
2
1
1
2.5
L
Cthulhu
KaijuN0
Cthulhu
0
3
1
0.17
L
0
0
1
0.5
L
Thoth
Sylphię
Thoth
0
0
0
0
L
Hou Yi
1
2
1
0.75
W
3
0
2
4
W
Odin
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,447
Damage
13,184
22,192
Taken
20,731
9,896
Mitigated
10,629
9,041
Healing
7,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
1,307
52
0
616
2,376
968
0
0
2,376
33,920
1,551
W
Medusa
 
Medusa
4,224
2,111
0
686
4,785
1,645
0
910
3,875
0
27,794
L
Thor
1,755
145
0
2,828
4,962
1,796
0
1,092
3,762
0
28,599
W
Achilles
Faykz
Achilles
4,309
1,232
0
3,885
7,891
5,774
0
3,429
4,462
0
25,876
L
Cthulhu
KaijuN0
Cthulhu
4,108
559
0
2,576
7,560
4,030
0
0
7,008
26,713
2,352
L
1,612
86
0
1,866
4,301
2,308
0
105
4,194
10,883
738
L
Thoth
Sylphię
Thoth
0
0
0
0
49
7
0
0
49
1,166
0
L
Hou Yi
2,972
1,813
0
1,771
5,320
1,755
0
0
5,320
0
29,805
W
2,122
580
0
788
3,172
1,188
0
352
2,820
0
30,452
W
Odin
1,222
387
0
1,134
2,507
1,054
0
557
1,950
0
6,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,073
Gold Earned
22,264
202
Minions Killed
216
0
Camps Cleared
0
639,206
Distance Traveled
776,166
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
4,996
714
75
11
0
166,740
0
W
Medusa
3,880
554
37
5
0
140,023
0
L
Thor
4,718
674
61
9
0
150,590
0
W
Achilles
4,713
673
38
5
0
153,633
0
L
Cthulhu
4,797
685
62
9
0
167,409
0
L
Ares
4,125
589
20
3
0
166,201
2
L
Thoth
2,949
421
4
1
0
24,911
0
L
Hou Yi
4,484
641
55
8
0
130,095
0
W
Pele
4,935
705
55
8
0
190,443
0
W
Odin
3,740
534
11
2
0
125,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role