Player Matchup

Chaac
Chaac
 
Chaac
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
FoXTdR
Ix Chel
Level 85
God Stats
3W - 5L
1,280 SR
Queue Stats
322W - 300L
1,534 Elo+
Solo
Erlang Shen
Erlang Shen
MistahGantik
Erlang Shen
Level 145
God Stats
11W - 10L
1,625 SR
Queue Stats
396W - 381L
1,536 Elo+
Solo
Set
Set
TGrand6
Set
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 74L
1,556 Elo+
Solo
Artemis
Artemis
xxDark_Stalkerxx
Artemis
Level 123
God Stats
10W - 5L
1,298 SR
Queue Stats
226W - 207L
1,558 Elo+
Solo
Team Averages
Level 128
1,441 SR
1,537 Elo+

VS

Team Averages
Level 123
1,500 SR
1,368 Elo+
Hou Yi
Hou Yi
FinchOfDeath
Hou Yi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 69L
1,203 Elo+
Party 1
Vulcan
Vulcan
Idontsendfeetpic
Vulcan
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 62L
1,441 Elo+
Solo
Charon
Charon
MercyMooMoo
Charon
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 95L
1,356 Elo+
Party 1
Terra
Terra
NickyLuv09
Terra
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,402 Elo+
Solo
Neith
Neith
Trxpacid
Neith
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
1
0 / 0 / 0
1,512
252
0
397
133
Ix Chel
FoXTdR
Ix Chel
13
4 / 1 / 3
6,125
1,021
5,014
5,584
2,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
MistahGantik
Erlang Shen
11
1 / 4 / 2
5,378
896
4,413
8,133
9,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Set
1
0 / 0 / 0
1,512
252
0
549
211
12
1 / 5 / 1
5,633
939
4,685
7,216
2,604
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
4 / 1 / 6
7,154
1,192
3,498
4,539
2,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 1 / 6
7,082
1,180
7,280
3,611
1,502
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
11
0 / 4 / 9
6,705
1,118
3,666
8,917
9,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Terra
10
1 / 1 / 2
6,259
1,043
718
4,048
3,020
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Neith
Trxpacid
Neith
12
3 / 1 / 5
7,010
1,168
5,311
5,019
2,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
6
Kills
10
10
Deaths
8
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
0
0
0
W
Hou Yi
4
1
6
7
L
Ix Chel
FoXTdR
Ix Chel
4
1
3
5.5
W
2
1
6
5
W
Charon
0
4
9
1.13
L
Erlang Shen
MistahGantik
Erlang Shen
1
4
2
0.5
W
Terra
1
1
2
2
L
Set
0
0
0
0
W
Neith
Trxpacid
Neith
3
1
5
5.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,112
Damage
20,473
21,879
Taken
26,134
14,421
Mitigated
18,284
4,862
Healing
9,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
0
0
0
0
397
133
0
397
0
0
0
W
Hou Yi
3,498
1,711
338
434
4,539
2,246
1,050
1,049
3,409
0
10,865
L
Ix Chel
FoXTdR
Ix Chel
5,014
435
719
2,635
5,584
2,266
0
2,649
2,935
14,662
0
W
7,280
3,588
2,781
1,359
3,611
1,502
1,310
467
2,973
12,135
1,048
W
Charon
3,666
399
467
538
8,917
9,428
580
1,255
7,505
8,693
0
L
Erlang Shen
MistahGantik
Erlang Shen
4,413
1,418
82
1,289
8,133
9,207
0
4,030
4,103
0
6,062
W
Terra
718
16
1,281
626
4,048
3,020
25
971
2,920
4,078
0
L
Set
0
0
0
0
549
211
0
549
0
0
0
W
Neith
Trxpacid
Neith
5,311
1,455
312
957
5,019
2,088
1,425
1,272
3,665
0
13,939
L
4,685
1,582
57
80
7,216
2,604
0
3,818
3,398
0
12,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,160
Gold Earned
34,210
35
Minions Killed
78
0
Camps Cleared
0
371,590
Distance Traveled
552,925
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
1,512
252
0
0
0
269
0
W
Hou Yi
7,154
1,192
17
3
0
101,442
0
L
Ix Chel
6,125
1,021
15
3
0
141,094
0
W
Vulcan
7,082
1,180
22
4
0
136,794
0
W
Charon
6,705
1,118
13
2
0
98,853
0
L
Erlang Shen
5,378
896
2
0
0
126,313
0
W
Terra
6,259
1,043
6
1
0
96,189
0
L
Set
1,512
252
0
0
0
342
0
W
Neith
7,010
1,168
20
3
0
119,647
0
L
Artemis
5,633
939
18
3
0
103,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role