Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
trokibocho51
Scylla
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,687 Elo+
Party 1
Hercules
Hercules
zumratt
Hercules
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,358 Elo+
Party 1
Team Averages
Level 119
1,500 SR
1,515 Elo+

VS

Team Averages
Level 91
1,572 SR
1,469 Elo+
Yu Huang
Yu Huang
Christhebull20
Yu Huang
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,729 Elo+
Party 2
Olorun
Olorun
Ghostyrilla
Olorun
Level 50
God Stats
3W - 3L
1,715 SR
Queue Stats
10W - 11L
1,588 Elo+
Solo
King Arthur
King Arthur
supermultij
King Arthur
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,092 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
8 / 0 / 7
9,131
1,015
8,654
7,427
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
14
7 / 0 / 6
8,594
955
8,420
4,470
1,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
zumratt
Hercules
13
1 / 1 / 14
7,953
884
8,480
9,781
5,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
7
0 / 2 / 1
5,582
620
1,392
4,201
1,378
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
10
0 / 8 / 1
6,011
668
3,962
11,313
4,455
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
supermultij
King Arthur
11
1 / 6 / 0
6,500
722
4,752
14,299
11,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
16
Kills
1
1
Deaths
16
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
0
7
11.5
L
Yu Huang
0
2
1
0.25
L
Olorun
0
8
1
0.06
L
King Arthur
supermultij
King Arthur
1
6
0
0.17
W
Scylla
7
0
6
10
W
Hercules
zumratt
Hercules
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,554
Damage
10,106
21,678
Taken
29,813
10,373
Mitigated
17,628
6,033
Healing
2,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,654
4,009
0
2,470
7,427
3,129
500
2,074
5,353
0
35,555
L
Yu Huang
1,392
193
0
0
4,201
1,378
0
346
3,669
7,453
0
L
Olorun
3,962
2,268
240
819
11,313
4,455
0
3,235
7,782
21,885
0
L
King Arthur
supermultij
King Arthur
4,752
259
0
1,000
14,299
11,795
0
4,680
9,175
0
20,125
W
Scylla
8,420
1,343
0
349
4,470
1,540
664
689
3,781
37,852
690
W
Hercules
zumratt
Hercules
8,480
3,476
0
3,214
9,781
5,704
724
2,621
7,016
0
18,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,678
Gold Earned
18,093
130
Minions Killed
85
0
Camps Cleared
0
520,927
Distance Traveled
387,912
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,131
1,015
45
5
0
170,532
0
L
Yu Huang
5,582
620
17
2
0
81,405
0
L
Olorun
6,011
668
31
3
0
131,623
0
L
King Arthur
6,500
722
37
4
0
174,884
0
W
Scylla
8,594
955
57
6
0
172,627
1
W
Hercules
7,953
884
28
3
0
177,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role