Player Matchup

Neith
Neith
Aw N4th4n
Neith
Level 100
God Stats
3W - 4L
1,545 SR
Queue Stats
12W - 17L
1,387 Elo+
Party 1
Horus
Horus
CouchyPotato
Horus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 69L
1,509 Elo+
Solo
Poseidon
Poseidon
CristoRey011634
Poseidon
Level 61
God Stats
13W - 27L
1,165 SR
Queue Stats
24W - 38L
1,353 Elo+
Party 1
King Arthur
King Arthur
orHeHHbNApaK
King Arthur
Level 29
God Stats
3W - 5L
1,383 SR
Queue Stats
17W - 30L
1,360 Elo+
Party 1
Ratatoskr
Ratatoskr
아쿠아아쿠아
Ratatoskr
Level 43
God Stats
1W - 3L
1,516 SR
Queue Stats
18W - 26L
1,389 Elo+
Party 1
Team Averages
Level 64
1,422 SR
1,400 Elo+

VS

Team Averages
Level 68
1,454 SR
1,494 Elo+
Kali
Kali
 
Kali
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Cryptic__Hitz
Nu Wa
Level 46
God Stats
5W - 6L
1,161 SR
Queue Stats
136W - 132L
1,484 Elo+
Party 2
Chernobog
Chernobog
Itslegit_minCy-_
Chernobog
Level 58
God Stats
14W - 11L
1,582 SR
Queue Stats
70W - 66L
1,484 Elo+
Party 2
Hou Yi
Hou Yi
Jestaprank
Hou Yi
Level 78
God Stats
7W - 4L
1,526 SR
Queue Stats
78W - 78L
1,489 Elo+
Solo
Sylvanus
Sylvanus
SoloNerd001
Sylvanus
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 127L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aw N4th4n
Neith
13
1 / 4 / 3
7,396
493
5,703
9,859
3,215
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
0 / 2 / 0
4,992
333
1,107
4,294
2,064
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
13
2 / 2 / 2
7,575
505
4,924
9,635
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
orHeHHbNApaK
King Arthur
12
1 / 3 / 4
7,118
475
7,919
14,558
12,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 4 / 3
7,934
529
7,473
14,920
6,145
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
2 / 3 / 4
8,051
537
8,802
14,903
8,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 1 / 6
8,348
557
8,025
5,429
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
16
5 / 1 / 7
9,294
620
9,173
10,291
5,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hou Yi
Jestaprank
Hou Yi
15
2 / 1 / 1
9,433
629
4,055
8,011
5,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sylvanus
SoloNerd001
Sylvanus
14
5 / 1 / 4
8,543
570
5,985
12,295
10,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
7
Kills
15
15
Deaths
7
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
2
3
4
1.33
L
Neith
Aw N4th4n
Neith
1
4
3
0.63
L
0
2
0
0
L
Poseidon
2
2
2
1.5
W
1
1
6
4
W
Chernobog
5
1
7
8.5
W
Hou Yi
Jestaprank
Hou Yi
2
1
1
2.5
W
Sylvanus
SoloNerd001
Sylvanus
5
1
4
7
L
King Arthur
orHeHHbNApaK
King Arthur
1
3
4
1
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,126
Damage
36,040
53,266
Taken
50,929
27,461
Mitigated
31,852
13,384
Healing
16,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
8,802
3,871
0
2,780
14,903
8,550
11
1,691
13,212
0
59,378
L
Neith
Aw N4th4n
Neith
5,703
2,169
0
3,298
9,859
3,215
651
2,892
6,795
0
48,489
L
1,107
593
80
709
4,294
2,064
0
1,386
2,768
0
5,716
L
Poseidon
4,924
698
0
2,423
9,635
3,333
0
3,106
6,249
67,736
1,065
W
8,025
2,054
0
2,001
5,429
2,020
1,017
2,369
3,060
54,034
795
W
Chernobog
9,173
4,775
0
4,322
10,291
5,046
632
701
9,590
0
70,686
W
Hou Yi
Jestaprank
Hou Yi
4,055
2,393
0
2,897
8,011
5,758
1,160
76
7,935
0
73,399
W
Sylvanus
SoloNerd001
Sylvanus
5,985
2,249
642
3,597
12,295
10,478
681
889
11,406
34,453
14,977
L
King Arthur
orHeHHbNApaK
King Arthur
7,919
601
0
1,790
14,558
12,704
0
2,680
11,719
1,961
43,128
L
7,473
2,430
0
5,084
14,920
6,145
0
2,499
12,175
0
69,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,015
Gold Earned
43,669
413
Minions Killed
506
0
Camps Cleared
0
1,289,479
Distance Traveled
1,398,438
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,051
537
89
6
0
325,968
0
L
Neith
7,396
493
98
7
0
248,068
0
L
Horus
4,992
333
4
0
0
70,215
0
L
Poseidon
7,575
505
120
8
0
307,218
4
W
Nu Wa
8,348
557
118
8
0
289,266
0
W
Chernobog
9,294
620
100
7
0
310,446
0
W
Hou Yi
9,433
629
133
9
0
240,602
0
W
Sylvanus
8,543
570
66
4
0
232,156
2
L
King Arthur
7,118
475
69
5
0
322,485
0
L
Ratatoskr
7,934
529
122
8
0
341,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role