Player Matchup

Sylvanus
Sylvanus
BruhFrThoWhy
Sylvanus
Level 122
God Stats
1W - 2L
1,531 SR
Queue Stats
15W - 30L
1,383 Elo+
Party 1
Ao Kuang
Ao Kuang
TheQuantumMenace
Ao Kuang
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
38W - 34L
1,548 Elo+
Party 3
Chaac
Chaac
ViciGrim
Chaac
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 37L
1,571 Elo+
Party 3
Anhur
Anhur
ViciMAKAROV
Anhur
Level 124
God Stats
2W - 4L
1,805 SR
Queue Stats
39W - 38L
1,553 Elo+
Party 3
Merlin
Merlin
xSilentZephyr
Merlin
Level 26
God Stats
3W - 4L
1,477 SR
Queue Stats
15W - 30L
1,383 Elo+
Party 1
Team Averages
Level 93
1,563 SR
1,487 Elo+

VS

Team Averages
Level 72
1,580 SR
1,479 Elo+
Geb
Geb
Baltimore_2k
Geb
Level 87
God Stats
14W - 7L
1,500 SR
Queue Stats
429W - 418L
1,523 Elo+
Solo
Sol
Sol
Lilicca S2
Sol
Level 68
God Stats
6W - 3L
1,522 SR
Queue Stats
20W - 30L
1,265 Elo+
Solo
Tyr
Tyr
YalanGM
Tyr
Level 69
God Stats
23W - 20L
1,500 SR
Queue Stats
96W - 80L
1,530 Elo+
Solo
Anubis
Anubis
thelightbringr
Anubis
Level 69
God Stats
17W - 8L
1,876 SR
Queue Stats
173W - 144L
1,518 Elo+
Party 2
Bakasura
Bakasura
toology01
Bakasura
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 25L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BruhFrThoWhy
Sylvanus
12
1 / 2 / 1
8,080
475
6,837
13,763
12,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 2 / 1
8,583
505
6,616
16,405
6,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chaac
ViciGrim
Chaac
12
0 / 1 / 1
7,666
451
16,985
19,811
23,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 1 / 1
8,460
498
7,790
11,984
4,687
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 6 / 0
7,736
455
7,943
10,891
3,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 7
7,863
463
6,461
12,301
10,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 3 / 2
7,803
459
8,020
9,347
2,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tyr
12
2 / 0 / 2
7,906
465
13,685
20,127
16,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
5 / 1 / 5
9,076
534
14,445
11,332
6,430
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bakasura
toology01
Bakasura
15
2 / 1 / 6
8,127
478
7,418
14,558
6,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
5
Kills
12
12
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
L
Sylvanus
BruhFrThoWhy
Sylvanus
1
2
1
0.75
W
1
3
2
0.67
L
1
2
1
0.75
L
Chaac
ViciGrim
Chaac
0
1
1
0.5
L
3
1
1
3.5
W
Tyr
2
0
2
3
W
5
1
5
7.5
W
Bakasura
toology01
Bakasura
2
1
6
5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,171
Damage
50,029
72,854
Taken
67,665
50,878
Mitigated
43,271
32,763
Healing
27,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,461
408
0
3,519
12,301
10,329
237
4,642
7,659
21,179
0
L
Sylvanus
BruhFrThoWhy
Sylvanus
6,837
2,041
6,426
7,091
13,763
12,621
345
6,466
6,513
28,936
967
W
8,020
3,138
0
2,399
9,347
2,728
0
1,602
7,745
55,412
0
L
6,616
1,559
0
9,331
16,405
6,681
0
4,893
11,081
82,648
3,729
L
Chaac
ViciGrim
Chaac
16,985
3,511
0
6,036
19,811
23,234
0
3,494
15,617
0
65,754
L
7,790
2,514
33
3,129
11,984
4,687
574
7,887
4,027
0
62,781
W
Tyr
13,685
1,657
0
8,505
20,127
16,912
0
5,159
14,968
0
61,626
W
14,445
1,118
0
5,078
11,332
6,430
568
7,454
3,878
66,211
2,251
W
Bakasura
toology01
Bakasura
7,418
3,981
0
7,789
14,558
6,872
138
2,309
12,249
0
53,362
L
7,943
593
0
717
10,891
3,655
0
6,127
4,600
68,663
648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,525
Gold Earned
40,775
505
Minions Killed
436
0
Camps Cleared
0
1,528,253
Distance Traveled
1,753,320
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,863
463
20
1
0
345,503
0
L
Sylvanus
8,080
475
36
2
0
284,094
0
W
Sol
7,803
459
98
6
0
320,113
0
L
Ao Kuang
8,583
505
144
8
0
351,886
0
L
Chaac
7,666
451
101
6
0
280,889
0
L
Anhur
8,460
498
103
6
0
309,086
3
W
Tyr
7,906
465
103
6
0
394,644
0
W
Anubis
9,076
534
102
6
0
303,286
0
W
Bakasura
8,127
478
113
7
0
389,774
0
L
Merlin
7,736
455
121
7
0
302,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role