Player Matchup

Ix Chel
Ix Chel
Silver II
Ligerjager66
Ix Chel
Silver II
Level 63
God Stats
2W - 2L
1,578 SR
Queue Stats
32W - 33L
1,547 MMR
Party 3
Osiris
Osiris
Bronze III
ObsidianSpectre
Osiris
Bronze III
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 57L
1,479 MMR
Party 2
Arachne
Arachne
Silver III
Seawhal3
Arachne
Silver III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 47L
1,408 MMR
Party 3
Athena
Athena
Bronze III
TFGPhantomVII
Athena
Bronze III
Level 101
God Stats
14W - 8L
1,211 SR
Queue Stats
32W - 29L
1,478 MMR
Party 2
Jing Wei
Jing Wei
Bronze III
Yujkalas
Jing Wei
Bronze III
Level 45
God Stats
2W - 0L
1,748 SR
Queue Stats
2W - 2L
1,477 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 105
1,507 SR
1,478 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 138
1,642 SR
1,479 MMR
Bellona
Bellona
Bronze III
 
Bellona
Bronze III
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Kukulkan
Kukulkan
Silver II
Mythiun
Kukulkan
Silver II
Level 154
God Stats
2W - 1L
1,848 SR
Queue Stats
7W - 6L
1,554 MMR
Party 1
Chiron
Chiron
Silver II
Poot Genie
Chiron
Silver II
Level 146
God Stats
0W - 1L
1,848 SR
Queue Stats
12W - 25L
1,454 MMR
Party 4
Sobek
Sobek
Bronze III
shangging
Sobek
Bronze III
Level 177
God Stats
0W - 3L
1,231 SR
Queue Stats
8W - 18L
1,477 MMR
Solo
Awilix
Awilix
Bronze III
shtoic
Awilix
Bronze III
Level 165
God Stats
3W - 1L
1,784 SR
Queue Stats
38W - 40L
1,409 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Ligerjager66
Ix Chel
10
0 / 1 / 0
6,067
607
1,918
4,111
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
3 / 0 / 1
7,547
755
4,845
6,406
7,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Seawhal3
Arachne
10
1 / 1 / 2
5,573
557
2,401
8,732
3,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
2 / 0 / 2
6,245
625
3,152
7,068
4,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jing Wei
Yujkalas
Jing Wei
13
3 / 1 / 2
7,256
726
4,362
7,103
2,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
KhepriSurtrMaman BrigitteErlang Shen

VS

Bans
HachimanBastetAo KuangBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 4 / 0
4,845
485
1,297
8,140
6,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
Mythiun
Kukulkan
12
1 / 0 / 0
6,325
633
2,251
2,504
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chiron
Poot Genie
Chiron
8
0 / 2 / 0
4,945
495
3,868
5,301
1,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
shangging
Sobek
4
1 / 2 / 0
4,142
414
1,301
4,106
2,690
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Awilix
shtoic
Awilix
10
1 / 1 / 2
5,411
541
5,209
8,351
3,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
3
3
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
0
0
W
Ix Chel
Ligerjager66
Ix Chel
0
1
0
0
L
Kukulkan
Mythiun
Kukulkan
1
0
0
1
W
3
0
1
3.5
L
Chiron
Poot Genie
Chiron
0
2
0
0
W
Arachne
Seawhal3
Arachne
1
1
2
2
W
2
0
2
3
W
Jing Wei
Yujkalas
Jing Wei
3
1
2
4
L
Sobek
shangging
Sobek
1
2
0
0.5
L
Awilix
shtoic
Awilix
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,678
Damage
13,926
33,420
Taken
28,402
19,383
Mitigated
15,000
11,884
Healing
8,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
1,297
408
0
1,918
8,140
6,089
0
662
6,847
0
20,175
W
Ix Chel
Ligerjager66
Ix Chel
1,918
220
145
2,238
4,111
1,549
0
1,163
2,823
43,663
2,164
L
Kukulkan
Mythiun
Kukulkan
2,251
165
0
168
2,504
1,039
0
1,826
678
49,865
0
W
4,845
1,857
0
2,026
6,406
7,181
206
0
6,406
0
61,227
L
Chiron
Poot Genie
Chiron
3,868
994
111
1,275
5,301
1,983
0
384
4,917
0
34,790
W
Arachne
Seawhal3
Arachne
2,401
1,522
0
3,045
8,732
3,575
649
152
8,580
0
34,576
W
3,152
1,077
0
1,766
7,068
4,600
361
1,488
5,522
19,277
0
W
Jing Wei
Yujkalas
Jing Wei
4,362
3,800
0
2,664
7,103
2,478
0
566
6,537
0
53,977
L
Sobek
shangging
Sobek
1,301
256
0
1,362
4,106
2,690
0
834
3,272
4,596
0
L
Awilix
shtoic
Awilix
5,209
1,642
0
3,797
8,351
3,199
0
1,255
7,096
0
40,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,688
Gold Earned
25,668
392
Minions Killed
283
0
Camps Cleared
0
1,070,997
Distance Traveled
885,144
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,845
485
37
4
0
202,950
0
W
Ix Chel
6,067
607
92
9
0
218,689
2
L
Kukulkan
6,325
633
103
10
0
197,597
1
W
Osiris
7,547
755
107
11
0
182,900
0
L
Chiron
4,945
495
61
6
0
163,744
0
W
Arachne
5,573
557
62
6
0
224,448
0
W
Athena
6,245
625
33
3
0
230,868
0
W
Jing Wei
7,256
726
98
10
0
214,092
0
L
Sobek
4,142
414
8
1
0
71,731
0
L
Awilix
5,411
541
74
7
0
249,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role