Player Matchup

Ra
Ra
ArcHileS26
Ra
Level 59
God Stats
0W - 2L
1,289 SR
Queue Stats
22W - 23L
1,442 Elo+
Solo
Cthulhu
Cthulhu
BigMelt78
Cthulhu
Level 18
God Stats
61W - 58L
1,561 SR
Queue Stats
90W - 104L
1,497 Elo+
Party 1
Surtr
Surtr
DagaKotawaru
Surtr
Level 50
God Stats
11W - 13L
1,591 SR
Queue Stats
151W - 157L
1,508 Elo+
Party 1
Charybdis
Charybdis
Sapphican
Charybdis
Level 27
God Stats
1W - 1L
1,820 SR
Queue Stats
60W - 81L
1,630 Elo+
Party 1
Da Ji
Da Ji
Tribia
Da Ji
Level 80
God Stats
0W - 2L
1,283 SR
Queue Stats
93W - 94L
1,486 Elo+
Party 1
Team Averages
Level 47
1,509 SR
1,513 Elo+

VS

Team Averages
Level 125
1,488 SR
1,404 Elo+
He Bo
He Bo
AKUAZEN
He Bo
Level 148
God Stats
7W - 5L
1,420 SR
Queue Stats
82W - 93L
1,375 Elo+
Party 2
Ix Chel
Ix Chel
CaStLoST
Ix Chel
Level 144
God Stats
31W - 28L
1,501 SR
Queue Stats
73W - 77L
1,425 Elo+
Party 2
Thanatos
Thanatos
KharanosRossé
Thanatos
Level 35
God Stats
36W - 25L
1,488 SR
Queue Stats
90W - 108L
1,391 Elo+
Party 2
Nike
Nike
ShuraSpain
Nike
Level 157
God Stats
5W - 4L
1,538 SR
Queue Stats
129W - 143L
1,396 Elo+
Party 2
Apollo
Apollo
SzyMEN96
Apollo
Level 142
God Stats
2W - 0L
1,495 SR
Queue Stats
2W - 3L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 1
7,229
602
7,073
7,824
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
BigMelt78
Cthulhu
10
0 / 2 / 1
5,090
424
6,153
13,317
9,238
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 2 / 1
5,794
483
2,385
8,892
5,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
Sapphican
Charybdis
9
0 / 3 / 1
4,852
404
2,846
8,999
2,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
Tribia
Da Ji
11
3 / 1 / 1
6,421
535
5,991
9,501
4,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AKUAZEN
He Bo
12
0 / 2 / 3
6,504
542
2,044
6,935
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
CaStLoST
Ix Chel
14
3 / 2 / 3
8,653
721
11,921
7,115
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
12
4 / 3 / 0
7,166
597
4,255
10,757
4,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
2 / 1 / 4
6,587
549
7,704
12,676
8,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Apollo
SzyMEN96
Apollo
11
2 / 1 / 2
6,912
576
5,631
8,132
3,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
8
Kills
11
11
Deaths
9
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
He Bo
AKUAZEN
He Bo
0
2
3
0.75
L
5
3
1
1.83
L
Cthulhu
BigMelt78
Cthulhu
0
2
1
0.25
W
Ix Chel
CaStLoST
Ix Chel
3
2
3
2.25
L
0
2
1
0.25
W
Thanatos
4
3
0
1.33
L
Charybdis
Sapphican
Charybdis
0
3
1
0.17
W
2
1
4
4
W
Apollo
SzyMEN96
Apollo
2
1
2
3
L
Da Ji
Tribia
Da Ji
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,448
Damage
31,555
48,533
Taken
45,615
24,574
Mitigated
21,811
11,592
Healing
17,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
AKUAZEN
He Bo
2,044
0
0
125
6,935
2,404
78
2,650
4,210
35,065
2,364
L
7,073
419
360
3,006
7,824
2,983
0
2,489
5,290
53,549
0
L
Cthulhu
BigMelt78
Cthulhu
6,153
149
235
3,518
13,317
9,238
0
1,624
11,112
31,224
333
W
Ix Chel
CaStLoST
Ix Chel
11,921
1,333
310
2,945
7,115
2,787
567
905
5,961
59,409
3,357
L
2,385
931
0
1,484
8,892
5,758
0
5,574
3,271
313
29,158
W
Thanatos
4,255
864
0
7,830
10,757
4,115
0
1,131
9,626
0
45,340
L
Charybdis
Sapphican
Charybdis
2,846
1,669
0
1,909
8,999
2,442
0
1,157
7,725
0
22,268
W
7,704
554
0
3,149
12,676
8,808
131
4,312
8,171
0
34,157
W
Apollo
SzyMEN96
Apollo
5,631
4,108
0
2,940
8,132
3,697
370
3,626
4,395
0
49,271
L
Da Ji
Tribia
Da Ji
5,991
844
0
1,080
9,501
4,153
0
2,655
6,763
0
45,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,386
Gold Earned
35,822
288
Minions Killed
370
0
Camps Cleared
0
1,234,729
Distance Traveled
1,205,417
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,504
542
67
6
0
256,924
6
L
Ra
7,229
602
78
7
0
248,427
3
L
Cthulhu
5,090
424
46
4
0
270,679
0
W
Ix Chel
8,653
721
112
9
0
206,706
0
L
Surtr
5,794
483
51
4
0
218,788
0
W
Thanatos
7,166
597
64
5
0
266,306
0
L
Charybdis
4,852
404
39
3
0
197,625
0
W
Nike
6,587
549
47
4
0
242,546
0
W
Apollo
6,912
576
80
7
0
232,935
2
L
Da Ji
6,421
535
74
6
0
299,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role