Player Matchup

Chaac
Chaac
 
Chaac
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Diegocc970205
Kukulkan
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,395 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
EMSHAWN
Morgan Le Fay
Level 155
God Stats
1W - 1L
1,289 SR
Queue Stats
32W - 48L
1,357 Elo+
Party 3
Janus
Janus
Jacksrage9523
Janus
Level 44
God Stats
2W - 2L
1,726 SR
Queue Stats
108W - 81L
1,603 Elo+
Solo
Ao Kuang
Ao Kuang
Richardx801
Ao Kuang
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 39L
1,501 Elo+
Party 3
Team Averages
Level 124
1,503 SR
1,471 Elo+

VS

Team Averages
Level 78
1,543 SR
1,531 Elo+
Janus
Janus
 
Janus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
BaseballBilly
Zhong Kui
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 36L
1,576 Elo+
Party 1
Athena
Athena
CreatorLover
Athena
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 26L
1,534 Elo+
Party 1
Ullr
Ullr
Ratjack1
Ullr
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
325W - 322L
1,503 Elo+
Party 2
Cthulhu
Cthulhu
rubit25
Cthulhu
Level 122
God Stats
10W - 13L
1,715 SR
Queue Stats
753W - 772L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 1 / 10
8,346
835
8,724
9,766
11,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Diegocc970205
Kukulkan
13
0 / 2 / 8
7,457
746
6,527
7,879
3,732
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Morgan Le Fay
EMSHAWN
Morgan Le Fay
15
6 / 1 / 6
9,162
916
11,661
9,201
5,230
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 1 / 8
7,818
782
8,689
5,212
2,310
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Richardx801
Ao Kuang
14
6 / 1 / 5
8,598
860
7,534
10,911
11,238
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 2 / 1
7,153
715
6,495
6,481
2,799
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
BaseballBilly
Zhong Kui
11
0 / 5 / 2
6,788
679
8,739
11,130
11,213
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Athena
14
2 / 3 / 3
8,180
818
5,495
13,233
13,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ullr
12
0 / 5 / 1
6,804
680
4,711
9,603
4,134
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
rubit25
Cthulhu
15
2 / 1 / 3
8,028
803
9,838
8,487
9,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
16
Kills
5
6
Deaths
16
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
10
8
L
Janus
 
Janus
1
2
1
0.75
L
Zhong Kui
BaseballBilly
Zhong Kui
0
5
2
0.2
L
Athena
2
3
3
1.17
W
Kukulkan
Diegocc970205
Kukulkan
0
2
8
2
W
Morgan Le Fay
EMSHAWN
Morgan Le Fay
6
1
6
9
W
1
1
8
5
L
Ullr
0
5
1
0.1
W
Ao Kuang
Richardx801
Ao Kuang
6
1
5
8.5
L
Cthulhu
rubit25
Cthulhu
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,135
Damage
35,278
42,969
Taken
48,934
33,739
Mitigated
41,186
19,278
Healing
14,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,724
960
823
3,351
9,766
11,229
0
5,657
4,109
0
19,667
L
Janus
 
Janus
6,495
348
550
1,255
6,481
2,799
0
4,184
2,253
11,622
0
L
Zhong Kui
BaseballBilly
Zhong Kui
8,739
648
491
2,752
11,130
11,213
0
5,777
5,141
23,222
285
L
Athena
5,495
1,369
859
3,483
13,233
13,049
0
10,016
2,960
10,140
1,554
W
Kukulkan
Diegocc970205
Kukulkan
6,527
830
182
113
7,879
3,732
172
6,487
1,392
15,959
541
W
Morgan Le Fay
EMSHAWN
Morgan Le Fay
11,661
1,754
2,605
2,597
9,201
5,230
78
6,710
2,491
18,772
0
W
8,689
628
1,217
860
5,212
2,310
0
4,659
553
20,704
0
L
Ullr
4,711
1,665
778
551
9,603
4,134
0
7,119
2,245
0
8,752
W
Ao Kuang
Richardx801
Ao Kuang
7,534
1,376
1,923
5,607
10,911
11,238
22
6,526
4,385
11,215
269
L
Cthulhu
rubit25
Cthulhu
9,838
52
1,598
2,229
8,487
9,991
0
5,974
2,369
19,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,381
Gold Earned
36,953
108
Minions Killed
97
0
Camps Cleared
0
1,073,054
Distance Traveled
1,040,730
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,346
835
12
1
0
218,871
0
L
Janus
7,153
715
13
1
0
195,140
0
L
Zhong Kui
6,788
679
28
3
0
172,722
0
L
Athena
8,180
818
16
2
0
215,557
0
W
Kukulkan
7,457
746
29
3
0
183,676
0
W
Morgan Le Fay
9,162
916
17
2
0
222,043
0
W
Janus
7,818
782
34
3
0
233,055
0
L
Ullr
6,804
680
17
2
0
201,256
0
W
Ao Kuang
8,598
860
16
2
0
215,409
0
L
Cthulhu
8,028
803
23
2
0
256,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role