Player Matchup

Horus
Horus
Silver I
 
Horus
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver IV
CpasMonCompte
Thor
Silver IV
Level 83
God Stats
11W - 4L
1,768 SR
Queue Stats
82W - 75L
1,216 MMR
Party 1
Tyr
Tyr
Gold V
MamaPapa-adanita
Tyr
Gold V
Level 120
God Stats
4W - 5L
1,214 SR
Queue Stats
170W - 170L
1,368 MMR
Solo
Izanami
Izanami
Bronze III
RodrigoStK
Izanami
Bronze III
Level 54
God Stats
9W - 6L
1,268 SR
Queue Stats
57W - 47L
1,362 MMR
Solo
Hera
Hera
Silver I
Taeku
Hera
Silver I
Level 129
God Stats
5W - 3L
1,825 SR
Queue Stats
19W - 23L
1,593 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,515 SR
1,408 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 120
1,610 SR
1,413 MMR
Surtr
Surtr
Bronze III
 
Surtr
Bronze III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
Dodo2121
Nemesis
Bronze III
Level 34
God Stats
0W - 1L
1,599 SR
Queue Stats
2W - 2L
1,400 MMR
Solo
Hachiman
Hachiman
Gold IV
HydroMatic
Hachiman
Gold IV
Level 149
God Stats
3W - 6L
1,555 SR
Queue Stats
364W - 361L
1,406 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
NikoMastaKilla
Kuzenbo
Bronze III
Level 122
God Stats
1W - 1L
1,738 SR
Queue Stats
100W - 104L
1,361 MMR
Solo
Kukulkan
Kukulkan
Gold V
Nikolodeonn
Kukulkan
Gold V
Level 152
God Stats
62W - 55L
1,660 SR
Queue Stats
245W - 265L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 0 / 2
5,726
521
3,512
7,497
4,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
6 / 0 / 1
6,653
605
5,754
7,295
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 0 / 1
7,259
660
5,943
9,736
7,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Izanami
RodrigoStK
Izanami
11
0 / 3 / 2
6,178
562
6,659
7,060
2,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hera
Taeku
Hera
11
0 / 1 / 4
6,192
563
3,053
5,661
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
CharonArachneAthenaThanatos

VS

Bans
OsirisJanusBake KujiraSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
0 / 4 / 0
5,064
460
5,186
11,530
5,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Dodo2121
Nemesis
11
3 / 1 / 0
5,705
519
3,194
8,028
3,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
HydroMatic
Hachiman
11
1 / 2 / 0
5,770
525
3,637
7,267
2,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 2
5,660
515
2,900
9,324
9,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Nikolodeonn
Kukulkan
11
0 / 2 / 1
5,984
544
3,546
4,590
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
10
Kills
4
4
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
2
2
L
Surtr
 
Surtr
0
4
0
0
W
6
0
1
6.5
L
Nemesis
Dodo2121
Nemesis
3
1
0
3
L
Hachiman
HydroMatic
Hachiman
1
2
0
0.5
W
3
0
1
3.5
L
0
1
2
1
L
Kukulkan
Nikolodeonn
Kukulkan
0
2
1
0.25
W
Izanami
RodrigoStK
Izanami
0
3
2
0.33
W
Hera
Taeku
Hera
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,921
Damage
18,463
37,249
Taken
40,739
19,615
Mitigated
22,371
18,241
Healing
9,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,512
1,599
1,950
4,311
7,497
4,829
21
2,037
5,460
0
13,363
L
Surtr
 
Surtr
5,186
2,265
0
3,194
11,530
5,525
0
0
11,530
319
35,201
W
5,754
1,187
0
4,409
7,295
2,732
0
419
6,876
0
44,895
L
Nemesis
Dodo2121
Nemesis
3,194
783
0
1,179
8,028
3,178
0
716
7,312
0
41,987
L
Hachiman
HydroMatic
Hachiman
3,637
1,922
0
1,976
7,267
2,617
0
0
7,267
0
46,552
W
5,943
844
0
4,760
9,736
7,470
0
194
9,542
0
55,136
L
2,900
1,153
0
2,385
9,324
9,289
271
1,061
8,263
20,295
1,115
L
Kukulkan
Nikolodeonn
Kukulkan
3,546
205
0
338
4,590
1,762
55
1,276
3,314
50,912
898
W
Izanami
RodrigoStK
Izanami
6,659
4,881
0
1,276
7,060
2,605
452
1,562
5,498
0
60,245
W
Hera
Taeku
Hera
3,053
819
0
1,535
5,661
1,979
0
2,124
3,537
48,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,008
Gold Earned
28,183
395
Minions Killed
337
0
Camps Cleared
0
1,086,379
Distance Traveled
1,079,730
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,726
521
9
1
0
232,607
2
L
Surtr
5,064
460
55
5
0
167,246
0
W
Thor
6,653
605
77
7
0
255,417
0
L
Nemesis
5,705
519
68
6
0
249,774
0
L
Hachiman
5,770
525
93
8
0
207,264
2
W
Tyr
7,259
660
108
10
0
196,919
0
L
Kuzenbo
5,660
515
21
2
0
233,191
0
L
Kukulkan
5,984
544
100
9
0
222,255
3
W
Izanami
6,178
562
107
10
0
193,413
0
W
Hera
6,192
563
94
9
0
208,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role