Player Matchup

Anubis
Anubis
 
Anubis
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Alpha-Omega542
Surtr
Level 157
God Stats
2W - 0L
1,460 SR
Queue Stats
31W - 28L
1,460 Elo+
Solo
Ymir
Ymir
Lionheart139
Ymir
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 23L
1,568 Elo+
Party 1
Nike
Nike
Master Zaheer
Nike
Level 159
God Stats
1W - 1L
1,285 SR
Queue Stats
223W - 200L
1,539 Elo+
Party 1
Heimdallr
Heimdallr
StrativariusYT
Heimdallr
Level 159
God Stats
2W - 0L
1,715 SR
Queue Stats
65W - 61L
1,556 Elo+
Party 1
Team Averages
Level 157
1,492 SR
1,525 Elo+

VS

Team Averages
Level 163
1,626 SR
1,625 Elo+
Yemoja
Yemoja
AJM XXIII
Yemoja
Level 147
God Stats
7W - 2L
1,853 SR
Queue Stats
17W - 7L
1,796 Elo+
Party 2
Fenrir
Fenrir
BBakes99
Fenrir
Level 145
God Stats
1W - 2L
1,768 SR
Queue Stats
12W - 9L
1,804 Elo+
Party 2
Janus
Janus
GoD Smouk
Janus
Level 156
God Stats
3W - 3L
1,291 SR
Queue Stats
51W - 49L
1,289 Elo+
Solo
Tiamat
Tiamat
JustTin
Tiamat
Level 211
God Stats
1W - 4L
1,500 SR
Queue Stats
152W - 136L
1,433 Elo+
Solo
Rama
Rama
ReIentlless
Rama
Level 155
God Stats
1W - 1L
1,715 SR
Queue Stats
17W - 7L
1,804 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 0 / 4
6,467
647
5,441
4,842
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
5 / 0 / 1
7,109
711
5,055
6,225
3,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
5 / 0 / 1
6,301
630
5,068
5,625
3,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 2 / 4
5,722
572
4,211
7,196
3,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
StrativariusYT
Heimdallr
11
1 / 1 / 2
5,704
570
6,733
6,243
3,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AJM XXIII
Yemoja
8
0 / 1 / 2
4,946
495
1,459
9,168
5,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
BBakes99
Fenrir
8
1 / 6 / 2
4,817
482
2,556
9,781
3,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
GoD Smouk
Janus
10
1 / 4 / 0
5,070
507
2,808
7,412
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
JustTin
Tiamat
8
0 / 4 / 0
4,711
471
2,058
6,649
3,481
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 0
5,606
561
6,183
7,740
2,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
16
Kills
3
3
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
4
5
L
Yemoja
AJM XXIII
Yemoja
0
1
2
1
W
5
0
1
5.5
L
Fenrir
BBakes99
Fenrir
1
6
2
0.33
L
Janus
GoD Smouk
Janus
1
4
0
0.25
L
Tiamat
JustTin
Tiamat
0
4
0
0
W
5
0
1
5.5
W
2
2
4
2
L
1
1
0
1
W
Heimdallr
StrativariusYT
Heimdallr
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,508
Damage
15,064
30,131
Taken
40,750
15,670
Mitigated
17,166
11,804
Healing
10,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,441
314
0
2,563
4,842
2,410
0
1,843
2,855
54,289
1,736
L
Yemoja
AJM XXIII
Yemoja
1,459
688
2,463
3,032
9,168
5,444
0
3,500
5,668
9,044
0
W
5,055
2,289
0
1,887
6,225
3,476
0
1,977
4,248
1,093
45,104
L
Fenrir
BBakes99
Fenrir
2,556
682
0
735
9,781
3,678
0
2,594
7,115
0
24,442
L
Janus
GoD Smouk
Janus
2,808
143
0
655
7,412
1,836
0
3,490
3,922
32,860
477
L
Tiamat
JustTin
Tiamat
2,058
234
0
1,220
6,649
3,481
0
306
5,990
25,149
1,392
W
5,068
1,419
0
2,224
5,625
3,760
0
940
4,657
20,324
0
W
4,211
1,183
0
1,923
7,196
3,012
0
653
6,491
0
44,970
L
6,183
4,858
0
2,008
7,740
2,727
0
815
6,925
0
48,848
W
Heimdallr
StrativariusYT
Heimdallr
6,733
3,216
0
3,207
6,243
3,012
0
577
5,666
0
46,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,303
Gold Earned
25,150
366
Minions Killed
267
0
Camps Cleared
0
979,544
Distance Traveled
1,000,954
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,467
647
98
10
0
192,941
2
L
Yemoja
4,946
495
10
1
0
189,973
2
W
Surtr
7,109
711
90
9
0
200,729
2
L
Fenrir
4,817
482
37
4
0
208,013
0
L
Janus
5,070
507
71
7
0
182,703
3
L
Tiamat
4,711
471
50
5
0
186,348
0
W
Ymir
6,301
630
17
2
0
189,997
2
W
Nike
5,722
572
78
8
0
207,918
0
L
Rama
5,606
561
99
10
0
233,917
2
W
Heimdallr
5,704
570
83
8
0
187,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role