Player Matchup

Gilgamesh
Gilgamesh
ASAPxHighroller
Gilgamesh
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 56L
1,505 Elo+
Party 2
Horus
Horus
D3athEatEr465
Horus
Level 100
God Stats
6W - 1L
1,321 SR
Queue Stats
56W - 47L
1,571 Elo+
Party 2
Olorun
Olorun
xxAbSoLuTePwNxx
Olorun
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,708 Elo+
Party 2
Team Averages
Level 52
1,440 SR
1,595 Elo+

VS

Team Averages
Level 76
1,711 SR
1,530 Elo+
Mercury
Mercury
Baker530
Mercury
Level 60
God Stats
5W - 1L
1,878 SR
Queue Stats
14W - 15L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
Mickalicious
Cthulhu
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,762 Elo+
Party 1
Scylla
Scylla
trapland89
Scylla
Level 65
God Stats
0W - 1L
1,755 SR
Queue Stats
19W - 20L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ASAPxHighroller
Gilgamesh
16
6 / 1 / 8
11,117
794
9,156
16,988
22,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

17
5 / 0 / 12
11,312
808
12,524
17,188
17,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
6 / 5 / 8
10,950
782
12,155
13,075
6,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Baker530
Mercury
15
2 / 6 / 1
9,371
669
7,170
14,477
5,886
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Mickalicious
Cthulhu
12
2 / 10 / 4
9,209
658
16,005
21,884
21,768
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
trapland89
Scylla
15
2 / 1 / 2
9,460
676
8,972
2,645
773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
17
Kills
6
6
Deaths
17
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ASAPxHighroller
Gilgamesh
6
1
8
10
L
Mercury
Baker530
Mercury
2
6
1
0.42
W
5
0
12
11
L
Cthulhu
Mickalicious
Cthulhu
2
10
4
0.4
L
Scylla
trapland89
Scylla
2
1
2
3
W
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,835
Damage
32,147
47,251
Taken
39,006
46,669
Mitigated
28,427
13,587
Healing
1,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ASAPxHighroller
Gilgamesh
9,156
2,585
650
2,142
16,988
22,675
1,284
5,984
10,980
1,322
45,464
L
Mercury
Baker530
Mercury
7,170
3,630
146
897
14,477
5,886
0
3,760
10,335
0
27,535
W
12,524
6,204
1,610
6,793
17,188
17,447
874
9,388
7,800
0
35,321
L
Cthulhu
Mickalicious
Cthulhu
16,005
1,140
134
330
21,884
21,768
0
8,650
12,466
23,696
2,605
L
Scylla
trapland89
Scylla
8,972
327
0
298
2,645
773
0
307
2,242
40,819
0
W
12,155
7,109
600
1,792
13,075
6,547
461
8,003
5,038
44,266
4,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,379
Gold Earned
28,040
169
Minions Killed
133
0
Camps Cleared
0
780,383
Distance Traveled
753,454
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,117
794
45
3
0
271,518
0
L
Mercury
9,371
669
50
4
0
292,628
0
W
Horus
11,312
808
51
4
0
287,765
3
L
Cthulhu
9,209
658
17
1
0
216,066
0
L
Scylla
9,460
676
66
5
0
244,760
0
W
Olorun
10,950
782
73
5
0
221,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role