Player Matchup

Yu Huang
Yu Huang
Bronze III
ComboMagiK
Yu Huang
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,384 MMR
Party 2
Bacchus
Bacchus
Bronze III
DragonKing_V
Bacchus
Bronze III
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,384 MMR
Party 2
Skadi
Skadi
Bronze III
PressuredSlopes_
Skadi
Bronze III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,384 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 147
1,500 SR
1,384 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 150
1,465 SR
1,347 MMR
Charon
Charon
Bronze III
CHiCKeN_MaN_46
Charon
Bronze III
Level 154
God Stats
3W - 3L
1,500 SR
Queue Stats
343W - 302L
1,460 MMR
Party 1
Thoth
Thoth
Silver I
The_OneWhoWins1
Thoth
Silver I
Level 153
God Stats
6W - 6L
1,347 SR
Queue Stats
490W - 485L
1,486 MMR
Party 1
Hachiman
Hachiman
Silver V
Young Boy coco
Hachiman
Silver V
Level 142
God Stats
4W - 6L
1,548 SR
Queue Stats
320W - 352L
1,094 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ComboMagiK
Yu Huang
13
1 / 7 / 1
7,902
608
7,554
11,830
4,765
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
DragonKing_V
Bacchus
15
2 / 1 / 1
8,284
637
8,182
13,538
16,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 8 / 2
7,817
601
6,179
11,461
4,760
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
BastetNe ZhaCabrakanBake Kujira

VS

Bans
AthenaAchillesXbalanqueShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 0 / 4
11,092
853
14,621
12,786
14,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 1 / 11
10,405
800
9,423
6,143
2,561
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
14
3 / 2 / 9
9,627
741
7,861
12,197
5,196
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
16
16
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
11
0
4
13
L
Yu Huang
ComboMagiK
Yu Huang
1
7
1
0.21
L
Bacchus
DragonKing_V
Bacchus
2
1
1
2.5
L
0
8
2
0.13
W
2
1
11
7.5
W
Hachiman
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,915
Damage
31,905
36,829
Taken
31,126
26,389
Mitigated
22,598
5,170
Healing
3,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,621
2,504
0
460
12,786
14,841
182
3,320
9,172
26,721
3,031
L
Yu Huang
ComboMagiK
Yu Huang
7,554
309
0
740
11,830
4,765
0
6,771
4,157
32,776
0
L
Bacchus
DragonKing_V
Bacchus
8,182
480
0
4,390
13,538
16,864
0
6,365
5,958
17,039
51
L
6,179
2,203
0
40
11,461
4,760
5
6,228
4,595
0
24,615
W
9,423
156
0
0
6,143
2,561
1,240
2,844
3,252
48,990
742
W
Hachiman
7,861
4,883
0
3,188
12,197
5,196
626
8,536
2,986
0
32,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,003
Gold Earned
31,124
107
Minions Killed
185
0
Camps Cleared
0
664,306
Distance Traveled
765,385
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
11,092
853
24
2
0
268,998
0
L
Yu Huang
7,902
608
38
3
0
205,613
0
L
Bacchus
8,284
637
21
2
0
262,614
2
L
Skadi
7,817
601
48
4
0
196,079
3
W
Thoth
10,405
800
121
9
0
248,358
0
W
Hachiman
9,627
741
40
3
0
248,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role