Player Matchup

Sol
Sol
Drev01
Sol
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,259 Elo+
Party 1
Bastet
Bastet
JediGamer1
Bastet
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,259 Elo+
Party 1
Sun Wukong
Sun Wukong
Kieranty
Sun Wukong
Level 15
God Stats
1W - 0L
1,774 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 29
1,591 SR
1,339 Elo+

VS

Team Averages
Level 84
1,560 SR
1,483 Elo+
Mercury
Mercury
Majkello_HT
Mercury
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 97L
1,477 Elo+
Solo
Janus
Janus
NBK-Afroanne
Janus
Level 144
God Stats
7W - 7L
1,653 SR
Queue Stats
45W - 36L
1,605 Elo+
Party 2
Sylvanus
Sylvanus
VNR12345
Sylvanus
Level 42
God Stats
13W - 10L
1,528 SR
Queue Stats
71W - 68L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Drev01
Sol
12
3 / 0 / 3
7,065
883
4,664
5,341
1,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bastet
JediGamer1
Bastet
11
4 / 2 / 2
6,848
856
3,801
6,751
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Sun Wukong
Kieranty
Sun Wukong
10
2 / 0 / 5
6,189
774
6,140
7,626
4,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Majkello_HT
Mercury
5
0 / 3 / 0
4,636
580
1,104
3,417
1,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 1
5,609
701
4,783
4,777
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
VNR12345
Sylvanus
9
0 / 4 / 2
5,284
661
5,222
8,657
4,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
9
Kills
1
2
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
Drev01
Sol
3
0
3
4.5
W
Bastet
JediGamer1
Bastet
4
2
2
2.5
W
Sun Wukong
Kieranty
Sun Wukong
2
0
5
4.5
L
Mercury
Majkello_HT
Mercury
0
3
0
0
L
1
2
1
0.75
L
Sylvanus
VNR12345
Sylvanus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,605
Damage
11,109
19,718
Taken
16,851
8,995
Mitigated
7,316
5,115
Healing
837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Drev01
Sol
4,664
2,167
0
2,154
5,341
1,495
943
1,888
3,371
29,165
5,744
W
Bastet
JediGamer1
Bastet
3,801
1,178
0
2,765
6,751
2,534
75
2,788
3,865
0
16,892
W
Sun Wukong
Kieranty
Sun Wukong
6,140
925
0
196
7,626
4,966
180
4,273
3,149
0
12,314
L
Mercury
Majkello_HT
Mercury
1,104
148
0
0
3,417
1,074
0
1,272
2,145
0
2,752
L
4,783
236
0
0
4,777
1,662
0
833
3,939
20,947
0
L
Sylvanus
VNR12345
Sylvanus
5,222
1,646
120
717
8,657
4,580
0
2,125
6,532
8,483
2,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,102
Gold Earned
15,529
113
Minions Killed
58
0
Camps Cleared
0
471,591
Distance Traveled
339,991
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,065
883
74
9
0
146,067
0
W
Bastet
6,848
856
29
4
0
170,348
0
W
Sun Wukong
6,189
774
10
1
0
155,176
0
L
Mercury
4,636
580
2
0
0
68,170
0
L
Janus
5,609
701
39
5
0
149,812
0
L
Sylvanus
5,284
661
17
2
0
122,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role