Player Matchup

Hel
Hel
Bronze III
Dubuzz175
Hel
Bronze III
Level 143
God Stats
2W - 5L
1,254 SR
Queue Stats
41W - 108L
1,100 MMR
Solo
Chaac
Chaac
Bronze III
Overlord6684
Chaac
Bronze III
Level 104
God Stats
0W - 1L
1,423 SR
Queue Stats
0W - 14L
1,400 MMR
Party 1
Chernobog
Chernobog
Bronze III
woolwarrior2993
Chernobog
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 14L
1,460 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,392 SR
1,320 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 91
1,566 SR
1,375 MMR
Tyr
Tyr
Bronze III
 
Tyr
Bronze III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver IV
Blingo910
Mercury
Silver IV
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 24L
1,349 MMR
Solo
Sol
Sol
Gold III
xXMeatThrobXx
Sol
Gold III
Level 143
God Stats
11W - 6L
1,697 SR
Queue Stats
204W - 257L
1,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
7,879
606
4,025
10,663
4,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 2 / 1
8,470
652
9,925
12,472
8,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
woolwarrior2993
Chernobog
13
1 / 5 / 1
8,432
649
5,676
13,886
5,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
HachimanBellonaArachneAo KuangSurtr

VS

Bans
AchillesAnubisKukulkanMorgan Le FayBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
2 / 0 / 6
9,222
709
10,726
9,022
7,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
Blingo910
Mercury
15
2 / 1 / 7
9,653
743
9,051
8,974
4,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 2 / 3
10,709
824
13,987
9,430
3,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
9
9
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
6
5
W
Mercury
Blingo910
Mercury
2
1
7
5.5
L
0
2
2
0.5
L
2
2
1
1.25
L
Chernobog
woolwarrior2993
Chernobog
1
5
1
0.3
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,626
Damage
33,764
37,021
Taken
27,426
18,287
Mitigated
16,324
14,261
Healing
9,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
10,726
642
0
3,033
9,022
7,803
505
1,269
7,736
90
27,353
W
Mercury
Blingo910
Mercury
9,051
2,640
0
2,189
8,974
4,614
1,323
393
8,540
0
32,744
L
4,025
243
4,182
4,874
10,663
4,399
0
5,175
5,456
19,421
0
L
9,925
711
167
2,265
12,472
8,368
0
4,286
8,108
0
30,788
L
Chernobog
woolwarrior2993
Chernobog
5,676
2,518
0
2,773
13,886
5,520
29
4,416
9,388
0
31,346
W
13,987
3,761
344
4,421
9,430
3,907
1,387
2,467
6,949
65,503
557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,781
Gold Earned
29,584
126
Minions Killed
175
0
Camps Cleared
0
706,668
Distance Traveled
797,633
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,222
709
32
2
0
262,343
0
W
Mercury
9,653
743
48
4
0
288,541
0
L
Hel
7,879
606
32
2
0
228,678
0
L
Chaac
8,470
652
43
3
0
266,519
0
L
Chernobog
8,432
649
51
4
0
211,471
0
W
Sol
10,709
824
95
7
0
246,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role