Player Matchup

Nox
Nox
 
Nox
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
DuckyLouWho
Artio
Level 48
God Stats
5W - 2L
1,838 SR
Queue Stats
274W - 284L
1,390 Elo+
Solo
Kuzenbo
Kuzenbo
ShadyThrowz
Kuzenbo
Level 59
God Stats
1W - 2L
1,266 SR
Queue Stats
51W - 52L
1,305 Elo+
Solo
Da Ji
Da Ji
frequentslider
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,698 Elo+
Party 1
Medusa
Medusa
twiztid317
Medusa
Level 60
God Stats
35W - 30L
1,576 SR
Queue Stats
40W - 41L
1,499 Elo+
Solo
Team Averages
Level 54
1,536 SR
1,478 Elo+

VS

Team Averages
Level 82
1,449 SR
1,455 Elo+
Danzaburou
Danzaburou
JoEycLoNe
Danzaburou
Level 106
God Stats
2W - 3L
1,123 SR
Queue Stats
106W - 98L
1,369 Elo+
Solo
Cerberus
Cerberus
MisterRyseYo
Cerberus
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
314W - 346L
1,352 Elo+
Solo
Shiva
Shiva
THCVapeDude
Shiva
Level 76
God Stats
3W - 4L
1,331 SR
Queue Stats
227W - 238L
1,477 Elo+
Solo
Ao Kuang
Ao Kuang
XxPSYLOCIBINOxX
Ao Kuang
Level 69
God Stats
136W - 89L
1,793 SR
Queue Stats
413W - 402L
1,579 Elo+
Solo
Pele
Pele
willia tk
Pele
Level 72
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 44L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
1 / 1 / 6
11,417
1,038
24,079
11,965
6,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

17
1 / 3 / 6
12,266
1,115
4,184
17,375
25,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
ShadyThrowz
Kuzenbo
16
2 / 6 / 5
11,317
1,029
3,913
22,128
17,970
16
3 / 8 / 3
11,591
1,054
16,875
22,798
18,611
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Medusa
twiztid317
Medusa
15
0 / 0 / 0
9,310
846
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Team 1 Tickets

144

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JoEycLoNe
Danzaburou
18
7 / 1 / 8
13,187
1,199
24,104
7,004
3,680
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
MisterRyseYo
Cerberus
17
1 / 1 / 13
11,105
1,010
16,302
13,137
7,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

17
1 / 1 / 10
11,423
1,038
7,348
10,952
7,010
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
17
4 / 2 / 8
11,670
1,061
7,561
11,840
6,565
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
18
5 / 2 / 12
12,525
1,139
12,541
14,025
6,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
69
7
Kills
18
18
Deaths
7
20
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
1
6
4
L
1
3
6
1.33
W
Danzaburou
JoEycLoNe
Danzaburou
7
1
8
11
W
Cerberus
MisterRyseYo
Cerberus
1
1
13
7.5
L
Kuzenbo
ShadyThrowz
Kuzenbo
2
6
5
0.75
W
1
1
10
6
W
Ao Kuang
4
2
8
4
L
3
8
3
0.56
L
Medusa
twiztid317
Medusa
0
0
0
0
W
Pele
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,051
Damage
67,856
74,266
Taken
56,958
68,386
Mitigated
31,635
2,645
Healing
10,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
24,079
3,029
442
277
11,965
6,403
0
4,239
7,726
52,641
0
L
4,184
577
124
1,301
17,375
25,402
0
4,337
13,038
17,581
229
W
Danzaburou
JoEycLoNe
Danzaburou
24,104
13,246
0
701
7,004
3,680
0
3,618
3,386
0
47,528
W
Cerberus
MisterRyseYo
Cerberus
16,302
879
0
2,002
13,137
7,587
0
6,565
6,572
34,995
0
L
Kuzenbo
ShadyThrowz
Kuzenbo
3,913
1,330
0
0
22,128
17,970
0
8,839
13,289
10,727
0
W
7,348
1,829
577
2,653
10,952
7,010
0
6,406
4,546
0
34,439
W
Ao Kuang
7,561
1,612
0
3,648
11,840
6,565
0
7,700
4,140
17,170
0
L
16,875
5,909
18
483
22,798
18,611
0
6,448
16,350
0
35,279
L
Medusa
twiztid317
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Pele
12,541
5,229
0
1,113
14,025
6,793
0
7,658
6,367
0
29,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,901
Gold Earned
59,910
160
Minions Killed
269
3
Camps Cleared
12
833,955
Distance Traveled
1,117,101
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,417
1,038
65
6
1
208,465
0
L
Artio
12,266
1,115
31
3
0
193,579
0
W
Danzaburou
13,187
1,199
63
6
1
191,688
0
W
Cerberus
11,105
1,010
86
8
1
256,774
0
L
Kuzenbo
11,317
1,029
12
1
1
239,820
0
W
Shiva
11,423
1,038
75
7
0
234,634
0
W
Ao Kuang
11,670
1,061
15
1
4
218,520
0
L
Da Ji
11,591
1,054
52
5
1
192,091
0
L
Medusa
9,310
846
0
0
0
0
0
W
Pele
12,525
1,139
30
3
6
215,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role