Player Matchup

Zeus
Zeus
Silver III
iTzSparkHunter
Zeus
Silver III
Level 115
God Stats
0W - 1L
1,733 SR
Queue Stats
5W - 11L
1,445 MMR
Party 1
Charon
Charon
Silver III
krinal
Charon
Silver III
Level 110
God Stats
1W - 1L
1,179 SR
Queue Stats
27W - 21L
1,445 MMR
Party 1
Achilles
Achilles
Silver I
ouilly
Achilles
Silver I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 20L
1,609 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,471 SR
1,499 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,514 SR
1,500 MMR
Sylvanus
Sylvanus
Gold IV
CraZyBeShO
Sylvanus
Gold IV
Level 198
God Stats
2W - 1L
1,715 SR
Queue Stats
177W - 178L
1,468 MMR
Party 2
Chronos
Chronos
Gold V
Der_439er
Chronos
Gold V
Level 100
God Stats
1W - 2L
1,264 SR
Queue Stats
14W - 13L
1,469 MMR
Solo
Anhur
Anhur
Gold III
vRAMBOv
Anhur
Gold III
Level 157
God Stats
20W - 14L
1,564 SR
Queue Stats
99W - 69L
1,563 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 1
9,909
619
10,476
12,240
4,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
krinal
Charon
16
0 / 2 / 3
10,260
641
12,867
17,058
17,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
ouilly
Achilles
18
6 / 5 / 0
12,199
762
16,819
23,207
24,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThothBake KujiraNe ZhaPersephoneKuzenbo

VS

Bans
Morgan Le FayAresXbalanqueAthenaHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CraZyBeShO
Sylvanus
16
0 / 1 / 9
10,448
653
11,003
17,851
21,607
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
Der_439er
Chronos
17
3 / 2 / 6
12,132
758
11,677
17,818
9,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
vRAMBOv
Anhur
18
10 / 3 / 2
12,741
796
22,044
16,427
10,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
6
Kills
13
13
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
CraZyBeShO
Sylvanus
0
1
9
4.5
W
Chronos
Der_439er
Chronos
3
2
6
3
L
0
6
1
0.08
L
Charon
krinal
Charon
0
2
3
0.75
L
Achilles
ouilly
Achilles
6
5
0
1.2
W
Anhur
vRAMBOv
Anhur
10
3
2
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,162
Damage
44,724
52,505
Taken
52,096
46,826
Mitigated
40,903
8,586
Healing
19,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
CraZyBeShO
Sylvanus
11,003
1,985
4,190
7,839
17,851
21,607
445
7,090
9,737
18,379
1,037
W
Chronos
Der_439er
Chronos
11,677
6,008
0
3,475
17,818
9,151
1,413
7,075
10,106
66,990
0
L
10,476
1,226
0
667
12,240
4,617
108
6,728
5,057
45,857
108
L
Charon
krinal
Charon
12,867
1,463
0
2,495
17,058
17,463
721
6,596
9,360
30,841
3,864
L
Achilles
ouilly
Achilles
16,819
3,090
0
5,424
23,207
24,746
819
7,460
14,290
0
30,353
W
Anhur
vRAMBOv
Anhur
22,044
11,807
0
3,597
16,427
10,145
1,738
5,504
9,886
0
73,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,368
Gold Earned
35,321
175
Minions Killed
205
0
Camps Cleared
0
840,258
Distance Traveled
840,940
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,448
653
17
1
0
280,219
0
W
Chronos
12,132
758
109
7
0
290,210
0
L
Zeus
9,909
619
83
5
0
250,640
0
L
Charon
10,260
641
60
4
0
286,833
0
L
Achilles
12,199
762
32
2
0
302,785
0
W
Anhur
12,741
796
79
5
0
270,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role