Player Matchup

Artio
Artio
Black_de_Lagoon
Artio
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,581 Elo+
Party 3
Jing Wei
Jing Wei
HomeGrown348
Jing Wei
Level 147
God Stats
8W - 7L
1,546 SR
Queue Stats
720W - 709L
1,459 Elo+
Solo
Nemesis
Nemesis
SaiyanGodDJ
Nemesis
Level 156
God Stats
3W - 3L
1,536 SR
Queue Stats
62W - 58L
1,601 Elo+
Solo
Chaac
Chaac
ZGN_Val
Chaac
Level 130
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 26L
1,581 Elo+
Party 3
Anubis
Anubis
balamdan
Anubis
Level 155
God Stats
1W - 4L
1,190 SR
Queue Stats
104W - 88L
1,584 Elo+
Solo
Team Averages
Level 146
1,454 SR
1,561 Elo+

VS

Team Averages
Level 149
1,533 SR
1,481 Elo+
Discordia
Discordia
DooDooButa
Discordia
Level 82
God Stats
48W - 44L
1,440 SR
Queue Stats
112W - 128L
1,451 Elo+
Party 2
Agni
Agni
Ic3CreamBandit
Agni
Level 173
God Stats
6W - 5L
1,667 SR
Queue Stats
188W - 202L
1,485 Elo+
Party 2
Achilles
Achilles
LiquidHotSnakes
Achilles
Level 159
God Stats
5W - 0L
1,500 SR
Queue Stats
219W - 230L
1,438 Elo+
Party 2
Skadi
Skadi
RoyaL x Scopzz
Skadi
Level 104
God Stats
9W - 4L
1,556 SR
Queue Stats
81W - 63L
1,502 Elo+
Party 1
Ymir
Ymir
gahwyn
Ymir
Level 228
God Stats
3W - 1L
1,500 SR
Queue Stats
129W - 128L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,617
923
1,119
6,357
3,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
HomeGrown348
Jing Wei
10
0 / 0 / 0
4,771
954
417
2,044
678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
SaiyanGodDJ
Nemesis
10
0 / 1 / 0
4,924
985
3,324
4,500
1,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
ZGN_Val
Chaac
9
0 / 3 / 0
4,533
907
1,982
5,406
4,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Anubis
balamdan
Anubis
8
0 / 1 / 0
4,340
868
416
1,718
690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DooDooButa
Discordia
10
1 / 0 / 6
5,147
1,029
3,782
2,276
616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 0 / 2
5,633
1,127
2,582
1,848
587
Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Achilles
10
3 / 0 / 4
5,302
1,060
4,448
2,662
1,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 4
4,767
953
2,462
2,470
787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
gahwyn
Ymir
10
2 / 0 / 4
5,268
1,054
1,790
3,900
3,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
8
8
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Discordia
DooDooButa
Discordia
1
0
6
4
L
Jing Wei
HomeGrown348
Jing Wei
0
0
0
0
W
2
0
2
3
W
Achilles
3
0
4
5
W
0
0
4
2
L
Nemesis
SaiyanGodDJ
Nemesis
0
1
0
0
L
Chaac
ZGN_Val
Chaac
0
3
0
0
L
Anubis
balamdan
Anubis
0
1
0
0
W
Ymir
gahwyn
Ymir
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,258
Damage
15,064
20,025
Taken
13,156
11,578
Mitigated
6,592
3,485
Healing
3,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,119
57
397
914
6,357
3,777
0
2,224
4,101
4,955
0
W
Discordia
DooDooButa
Discordia
3,782
99
0
240
2,276
616
0
181
2,021
13,961
0
L
Jing Wei
HomeGrown348
Jing Wei
417
352
0
374
2,044
678
0
415
1,629
0
8,090
W
2,582
321
0
918
1,848
587
253
140
1,708
18,726
0
W
Achilles
4,448
694
0
1,100
2,662
1,521
41
385
2,242
0
9,121
W
2,462
573
310
53
2,470
787
390
443
1,988
0
9,474
L
Nemesis
SaiyanGodDJ
Nemesis
3,324
897
0
1,340
4,500
1,984
0
1,404
3,012
0
14,754
L
Chaac
ZGN_Val
Chaac
1,982
0
0
460
5,406
4,449
0
2,574
2,720
0
7,828
L
Anubis
balamdan
Anubis
416
44
0
0
1,718
690
0
1,191
527
4,020
0
W
Ymir
gahwyn
Ymir
1,790
232
0
402
3,900
3,081
90
386
3,355
5,381
766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,185
Gold Earned
26,117
84
Minions Killed
101
0
Camps Cleared
0
488,316
Distance Traveled
579,533
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,617
923
6
1
0
105,709
2
W
Discordia
5,147
1,029
30
6
0
126,112
0
L
Jing Wei
4,771
954
21
4
0
93,893
0
W
Agni
5,633
1,127
40
8
0
93,938
2
W
Achilles
5,302
1,060
7
1
0
133,967
0
W
Skadi
4,767
953
11
2
0
115,273
0
L
Nemesis
4,924
985
33
7
0
134,361
0
L
Chaac
4,533
907
14
3
0
104,892
0
L
Anubis
4,340
868
10
2
0
49,461
0
W
Ymir
5,268
1,054
13
3
0
110,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role