Player Matchup

Medusa
Medusa
 
Medusa
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
APlateOfBeans
Kuzenbo
Level 71
God Stats
1W - 1L
1,388 SR
Queue Stats
34W - 34L
1,483 Elo+
Party 1
Pele
Pele
Budi Hoal
Pele
Level 79
God Stats
26W - 23L
1,580 SR
Queue Stats
222W - 202L
1,527 Elo+
Solo
Zeus
Zeus
The_JuiceMoose
Zeus
Level 149
God Stats
6W - 1L
1,760 SR
Queue Stats
74W - 76L
1,557 Elo+
Party 1
Chaac
Chaac
dtrainduran
Chaac
Level 14
God Stats
4W - 1L
1,618 SR
Queue Stats
4W - 2L
1,636 Elo+
Party 1
Team Averages
Level 79
1,569 SR
1,541 Elo+

VS

Team Averages
Level 117
1,512 SR
1,558 Elo+
Danzaburou
Danzaburou
Croissantbruva
Danzaburou
Level 96
God Stats
0W - 2L
1,741 SR
Queue Stats
7W - 8L
1,589 Elo+
Solo
Sylvanus
Sylvanus
GenghisXRed
Sylvanus
Level 151
God Stats
6W - 5L
1,251 SR
Queue Stats
17W - 14L
1,320 Elo+
Party 2
Scylla
Scylla
IMIKEPWNZ7
Scylla
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,787 Elo+
Party 2
Tiamat
Tiamat
iEternity-PR
Tiamat
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 56L
1,685 Elo+
Solo
Mulan
Mulan
play_bad26
Mulan
Level 101
God Stats
9W - 3L
1,570 SR
Queue Stats
140W - 127L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 1 / 2
5,968
543
3,055
5,426
2,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
11
0 / 0 / 3
5,742
522
2,293
7,004
6,171
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
11
1 / 1 / 1
5,736
521
2,934
8,132
3,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 1
6,063
551
5,295
4,384
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 0 / 0
7,033
639
5,320
9,172
6,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Croissantbruva
Danzaburou
10
1 / 1 / 0
5,551
505
2,183
3,472
1,193
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
GenghisXRed
Sylvanus
10
1 / 1 / 1
6,062
551
4,499
8,283
4,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
IMIKEPWNZ7
Scylla
10
1 / 1 / 1
5,960
542
3,551
6,243
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
10
1 / 2 / 0
5,533
503
3,587
7,849
5,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
7
0 / 2 / 0
5,077
462
2,431
6,185
2,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
7
Kills
4
4
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
1
2
2
W
Kuzenbo
0
0
3
1.5
W
Pele
1
1
1
1.5
L
Danzaburou
Croissantbruva
Danzaburou
1
1
0
1
L
Sylvanus
GenghisXRed
Sylvanus
1
1
1
1.5
L
Scylla
IMIKEPWNZ7
Scylla
1
1
1
1.5
W
2
2
1
1.25
W
3
0
0
3
L
Tiamat
1
2
0
0.5
L
Mulan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,897
Damage
16,251
34,118
Taken
32,032
19,639
Mitigated
15,668
11,220
Healing
7,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,055
878
0
2,112
5,426
2,060
432
2,139
3,287
0
40,682
W
Kuzenbo
2,293
1,242
0
2,585
7,004
6,171
14
1,780
5,224
21,230
1,856
W
Pele
2,934
600
0
2,448
8,132
3,332
212
1,946
6,186
0
45,148
L
Danzaburou
Croissantbruva
Danzaburou
2,183
612
0
1,389
3,472
1,193
375
714
2,758
0
28,313
L
Sylvanus
GenghisXRed
Sylvanus
4,499
1,067
109
2,330
8,283
4,230
617
2,206
6,077
37,620
10,024
L
Scylla
IMIKEPWNZ7
Scylla
3,551
148
0
1,042
6,243
2,248
0
3,592
2,651
34,758
1,293
W
5,295
873
0
845
4,384
1,606
558
2,635
1,749
40,721
0
W
5,320
478
0
3,230
9,172
6,470
449
2,572
6,600
0
45,033
L
Tiamat
3,587
332
0
967
7,849
5,144
0
919
6,930
26,216
931
L
Mulan
2,431
427
0
1,666
6,185
2,853
0
0
6,185
0
26,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,542
Gold Earned
28,183
334
Minions Killed
288
0
Camps Cleared
0
1,126,995
Distance Traveled
952,236
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,968
543
63
6
0
216,250
1
W
Kuzenbo
5,742
522
38
3
0
239,756
2
W
Pele
5,736
521
69
6
0
254,546
0
L
Danzaburou
5,551
505
44
4
0
229,500
0
L
Sylvanus
6,062
551
84
8
0
183,286
0
L
Scylla
5,960
542
67
6
0
203,722
0
W
Zeus
6,063
551
74
7
0
206,184
4
W
Chaac
7,033
639
90
8
0
210,259
1
L
Tiamat
5,533
503
51
5
0
205,307
0
L
Mulan
5,077
462
42
4
0
130,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role